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2008-10-20Mantis #2439Melanie Thielker1-1/+3
MemberwiseClone() also clones the "already backed up" flag, preventing prims created by drag-copying from being persisted. If such a prim is made the root prims of a link set, the entire set will not be persisted. Fixed now.
2008-10-19A small attempt to make persisting prims more reliableMelanie Thielker1-1/+1
2008-10-18Prevent a null root part from stopping objects from being persisted, alsoMelanie Thielker1-0/+7
remove any such objectsd from backup
2008-10-18Guard against a null ref that can prevent objects from being persistedMelanie Thielker1-1/+2
2008-10-18Fix thingd so that autoreturn also works when the user is not in the sim.Melanie Thielker4-10/+33
Also add experimental distance ordering for prims
2008-10-18Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker7-186/+312
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
2008-10-16* Apply http://opensimulator.org/mantis/view.php?id=2405Justin Clarke Casey2-0/+20
* Implement llGetRegionFPS() * Thanks idb
2008-10-15* refactor: Move error logging from GetUserDetails up to callers, since ↵Justin Clarke Casey1-0/+13
there are some circumstances in which not finding a user is not an error
2008-10-15Thanks to T. Sado and nlin for a patch that partially implements ↵Dahlia Trimble1-3/+38
llGetAgentInfo (AGENT_FLYING, AGENT_ALWAYS_RUN, AGENT_AWAY, AGENT_MOUSELOOK, AGENT_TYPING).
2008-10-15Thanks to M. Igarashi and nlin for a patch that implements llGetCameraRot().Dahlia Trimble1-0/+5
2008-10-14* Send an avatar update to other clients when an avatar rotates, as well as ↵Justin Clarke Casey1-3/+21
when it moves * This should fix a long standing issue where you often wouldn't see other people simply turn around without moving at all * Arguably lastPhysRot (to mirror lastPhysPos) is not a good name, may change variable names later
2008-10-14* minor: change m_debug to m_debugPacketLevel since that's what it isJustin Clarke Casey1-2/+7
2008-10-14* minor: Make it clear that non-scheduled updates can happen outside of the ↵Justin Clarke Casey3-7/+3
per frame update heartbeat
2008-10-14* refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵Justin Clarke Casey3-9/+9
descriptive of what it actually does
2008-10-14* Make KillObjectPackets reliableJustin Clarke Casey1-0/+1
* This may help http://opensimulator.org/mantis/view.php?id=2377 where large linksets do not always correctly delete - since a lost kill packet to the client could result in the symptoms described
2008-10-14- convert comments into documentationMike Mazur1-38/+40
- minor formatting adjustments - remove some trailing whitespace
2008-10-14- move comment about assetID and 'attached' in inventory where it belongsMike Mazur2-18/+15
- objectGroup isn't needed here, just use the passed in argument
2008-10-13* Remove warnings, including one which pointed out a bugJustin Clarke Casey1-1/+1
2008-10-12Fix linking phantom and nonphantom prims. Make the error message more friendlyMelanie Thielker1-1/+1
when estate_settings.xml is empty or missing
2008-10-12Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-10-12* Fixed two major unhandled exceptions discovered during the Pub Quiz on friday.Adam Frisby1-1/+9
2008-10-11Fix the fix. Child prims were failing to load.Melanie Thielker1-7/+10
2008-10-11Fix llSetPos to handle child prims correctly. This will fix linked Melanie Thielker1-0/+11
sliding doors
2008-10-11Implement the hook needed for the CanTeleport checkMelanie Thielker1-0/+3
2008-10-11Add logging in case of a SOG without rootpartHomer Horwitz1-0/+5
2008-10-11- Patching a symptom of the failed WP start. We really need to find the reasonHomer Horwitz1-1/+8
for that...
