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2008-07-14Patch #9150Melanie Thielker1-4/+4
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
2008-07-14Patch #9147Melanie Thielker4-24/+16
Patch #4 of the region settings series. Partial functionality of the new storage system. More patches to follow.
2008-07-13Mantis#1638. Thank you kindly, Salahzar for a patch that:Charles Krinke1-8/+21
Addresses an unused field in the asset server but never get filled up. It also makes working the recent items tab in inventory :))))
2008-07-13* minor: make scene closing log message info rather than warnJustin Clarke Casey1-1/+2
2008-07-13* Actually persist restored archives to the database - wasn't actually doing ↵Justin Clarke Casey5-9/+55
this before (doh) * Not quite perfect yet
2008-07-12* On archive loading, tell the user how many objects we are ignoring because ↵Justin Clarke Casey2-9/+13
they already exist in the scene * (ability to give objects new uuids will come later)
2008-07-12minor: method documentationJustin Clarke Casey3-117/+90
2008-07-12* minor: thought up a better name for the last allocated local idJustin Clarke Casey1-2/+2
2008-07-12* minor: just some null guards and name changes to make it clearer that prim ↵Justin Clarke Casey3-10/+12
count is actually a prim local id dispenser
2008-07-12* Remove warning and tidy up logic in SceneObjectGroup.UpdatePrimFlags()Justin Clarke Casey1-14/+6
2008-07-12* Start compressing archivesJustin Clarke Casey1-1/+1
2008-07-12Mantis#1716. Thank you kindly, Nlin for a patch that:Charles Krinke1-0/+9
Addresses the Gap when sitting on single prims with a sit target (discrepancy with SL)
2008-07-11* Put an info entry in the log if permissions are being bypassedJustin Clarke Casey1-1/+1
* might help to diagnose mantis 1712
2008-07-11* Comment out body of experimental ParcelMediaSetTime() since MW says it ↵Justin Clarke Casey1-13/+14
causes a mono 1.2.4 compile to fail and MW says it will soon be replaced anyway.
2008-07-10Mantis#1707. Thank you, Melanie for a patch that:Charles Krinke1-2/+119
This patch limits the maximum size of prims that can be created using libsl bots or modified clients to 65536mper side. It also limits LSL functions to that size. If a prim is already physical, the enforced constraint is 10m. A prim that is larger than 10m cannot be turned physical, either via script or UI. Linksets are handled correctly, so scaling of physical linksets is constrained by the size of it's largest component prim. Also, turning linksets physical is based on the size of it's largest ptim.
2008-07-09*Patch as supplied in Mantis #0001705 by melanie. Fixes: Locked prims allow ↵mingchen2-18/+30
*any avatar* to deposit scripts in them, regardless of permissions
2008-07-09for testing purposes only:MW1-1/+17
added void osSetParcelMediaTime(double time) command to script engines. which sets the position of the media that is playing. Time is in seconds. Doesn't do any security checking (should be checking that the object/script is owned by the parcel owner). So could be abused, if it is then we should remove it, or add the security. Only tested in dotnet scripting engine, but should work in XEngine too.
2008-07-08* Guard against a failure to find an inventory item in a move request by ↵Justin Clarke Casey1-2/+9
complaining in the log rather than terminating the session
2008-07-08Mantis#1690. Thank you, Malanie for a patch that:Charles Krinke1-0/+2
addresses "recompiles clear perms:
2008-07-07change SitTarget calls from functions to propertiesSean Dague2-45/+23
2008-07-06* refactor: archiver code clean up so that it's more readable for the next ↵Justin Clarke Casey1-1/+0
functionality addition
2008-07-06Mantis#1677. Thank you, Melanie for a patch that:Charles Krinke1-4/+8
Patch propagates the permissionToTake flag into the timer handler, so that "take copy" and delete permissions are honored.
