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2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield37-29472/+0
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-05* Make existing module commanders register as help topicsJustin Clarke Casey1-1/+9
* Typing help will now give a list of these topics at the top (as well as the rest of the current help stuff) * Typing help <topic> will give information about commands specific to that topic
2009-02-05* Use the commander name to register module commanders instead of providing ↵Justin Clarke Casey1-2/+2
the information twice
2009-02-05* refactor: Move module handling code up into SceneBase from Scene, reducing ↵Justin Clarke Casey2-181/+182
the large number of different things that Scene does
2009-02-04* minor: remove deprecated and unused terrain method from SceneManagerJustin Clarke Casey1-16/+9
* other minor tidy up
2009-02-04Addresses a race condition that happened between the viewer and the ↵diva2-3/+14
departing region wrt the creation of the child agent in the receiving region, and that resulted in failed TPs.
2009-02-04Added a ForceSceneObjectBackup method to Scene, which as it says forces a ↵MW4-5/+17
database backup/update on the SceneObjectGroup. This is now called at the beginning of DeRezObject, so we know the database is upto date before we attempt to delete a object. Fix Mantis #1004 Which happened because Database backups don't happen if a object is still selected, so when you select a part in a link-set and then unlink it and then delete it, all without unselecting the prim at all. The unlink changes never get updated to the database. So then when the call to delete the prim from the database happens, which is called with the SceneObjectId. That SceneObjectId is never found, as the database still has that prim as part of another link set. It is possible that these changes might have to be reverted and for us to find a different method of fixing the problem. If the performance overhead is too high or it causes any other problems.
2009-02-04- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur3-186/+186
- trim trailing whitespace
2009-02-03* Fission SceneObjectTests into basic and linking setsJustin Clarke Casey2-97/+145
2009-02-03* Lock the parts for the old group while we're clearing it as well - not ↵Justin Clarke Casey1-2/+6
much point doing one without the other * Shouldn't result in any deadlocks as I don't think there are any locks in the calling code
2009-02-03* Mark the old group after linking as deletedJustin Clarke Casey2-10/+13
* Add unit test assertions to check this
2009-02-03* Now clearing parts list in the old group after a link has occurredJustin Clarke Casey2-15/+12
* Adjusted existing link tests to reflect this and added some new assertions
2009-02-03* Lock parts while they're being duplicated to prevent possible race ↵Justin Clarke Casey1-1/+7
conditions with other parts changers * This shouldn't provoke any deadlocks since the callers aren't taking any other locks beforehand
2009-02-03* minor: remove some pointless assignments in SOG.Copy() that had already ↵Justin Clarke Casey4-21/+13
been done by MemberwiseClone()
2009-02-03* Fixes mantis #3070Teravus Ovares1-0/+8
2009-02-02* Establish OnOarFileSaved EventManager event and subscribe to that instead ↵Justin Clarke Casey1-0/+16
of passing in a waithandle to the archiver * This matches the existing OnOarFileLoaded event * This brings up the question of how these things can be made generic so that they don't have to be tied into EventManager, but that's a topic for another day
2009-02-02* Minor refactoring and comments updateslbsa712-7/+13
* Ignored some gens
2009-01-30Bug fix on posting assets onto foreign users inventory. Check that the key ↵diva1-1/+2
is already in the local asset map before adding it.
2009-01-30Added a new method SendGroupRootUpdate to start addressing mantis #3019. ll ↵diva1-0/+14
functions have not been changed.
2009-01-30* minor: remove some mono compiler warningsJustin Clarke Casey2-3/+0
2009-01-29* minor: just a few formatting changes and log quieteningJustin Clarke Casey1-1/+5
2009-01-28* Enhanced ScenePresenceTests. Now tests for region and prim crossing.Sean Dague1-30/+230
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-01-28From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield1-0/+31
Adding Oarfileloaded and EmptyScriptCompileQueue event support which allows (with a module) for programmatic notification of when a region objects and scripts are up and running after a server start or load-oar.
