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2007-09-24* Encapsulated all CommunicationsManager serviceslbsa714-5/+5
2007-09-24* Added TryGetAvatarByNamelbsa712-0/+34
2007-09-24long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller2-2/+3
2007-09-23* Purged 'Regions' code pending Agent layer grok.lbsa712-24/+7
* Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
2007-09-22Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen2-18/+17
yet, will go through major reorganizing). Still a LOT of things needs to be solved...
2007-09-21* Slowly but surely working my way towards Regionality...lbsa713-44/+44
2007-09-21* Yeah, I placed Close() in the wrong file. So sue me.lbsa712-9/+5
2007-09-21* Continued work on Region layerlbsa713-30/+40
* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-21* Removed unused RegenerateTerrain functionslbsa711-54/+0
2007-09-21* Removed unused LandRenegerated flaglbsa713-26/+2
2007-09-21* First example of moving stuff to a Region layerlbsa714-46/+24
* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
2007-09-21* Continuing refactoring of presencelbsa719-170/+91
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-21physics-related fixes; should stabilize border crossingsdan miller2-2/+18
2007-09-21* Removed Unused 'Entity' superclasslbsa712-114/+71
2007-09-20* even more renaming and refactoring; the cleaning woman is on call.lbsa718-84/+85
2007-09-20* Some more presence refactoringlbsa715-469/+469
2007-09-20Rev 1971 : The Lbsa71 vintage commitlbsa715-70/+69
* Refactored to prepare for some serious restructuring
2007-09-20* moved SceneManager to RegionApplicationBaselbsa712-0/+13
* Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
2007-09-20* Rewired Touch to route to group/part (Still triggering EventManager as well)lbsa712-0/+16
2007-09-20* Added TryGetAvatar to SceneManagerlbsa712-242/+273
* Refactored some names for clarity
2007-09-19* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa712-15/+30
MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa7117-906/+991
* 'remove redundant this qualifier' ftw
2007-09-18* Now at least we're not creating physActors for child agents.lbsa711-9/+19
2007-09-18* Merged ClientViewBase into ClientView for great justicelbsa711-1/+0
2007-09-18RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵dan miller1-0/+4
multi-region; see bug 410
2007-09-17fixing me some line endingsSean Dague6-907/+907
2007-09-17* Moved some commands from Scene into SceneManager so they could be used ↵lbsa712-77/+30
with 'root' * Removed some duplicated commands
2007-09-17* CHANGED SOME CONSOLE COMMAND BEHAVIOURSlbsa711-0/+210
* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref
2007-09-14* Wired up chat so that channel goes into OnChatFromViewer. However:lbsa711-2/+2
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
2007-09-14added ability to update group positionSean Dague1-0/+7
2007-09-13Backup is now optional on classeslbsa712-24/+44
* Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
2007-09-11Kill little green men on minimap if the avatar logs off.Dalien Talbot1-0/+1
2007-09-11Fixing namespace problems MW1-0/+1
2007-09-11Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵MW3-2/+46
If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
2007-09-11Get rid of extra green men in minimap on region crossings (they were Dalien Talbot1-2/+3
child agents, not delirium tremens - thanks MW!); Get green men when connecting; Update the green men in the region you leave.
2007-09-10Make grass and trees phantom by default. Same behavior as LL grid.Brian McBee1-0/+6
2007-09-10mass update of urls in source code to new websiteSean Dague9-9/+9
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW4-12/+12
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-09added avatar updates for physics movement -- fixes gravity & avatar ↵dan miller2-4/+16
collision (ODE)
2007-09-09Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot1-0/+38
pointing out that it is done by CoarseLocationUpdatePacket.
2007-09-09ODE: added support for Phantom flag. Presently you need to add 1024 to ↵dan miller2-14/+18
ObjectFlags by hand
2007-09-08Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot1-2/+7
is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.
2007-09-08Added region console command "edit-scale". To use first use change-region to ↵MW2-0/+29
set the active region as the one you want. Then use "edit-scale <primitivename> <xvalue> <yvalue> <zvalue>" so a example is "edit-scale myprimitive 30.0 25.0 35.0" [ Note the primitive name can't have spaces in it. Also if there is more than one primitive with that name in the region, then it will edit the first one it finds. Also it currently doesn't search through the sub primitives of linked groups. So the primitive needs to be either a single primitive object or the root prim of a group. ]
2007-09-08Cut down on the number of compile warnings. Now down to 5: 4 are related to ↵MW1-1/+6
unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all ↵MW3-5/+20
"modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
2007-09-06added experimental method of trying to relieve missing prim problem (by ↵MW4-13/+123
adding a limit of the number of prim update packets sent in each update loop).
2007-09-06fixed mantis bug 375 (copy broken with physics/ODE enabled)dan miller2-1/+12
2007-09-05Added "force-update" console command (when a region is set as active), which ↵MW1-0/+11
forces the region to send updates of all the prims to all clients. Not sure how well this is going to work with a few users on at the same time, but it might work as a temporary hack to relieve the problem of missing prims.
2007-09-04Just trying to get more debug info from a exception that has been reported.MW1-1/+1
2007-09-04Added partial help info when calling "help" command with a region set.MW1-0/+10
Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.