2008-07-06Copyright notices and formatting cleanup.Jeff Ames4-49/+45
2008-07-06* minor: documentation in SceneObjectPart.Inventory.cs. Refactor ↵Justin Clarke Casey2-29/+46
AddInventoryItem methods to reduce code duplication
2008-07-06* minor: remove unnecessary locking from SOP.GetInventoryItem()Justin Clarke Casey1-20/+7
2008-07-06* minor: Stop spurious 'item not found' messages when placing things into a ↵Justin Clarke Casey2-15/+28
prim's inventory
2008-07-06* Moves sending items to inventory via a delete into a seperate thread (this ↵Adam Frisby1-92/+172
thread can be expanded to support all sends to inventory from inworld easily enough). Thread is temporary and only exists while items are being returned. * This should remove the "lag" caused by deleting many objects. * Patch brought to you by Joshua Nightshade's bitching at me to fix it.
2008-07-04mini-warnings-safari, plus cleanup of IUserServices method naming.Dr Scofield1-1/+1
2008-07-03Mantis#1463. Thank you, Melanie for a patch that addresses:Charles Krinke1-2/+47
sometimes, incorrect sit rotation is sent to other clients
2008-07-03add a couple of LL conversion properties to SOP. I'll wait to cleanSean Dague1-0/+28
up the sit target usage until the sit target fix patch goes in, but it should be cleaned. Get prims table mappings to the point where nhibernate likes them enough to start. Remove field from asset mapping so it will start
2008-07-02property encapsulation for SOPSean Dague2-101/+245
2008-07-01merge rotational and angular velocitySean Dague1-22/+13
2008-07-01Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method ↵MW2-0/+26
to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
2008-07-01Mantis#1641. Thank you, Lulurun for a patch that addresses:Charles Krinke1-2/+2
The 1st "GetAvatarAppearance" *always* fails and returns default avatarappearance. Avatarappearance seems to be working well because the 2nd "GetAvatarAppearance" gets the right appearance.
2008-07-01Mantis#1639. Thank you, Melanie for a patch that:Charles Krinke1-4/+4
Reads estate_settings.xml and populates the database from it. If there is no record, just passes the defaults to the application.
2008-06-30Mantis#1637. Thank you kindly, Melanie for a patch that:Charles Krinke1-0/+8
Make each region load it's settings from the database on startup. No user functionality yet.
2008-06-29added patch 1633, thanks Melanie. MW1-5/+14
Although I think a bit of abstraction needs to be done to make it easy to override the deleting off the inventory item when rezzing a object.
2008-06-29patch from mantis #1632, thanks MelanieMW1-6/+15
2008-06-29* Syncs the current revision XML Schema(xsd) to the XML Schema of revision 5251.Teravus Ovares2-230/+254
* This should resolve creating content, taking it, and being able to rez it again.
2008-06-28Extracted the Avatar appearance functions out of the IUserService interface ↵MW1-2/+2
and moved them into a IAvatarService Although "out of the box", there is no actual functional change to behavior
2008-06-28Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke8-163/+118
not break trunk.
2008-06-28plumbing for multiple inventory servers. Mostly done on the region server side. MW1-0/+1
TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile) On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
2008-06-27tart the property wrapping in SOP. This will be a long processSean Dague1-9/+20
will do more next week.
2008-06-27last round of warning squashing. calling it a day now.Dr Scofield3-4/+4
2008-06-27move along, nothing to see here. just a couple of lazy variables.Dr Scofield4-16/+18
2008-06-27run NArrange on SOP to stack together the attributes,Sean Dague1-1919/+1866
properties, private methods, public methods, etc.
2008-06-27Mantis#1615. Thank you, Matth for a patch that:Charles Krinke1-1/+1
causes deprecated LSL functions to throw the deprecated exception rather than not-implemented.
2008-06-27* Remove responsibilty for signalling scene object change from ↵Justin Clarke Casey4-9/+43
SceneObjectPart.SendFullUpdate() * This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up * This also means that force-update on the console will not trigger repersistence. * Also, in other places persistence is no longer done where it wasn't actually necessary * I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped * Please patch or mantis if this is the case
2008-06-27* refactor: Remove group changed responsibilty from ScheduleGroupForTerseUpdateJustin Clarke Casey2-3/+8
2008-06-27* Remove SOG.SendGroupFullUpdate() group changed responsibilityJustin Clarke Casey2-3/+4