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2007-07-01Started change to having SceneObject and then that having child Primitives ↵MW9-630/+935
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
2007-07-01MAJOR IP RESTRUCTURINGlbsa712-4/+4
* moving towards IPEndPoints all over the place * trying to make the internal/external division
2007-07-01Fixed SimpleApp - aka thankgoditssundaycommitlbsa712-34/+29
* Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
2007-07-01* Fixed scripting engine with a few minor updated namespace issues.Adam Frisby2-0/+2
2007-06-28* Removed J# language support because it has issues with Mono.Adam Frisby2-107/+0
2007-06-28*Added UUIDNameRequest packet support (untested, but should work -- at least ↵mingchen1-1/+2
in sandbox mode) *Various small renamings
2007-06-28enabled physics plugin flying flags.MW1-2/+1
2007-06-28Applied ScenePresence movement patch from Darok.MW1-28/+53
2007-06-28Finished removing the old scripting code, Scene.Scripting.cs and ↵MW8-191/+78
OpenSim.Framework.Interfaces.Scripting.
2007-06-28Imported the scripting changes, so now should be up to date with sugilite. MW13-350/+441
2007-06-27*Moved all the classes into their own file from LLSDHelpers.csmingchen18-0/+3515
*Some folder renaming to follow project Name *Updated prebuild.xml