Commit message (Collapse) | Author | Files | Lines | ||
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2008-05-07 | * Increasing ScenePresences locking to prevent race conditions such as those ↵ | Justin Clarke Casey | 3 | -83/+125 | |
seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis | |||||
2008-05-07 | * Doh! scripts that get controls should get controls even when you're ↵ | Teravus Ovares | 1 | -9/+9 | |
sitting on an object. | |||||
2008-05-07 | * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵ | Adam Frisby | 4 | -25/+58 | |
PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one. | |||||
2008-05-07 | * Other then the prim update experiments that are going on now, ↵ | Teravus Ovares | 2 | -4/+29 | |
llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. | |||||
2008-05-07 | get all the right bits to SendPrimitiveToClient so we can actually | Sean Dague | 1 | -5/+5 | |
set vel, acc, and rvel in the packet (though this isn't done yet). | |||||
2008-05-07 | * Theoretically, everything is in place for scripted take controls... ↵ | Teravus Ovares | 2 | -1/+108 | |
Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default! | |||||
2008-05-07 | *Fixed Missing SceneExternalChecks.cs | mingchen | 1 | -0/+104 | |
2008-05-07 | *Added SceneExternalChecks.cs that is used to manage checking the results of ↵ | mingchen | 3 | -10/+22 | |
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?' | |||||
2008-05-06 | De-tabify source. | Jeff Ames | 3 | -53/+47 | |
2008-05-06 | send actual velocity and angular velocity in terse updates | Sean Dague | 1 | -3/+4 | |
instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now. | |||||
2008-05-06 | * Cleaning up code, making it conform to OpenSim standards. | Adam Frisby | 3 | -23/+18 | |
2008-05-06 | * Committing a bunch of work for control snatching. Not done yet. No ↵ | Teravus Ovares | 1 | -0/+125 | |
visible features. | |||||
2008-05-06 | * If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵ | Teravus Ovares | 2 | -3/+22 | |
not the attachment. | |||||
2008-05-05 | * Refactor: Break out permissions code into a separate region PermissionsModule | Justin Clarke Casey | 7 | -50/+48 | |
2008-05-05 | * Just some tidy up and documentation before I make my first ever attempt to ↵ | Justin Clarke Casey | 1 | -17/+11 | |
extract a lump of code out to a region module | |||||
2008-05-05 | * Unraveled the DEBUG_CHANNEL mystery. | Teravus Ovares | 1 | -0/+3 | |
* Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI | |||||
2008-05-05 | * A bit of spice from here, a pinch of salt from there, some brains that ↵ | Teravus Ovares | 2 | -1/+75 | |
attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management | |||||
2008-05-04 | * Implemented DIE_AT_EDGE and Temporary objects don't save to the database. | Teravus Ovares | 2 | -0/+39 | |
2008-05-04 | *Fixed up EstateManagementModule to the module standard - no more packets ↵ | mingchen | 1 | -13/+1 | |
allowed! *Started cleaning up the land module | |||||
2008-05-03 | * Add ability to defer item actions for AddItem() and DeleteItem(). This ↵ | Justin Clarke Casey | 1 | -0/+3 | |
won't be useful until we let the client cache (again?) | |||||
2008-05-03 | * Refactor RemoveItem() | Justin Clarke Casey | 1 | -17/+20 | |
2008-05-03 | * Refactor: Renaming item and folder tree search methods to have Find*() ↵ | Justin Clarke Casey | 1 | -20/+28 | |
prefixes | |||||
2008-05-03 | * Refactor: Move bulk of CreateFolder from UserProfileCacheService into ↵ | Justin Clarke Casey | 1 | -0/+1 | |
CachedUserInfo * Remove unused/superseded methods from GridInventoryService | |||||
2008-05-03 | * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem() | Justin Clarke Casey | 1 | -5/+16 | |
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy) | |||||
2008-05-03 | * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem() | Justin Clarke Casey | 1 | -6/+6 | |
* Remove old framework asset transactions files which were region modularized | |||||
2008-05-03 | *Moved EstateManager into a region module | mingchen | 2 | -13/+16 | |
2008-05-03 | * For your fragging desire, damage enabled land works, but watch out!, life ↵ | Teravus Ovares | 2 | -1/+68 | |
does not regenerate until you're dead! | |||||
