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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Files
Lines
2008-03-02
* This is a very icky implementation of physical linkset prim using fixed joi...
Teravus Ovares
3
-4
/
+18
2008-03-02
Rename handler020 through handler029 with more
Charles Krinke
1
-28
/
+28
2008-02-28
* Added a way for the friends module to definitively know if an avatar's root...
Teravus Ovares
2
-1
/
+15
2008-02-28
* OnSignificantClientMovement was never being called. So we got no land updat...
Teravus Ovares
1
-1
/
+1
2008-02-27
* Turned Friends Module into a shared module (to comply with Scene.AddXmlRPCH...
Teravus Ovares
1
-1
/
+6
2008-02-27
UserService.ClearAgent call is no longer made when a childagent connection is...
MW
1
-6
/
+5
2008-02-25
* Caught HttpListenerException and swallowed if with output
lbsa71
1
-2
/
+2
2008-02-23
* Added Support within the ODEPlugin for Selected. Which means that;
Teravus Ovares
2
-6
/
+22
2008-02-22
* Converted the last of the events to the private delegate instance method to...
Teravus Ovares
1
-18
/
+32
2008-02-22
* Moved all events except gridcomms and regioncomms over to Event Delegate in...
Teravus Ovares
5
-9
/
+21
2008-02-22
* Moved the EventManager over to delegate instances to prevent race conditions.
Teravus Ovares
1
-49
/
+104
2008-02-20
* Properly guard against the possibility that CopyInventoryItem doesn't get a...
Justin Clarke Casey
1
-5
/
+16
2008-02-20
* Eliminate AssetCache.CopyAsset()
Justin Clarke Casey
1
-32
/
+26
2008-02-20
* Only count download requests for assets which are not already waiting for d...
Justin Clarke Casey
1
-1
/
+1
2008-02-20
Minor cleanup.
Jeff Ames
12
-23
/
+15
2008-02-20
* Report 'asset not found' situations back to UserTextureDownloadService
Justin Clarke Casey
2
-2
/
+7
2008-02-20
* re-enabled AssetNotFound code
lbsa71
1
-77
/
+80
2008-02-20
* Fixed xml loading bug (the xml was scheduled for update before added to a s...
lbsa71
3
-5
/
+3
2008-02-20
* Cleanup of some memory consuming items on ScenePresence.Close().
Teravus Ovares
3
-9
/
+66
2008-02-20
* Made a quickupdate method to run through only entities that have scheduled ...
Teravus Ovares
4
-1
/
+55
2008-02-18
* Probably fixed the corner freeze bug. On uninitialized avatar, ODEPlugin ...
Teravus Ovares
1
-3
/
+9
2008-02-18
* Thanks to Ahzz, more verbose error messages on the console and possibly a f...
Teravus Ovares
1
-1
/
+8
2008-02-18
Thank you very much Ahzzmandius for adding the support
Charles Krinke
2
-0
/
+47
2008-02-18
ODE: Tired of floating above the ground after crossing a border? Boy have I ...
Teravus Ovares
1
-1
/
+1
2008-02-17
* Located and destroyed the weird velocity and rotation transfers. It turned...
Teravus Ovares
1
-4
/
+16
2008-02-16
Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...
MW
4
-53
/
+62
2008-02-16
Some changes to remove some of the direct calls to CommsManager from Scene, s...
MW
3
-8
/
+48
2008-02-15
* ODE Stability update 4 :D
Teravus Ovares
3
-23
/
+40
2008-02-15
Resolve mantis #572 - terrain help printed multiple times when change-region ...
Justin Clarke Casey
1
-0
/
+6
2008-02-15
Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not b...
MW
1
-0
/
+1
2008-02-14
* Removed some catch-all-ignores from UDPServer in an attempt to look for #305.
Adam Frisby
1
-0
/
+2
2008-02-14
* Made new Framework.Constants class, added RegionSize member.
Adam Frisby
4
-28
/
+23
2008-02-14
* Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax!
lbsa71
1
-4
/
+33
2008-02-14
* Bigisn ODE Stability update 2
Teravus Ovares
1
-0
/
+7
2008-02-13
* Make code fix to address prim rotation unlink issues (mantis 383, 454. 369)
Justin Clarke Casey
1
-5
/
+16
2008-02-13
* Removed a debug line that got called every frame.
Teravus Ovares
1
-1
/
+1
2008-02-13
* Made physical prim stable enough for the general population to turn on. (th...
Teravus Ovares
2
-3
/
+17
2008-02-13
Clean up more unnecessary String.Format calls
Jeff Ames
2
-14
/
+9
2008-02-13
* Clean up the agent's asset transactions when it is removed from the scene
Justin Clarke Casey
1
-0
/
+2
2008-02-13
* Refactor: Move last commit's refactor back to AgentAssetTransactionsManager
Justin Clarke Casey
2
-44
/
+6
2008-02-12
Refactor: factor a method out of AgentAssetTransactionsManager
Justin Clarke Casey
1
-8
/
+27
2008-02-12
* Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and a...
Justin Clarke Casey
1
-1
/
+1
2008-02-12
* This fixes the object edit box's flipping checkboxes when you modify one of...
Teravus Ovares
2
-1
/
+21
2008-02-12
* various minuscule code convention conformance fixes
lbsa71
2
-1
/
+3
2008-02-12
* Physical prim cross borders and continue from where the left off on the oth...
Teravus Ovares
4
-13
/
+40
2008-02-12
* A bunch of updates to make things more smooth.
Teravus Ovares
6
-22
/
+35
2008-02-12
* This resolves the null exceptions when a script is manipulating a physical ...
Teravus Ovares
1
-3
/
+9
2008-02-11
* Added PhysicsScene.Dispose()
Teravus Ovares
1
-0
/
+5
2008-02-11
Tiny change to print out a warning in a situation which almost guaranteeably ...
Justin Clarke Casey
1
-3
/
+20
2008-02-11
* Added some connection debugging
lbsa71
1
-1
/
+1
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