2009-01-25* Adds console command, 'predecode-j2k <number of threads>' to load all of ↵Teravus Ovares1-0/+127
the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1. * Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
2009-01-23* Extend archive test to check for the presence of a control file in a saved ↵Justin Clarke Casey1-1/+1
archive
2009-01-23refactor: move test modules set up code to common functionJustin Clarke Casey1-9/+3
2009-01-23* refactor: move scene setup code into common test code assemblyJustin Clarke Casey5-253/+30
2009-01-23* minor: remove serialization and deserializationg sog log messages for nowJustin Clarke Casey1-4/+4
2009-01-22* Add some caps seed capability path checking to the simple non neighbours ↵Justin Clarke Casey2-23/+73
standalone region teleport test
2009-01-22* Change the currently misleading log message when capabilities are added ↵Justin Clarke Casey1-1/+1
twice, and provide some more information * No functional change * It strikes me that there may be caps problems if double registration is presented if cleanup failed for a previous agent (so a caps handler will remain in memory for that agent but with a different seed). This needs investigation
2009-01-22* minox fix related to last commitSean Dague1-3/+4
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-01-22* Caught 2 dictionary exceptions that were unhandledSean Dague1-0/+5
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-01-22* Adds a Scene Getter property called SceneContents for the Scene's ↵Teravus Ovares1-0/+5
m_sceneGraph. This will allow it to be exposed to modules without resorting to referring to m_sceneGraph
2009-01-21* refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey8-174/+35
* No functional changes in this revision
2009-01-21* minor: move connection success log message so that it doesn't get printed ↵Justin Clarke Casey1-1/+1
again if a duplicate use circuit code packet comes in
2009-01-20* minor: A few comments. A bit of cleanup.Teravus Ovares1-4/+9
2009-01-20Very minor: added a missing {0} in a couple of Error messages.diva1-2/+2
2009-01-19Correct energy calculation to include the mass of the object.idb1-1/+1
Fixes Mantis #3006
2009-01-19* minor: Just some minor log elaboration to reveal in the logs where a ↵Justin Clarke Casey1-2/+9
teleport is being directed rather than just its position
2009-01-19* Progressive texture patch + PriorityQueue put into the LLClient namespace.Teravus Ovares1-69/+68
* Updates LibOMV to r2362
2009-01-18Moved applying an impulse to a newly rezzed object to minimise the delay ↵idb1-1/+6
getting the object moving.
2009-01-18Subscribe to collision events if needed when turning an object to ↵idb1-0/+10
non-phantom from phantom. Fixes Mantis #1883
2009-01-18Getting rid of the CheckRegion call during TPs. This seems to be not just ↵diva2-24/+2
useless, but sometimes problematic (mantis #2999). Initial tests indicate that this call is not necessary. Let's see if this stands in the wild.
2009-01-16* Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey6-11/+24
teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
2009-01-16Minor formatting cleanup, add copyright header.Jeff Ames1-3/+3
2009-01-15Eased the locking times of ScenePresences. No locks were removed, just the ↵diva2-27/+43
locking periods changed. * Added an additional lock in GetScenePresences() * Changed ForEachClient to use GetScenePresences() instead of the main ScenePresences dictionary, so that there is no need to lock.
2009-01-15* add file I just missed out, nggggffJustin Clarke Casey1-0/+87
2009-01-15* Add new unit test for simple teleport in a standalone.Justin Clarke Casey5-14/+30
* Does not yet check results.
2009-01-15Added a taint to the sculpt texture callback in an attempt to mitigate ↵Dahlia Trimble1-0/+2
Mantis #2908. Thanks Teravus for the suggestions :)
2009-01-14* Adjust log messages so that we don't get a CONNECTION BEGIN for ↵Justin Clarke Casey1-25/+17
notifications that won't actually lead to a client connection (because they are from a neighbouring teleport target that needs to trigger a child seeds adjustment on a child agent that has been kept around)