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2008-07-27Addresses Mantis #1688Melanie Thielker1-1/+1
Changes erroneous return value of llGetLinkname() to "" for nonexistent prims. Corrects an issue where the root prim of a linked set, upon delink, retains the part number 1.
2008-07-26* Changed a number of field names to ccc (public members shouldn't be called m_)lbsa715-67/+67
2008-07-26Modified ResetChildPrimPhysicsPositions() to allow archiving and physics to ↵Dahlia Trimble1-2/+2
coexist peacefully (as per justincc's recommendations)
2008-07-26reinstated ResetChildPrimPhysicsPositions() as some prims had bad/missing ↵Dahlia Trimble1-6/+8
proxies without it
2008-07-25Attempt to update viewer for some physics status changes in SOPDahlia Trimble1-3/+6
2008-07-25* minor: just realized I managed to get the save xml/xml2 messages the wrong ↵Justin Clarke Casey1-4/+2
way around
2008-07-25* Stop the HasGroupChanged flag being reverted for newly restored prims ↵Justin Clarke Casey3-26/+27
which need to be persisted to the db * This should stop the problem where linked prims loaded via an archive did not survive server restart * It may address mantis 1819 though the symptoms don't look consistent
2008-07-25* Remove dumb bug I put in which meant that an archive save would never ↵Justin Clarke Casey1-1/+1
complete if there were any missing assets
2008-07-25From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2-0/+2
The LL Server sets the CreateSelected flag for a prim when sending a property update when objects are linked. The following patch gets OpenSim to do the same.
2008-07-25renaming the increasingly ill-named ChatFromViewerArgs to OSChatMessageDr Scofield2-12/+16
2008-07-24From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield1-0/+16
The problem I noticed is that when child prims are selected unlike the Linden server, OpenSim does not return property information - it only searches the root prims for matches. What I'm not sure about is whether the parcel prim count taint should be set or if the root prim should be set as selected (doesn't seem possible to set the child prim as selected). It does however fix the problem of the property information not being sent, so its an improvement (I think!).
2008-07-24Implements llSetForce() and llGetForce(). These are experimental and the ↵Dahlia Trimble1-0/+16
units may not match the Linden implementation.
2008-07-23catch a null case in the convenience RegionID propertySean Dague1-1/+7
2008-07-23refactor TaskInventoryItem Mask -> Permissions to be consistant with how thingsSean Dague3-75/+75
are stored in the db.
2008-07-23refactored LandData to use properties, and cleaned up the naming onSean Dague1-9/+9
the properties a bit to be more consistant with other objects (having things like .Name .Description, etc).
2008-07-23Send Animation data for other avatars to new users joining the region ↵MW1-0/+13
(tested on new logins, but need to test that it is triggered on teleports). This should fix the sitting avatars appearing in a T pose to new users. And possible other animation problems.
2008-07-23Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames5-50/+52
2008-07-23get rid of some LLQuaternion == null checks. Because LLQuaternion isSean Dague1-18/+4
a struct and not a class, it can't be null. So these checks were just generating compiler warnings on unreachable code.
2008-07-23Changed it so the avatar's rotation is now sent as part of a full avatar ↵MW1-4/+25
update. This should fix the wrong rotation on existing sitting avatar when logging in bug.
2008-07-23thanks lulurun for a security patch that blocks unathorized access to the ↵Johan Berntsson1-1/+2
inventory server (see http://opensimulator.org/wiki/Security_vulnerability_brought_by_non-check_inventory_service)
2008-07-22renamed ScenePresence.SendFullUpdateToAllClients() to ↵MW1-2/+17
SendInitialFullUpdateToAllClients(), and added a replacement SendFullUpdateToAllClients() method. As the old one (now "Initial") has extra steps in it for sending initial updates/date, Not only was this leading to a lot more data being sent than needed to be, every time it was called. It also seems to have been causing the "other Avatars rotating when you sit down" bug.
2008-07-22Refactor the packet scheduling out of ClientView. Add intelligentMelanie Thielker2-2/+1
resending, timeouts, packet discarding. Add notification event for packet discarding. Add priority scheduling for packet queues. Add outgoing duplicate detection facility. Correct packet sequencing. Make provisions for automatic server side throttle adjustments (comes in next installment)
2008-07-21* Give new uuids to all the objects loaded in from an archive.Justin Clarke Casey1-1/+3
* This should allow multiple copies of an archive to be loaded into different regions on the same region server * This shouldn't affect existing operations.