2008-05-03 | * Committing some collision stuffs that I'm working on. | Teravus Ovares | 2 | -11/+57 | |
* Nothing user facing yet. | |||||
2008-05-02 | * Small fixes to Scene.cs | Adam Frisby | 1 | -10/+5 | |
2008-05-02 | * More refactorings of UDPServer. | Adam Frisby | 2 | -3/+1 | |
* Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ | |||||
2008-05-02 | * DuplicateOnRay with copy center works in two directions... Still ↵ | Teravus Ovares | 2 | -49/+52 | |
fighting with it. * DuplicateOnRay without copy center works in all directions. | |||||
2008-05-01 | * Minor: Normalise prim inventory log headers | Justin Clarke Casey | 2 | -13/+13 | |
2008-05-01 | * Rolled back a few changes. | Adam Frisby | 24 | -3364/+3461 | |
2008-05-01 | * Spring cleaning on Region.Environment. | Adam Frisby | 24 | -3461/+3364 | |
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code. | |||||
2008-05-01 | * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵ | Adam Frisby | 2 | -2/+2 | |
with namespaces. | |||||
2008-05-01 | * committing what I've got so far for DuplicateOnRay so I don't fight the ↵ | Teravus Ovares | 5 | -17/+114 | |
conflict monster later. Not done yet, doesn't crash the server. | |||||
2008-05-01 | * Assorted spring cleanings. | Adam Frisby | 4 | -5/+2 | |
2008-05-01 | Update svn properties. Minor formatting cleanup. | Jeff Ames | 1 | -3/+0 | |
2008-05-01 | * You can now rez objects out of inventory at the correct offset from prim ↵ | Teravus Ovares | 6 | -15/+69 | |
you rez it on. Including multi prim groups and prim that have different X/Y/Z scales. | |||||
2008-05-01 | * Fix OBB raycaster to respond properly to rays cast from any direction. | Teravus Ovares | 1 | -1/+4 | |
2008-04-30 | * Spring cleaned a bunch of '//TODO: unused' marked functions. | Adam Frisby | 1 | -22/+0 | |
2008-04-30 | * Sometimes you know, you do something really stupid. | Adam Frisby | 1 | -1/+1 | |
* This is one of those times (should fix build) | |||||
2008-04-30 | * Patch by Melanie. Implements proper objectflags on child objects. Thanks ↵ | Teravus Ovares | 6 | -108/+120 | |
Melanie! RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched | |||||
2008-04-30 | * Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. ↵ | Teravus Ovares | 1 | -5/+28 | |
Thanks A_Biondi and Melanie! * This builds but might not work. JustinCC will examine.. it may work out of the box. | |||||
2008-04-29 | Patch from Melanie: 0001087: Crash to bash de-linking objects. Thanks Melanie! | Teravus Ovares | 1 | -1/+2 | |
2008-04-29 | * Fixes child prim not editable as an attachment. You can right click on ↵ | Teravus Ovares | 2 | -2/+16 | |
child prim in an attachment and get the proper pie menu. You get the attachment axis scope in the edit box. | |||||
2008-04-28 | From: Dr Scofield <hud@zurich.ibm.com> | Justin Clarke Casey | 1 | -13/+2 | |
Note: This is the first part of some changes from Dr Scofield to support console-less operation of an OpenSim region server. The changes are not yet complete. * refactors OpenSimMain into two classes: OpenSimMain and OpenSimMainConsole. OpenSimMainConsole derives from OpenSimMain and basically is the "old" OpenSimMain * drops StartConsole from RegionApplicationBase (was only called from the "old" OpenSimMain anyhow) * reverts the changes to TryGetScene(string, out scene) as that seems to work perfectly fine * adds a check to region-remove to see whether m_sceneManger.CurrentScene is non-null before comparing it against the region-to-be-removed | |||||
2008-04-28 | * Added basic 3-5 level undo on prim position/rotation/scale. | Teravus Ovares | 5 | -8/+220 | |
* In the future this should be a config option... and, hopefully this tides the builders over for a little while. | |||||
2008-04-27 | * Patch from XenReborn to make remove-region work properly without needing ↵ | Teravus Ovares | 5 | -14/+72 | |
to do a change-region first. Careful though. I still suggest you do a change-region first. * Patch from Melanie to implement touch_end. * Thanks XenReborn!. Thanks Melanie! | |||||
2008-04-27 | * Single Attachments now work from inventory. You can attach from inventory ↵ | Teravus Ovares | 5 | -16/+195 | |
and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P. |