2008-10-112nd stab at that prim loading nastyMelanie Thielker1-1/+1
2008-10-11Fix Nebadon's WP crash (invalid root part from database null-ref)Melanie Thielker1-0/+3
2008-10-11* Removed Heartbeat timerTeravus Ovares1-127/+148
* Implemented a proper update thread * Removed the UpdateLock Mutex as it's no longer needed because updates can only happen one at a time now. * This should actually improve performance significantly.. But, see the warning on the next line! * Warning: If there are deadlocks that the threadpool timer method was hiding, this will expose them for all the nastiness they are.
2008-10-10added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrab event, for ↵MW1-1/+1
the new surface touch parameters in 1.21 viewers.
2008-10-10added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrabUpdate event, ↵MW1-1/+1
for the new surface touch parameters in 1.21 viewers. TODO: add the touch args to OnGrabObject and OnDeGrabObject.
2008-10-10very tiny change MW1-3/+4
XmlIgnored the SceneObjectPart.SitTargetAvatar property, as (afaik) this is only used to indicate that a avatar is sitting (or about to sit) on the prim. And there are situations where it might not be cleared, like if a client crashes while sitting on the prim. Which results in that avatar's id getting stored in any xml backup or taking the prim into inventory. And then its always classed as a avatar is sitting on that prim.
2008-10-10Add the beginnings of a sim health check (through remote admin)Melanie Thielker1-0/+14
2008-10-09Fixed renaming of in-prim items (Mantis #2366)Homer Horwitz1-1/+3
2008-10-08- Fix wrong order of max/min usage for clipping. Uses Util.Clamp nowHomer Horwitz1-0/+2
- Add support for immediate switching of Music/Media URLs. Radio-scripts should work now.
2008-10-08* On deselection of objects, stop every object id passed triggering an ↵Justin Clarke Casey1-27/+20
update for the entire group * This was not a problem with objects consisting of less than 30 prims, since the extra schedules would be ignored * However, above approximately 30 prims extra schedules would actually occur. * For instance, a 140 prim object would end up triggering approximately 2500 ObjectUpdates to every avatar in range rather than 140 * Hopefully, this change will improve client responsiveness on deselect and was one of the reasons that the AgentThrottle restriction started causing problems yesterday.
2008-10-08Add some permissions checks and fixesMelanie Thielker3-8/+70
2008-10-07* Apply http://opensimulator.org/mantis/view.php?id=1207Justin Clarke Casey1-0/+2
* Implmements llModifyLand() and a check for the "Allow others to terraform flag" * Thanks tglion!
2008-10-06Update svn properties, minor formatting cleanup.Jeff Ames1-8/+8
2008-10-06* Stop the sim stats reporter reusing the same SimStatsPacket for all clientsJustin Clarke Casey2-26/+22
* I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs * There were race conditions where multiple clientstacks would overwrite each other's sequence numbers
2008-10-06Implement ForceOwnerPermissive and God TakeCopyMelanie Thielker3-0/+23
2008-10-06Cause inventory items to also be sold when a prim is soldMelanie Thielker1-4/+1
2008-10-06Fix a number of errors in transfer of objectsMelanie Thielker3-5/+16
2008-10-06Remove an unnecessary perms check. This caused prim movement to be disabledMelanie Thielker1-14/+1
on parcels that had prim entry turned off. This needs to be reintroduced with proper parcel boundary checks.
2008-10-06Fix a nullrefMelanie Thielker1-1/+1
2008-10-06One should not commit even the smallest fox without compile. Fix build breakMelanie Thielker1-6/+6
2008-10-06More perms fixes. Reinstate the move flagMelanie Thielker1-6/+10
2008-10-06Fix a privilege escalation with linked setsMelanie Thielker1-3/+6
2008-10-06Revert r6697 patch as the build fails.Charles Krinke1-2/+0
2008-10-06Mantis#1207. Thank you, TGlion for a patch that addresses:Charles Krinke1-0/+2
Implementation of llModifyLand() and There is a bug on permission-check of land-terraforming: x an y-coordinates are interchanged on function-call ExternalChecksCanTerraformLand. Correct: x is west, and y is north. 2) Missing check of "Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)