2008-07-21* minor: stick filename being loaded/saved from in save/load xml/oar ↵Justin Clarke Casey1-7/+8
information messages
2008-07-21* minor: Make it clearer the region on which save and load xml/oar commands ↵Justin Clarke Casey1-0/+14
are operating
2008-07-21* minor: add wiki link to archiving function invocationJustin Clarke Casey1-1/+0
2008-07-21added experimental packet tracker (LLPacketTracker.cs), which can be told to ↵MW2-1/+10
track a packet and if it hasn't been acked within a set time, trigger a IClientAPI event, that the application/scene can handle. Currently only terrain packet tracking is finished, Tracking for initial Prim packets (first full update for a prim) is being worked on. Future improvements would be to make it a more generic packet tracker with callback delegates instead of events. Add a test event handler (which would fire after a minute if a terrain packet hadn't been acked) to scene to handle the OnUnackedTerrain event, which currently just resends the terrain patch. The idea of this packet tracking is for the region level application to be able to know if the client stack gave up on sending a packet.
2008-07-21Mantis#1798. Thank you kindly, StrawberryFride for a patch that:Charles Krinke2-13/+5
Fixes a couple of places where null reference exceptions were being caught and ignored rather than null checks being performed.
2008-07-21* eliminated some warnings and added some const and readonlieslbsa711-1/+1
* refactored some member names for readability and ccc (code convention conformance) * took away two refs from Rest.Inventory since * System.IO is part of System * System.Xml.Serialization is part of System.Xml
2008-07-20Make the max sizes of physical and nonphysical prims configurable in OpenSim.iniMelanie Thielker2-37/+51
Defaulted to 65536 and 10, respectively
2008-07-19Quick fix to make the estate ban list effective again, when the regionMelanie Thielker1-0/+2
crossing is also a sim crossing. Prevents the CAPS handler from being set up for a banned user,making them redmap out. Dirty hack, temporary until I can work out how to do it right.
2008-07-19Fix prim link numbers (Mantis #1781)Melanie Thielker3-16/+123
Implements additional unlink modes (unlink root prim from link set, some multi-set operations). Linking (single and mutiple) fully implemented. Consistent numbering of links while in world. Link/delink with predictable link numbering. Correct link numbers in LSL. Not all multi-set ops implemented. Link numbers still change when taken and re-rezzed.
2008-07-18Patch to fix saving of estate managers list loaded during migration.Melanie Thielker1-6/+0
No longer teleports an agent home unless their root agent is being banned. Visual blocking is still in effect.
2008-07-18* refactor: break out sog loading code into two parts so that ↵Justin Clarke Casey1-1/+2
post-deserialization changes can be carried out before adding it to a scene
2008-07-18Patch #9151Melanie Thielker1-17/+8
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
2008-07-16make ParentUUID be a cached value, but allow setting it forSean Dague1-2/+11
short term storage (needed to rebuild SOGs)
2008-07-16made SOP have a blank setter for 2 convenience properties.Sean Dague1-0/+2
Got RegionStore mapping to the point that nhibernate would start, though definitely not complete
2008-07-16be a little more discriminating on firing ShapeChanged script eventsSean Dague1-2/+12
so that we don't get them on every object construction.
2008-07-15added new ParentUUID property to map out from SOP.Sean Dague1-0/+5
Updated some nhibernate parts, started in on migration.
2008-07-15* Expose client statistics to the console via 'show stats'Justin Clarke Casey1-1/+4
* Potentially useful for diagnostics without needing to log in a client * Packet queue statistics commented out for now pending a better way to cope with the information overload
2008-07-15removes a Console.WriteLine(...) remnant.Dr Scofield1-1/+1
2008-07-14added RegionID get propertySean Dague1-0/+6
2008-07-14* For now, when loading an archive all the existing scene objects get ↵Justin Clarke Casey1-0/+17
deleted by default
2008-07-14Patch #9150Melanie Thielker1-4/+4
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
2008-07-14Patch #9147Melanie Thielker4-24/+16
Patch #4 of the region settings series. Partial functionality of the new storage system. More patches to follow.
2008-07-13Mantis#1638. Thank you kindly, Salahzar for a patch that:Charles Krinke1-8/+21
Addresses an unused field in the asset server but never get filled up. It also makes working the recent items tab in inventory :))))
2008-07-13* minor: make scene closing log message info rather than warnJustin Clarke Casey1-1/+2
2008-07-13* Actually persist restored archives to the database - wasn't actually doing ↵Justin Clarke Casey5-9/+55
this before (doh) * Not quite perfect yet
2008-07-12* On archive loading, tell the user how many objects we are ignoring because ↵Justin Clarke Casey2-9/+13
they already exist in the scene * (ability to give objects new uuids will come later)
2008-07-12minor: method documentationJustin Clarke Casey3-117/+90