aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-10-03Mantis #1360Melanie Thielker3-3/+16
Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
2008-10-03* EventQueueGet is now working.Teravus Ovares1-3/+12
* Switched it on by default * Updated OpenSim.ini.example to reflect this * Caught a UDP Server issue that occurs when the network pipe is saturated * Still experimental :D
2008-10-03Attempt to prevent attached prims from being persisted. Attachments withMelanie Thielker1-1/+1
invisiprim refresh scripts get sent to the database and remain there when the agent logs out. This tries to prevent that.
2008-10-01Added functions to find prims by nameJohan Berntsson2-0/+37
2008-09-30- a couple of minor code cleanups in RestInventoryServicesDr Scofield1-0/+1
- cleanups and more comments in ChatModule and IRCBridgeModule - adding Name support in ScenePresence
2008-09-30And one more. lThat should make all scripts start for everyoneMelanie Thielker1-1/+1
2008-09-30Add two more default script engine paramsMelanie Thielker1-1/+1
2008-09-30* Fixed minor issue while building: If you do a raytraced object placement ↵Adam Frisby1-0/+4
and a target isn't found, the object is rezzed at 0,0,0 - instead now it will place according to the position sent by the client. * We may instead want to abort and send a "Cannot Rez Here" message?
2008-09-29* minor: forgot this small tidy in the last checkinJustin Clarke Casey1-2/+1
2008-09-29* minor: tidy up async sog deleterJustin Clarke Casey1-19/+18
2008-09-29* refactor: move asynchronous scene object deletion to inventory queueing ↵Justin Clarke Casey3-83/+165
out to a separate class
2008-09-29ApplyImpulse now forwards impulse in both local and global modes.Dahlia Trimble1-6/+3
2008-09-29* refactor: Rename InventoryModule to InventoryTransferModuleJustin Clarke Casey1-2/+2
2008-09-28Implement the plumbing for llSetVehicleType from the LSLCharles Krinke1-0/+8
subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators.
2008-09-28Added the plumbing for llSetVehicleRotationParamCharles Krinke1-0/+8
in the classes between the LSL implementation and the underlying physics engines.
2008-09-28Plumb the connection though from llSetVehicleVectorParamCharles Krinke1-2/+10
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
2008-09-28Plumb the connection through from llSetVehicleFloatParamCharles Krinke1-0/+8
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
2008-09-28- Further cleanupsHomer Horwitz1-2/+13
- Added TeleportFinish event to the event-queue. It works better than before (you can teleport), but it doesn't work quite right yet (you start TPing after the TP again). Beware: Still experimental and non-working.
2008-09-28Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵Jeff Ames1-1/+1
Fix a UUID vs null comparison.
2008-09-28* okay.. Now you can do border crossings with the security 'fixed' ↵Teravus Ovares1-1/+17
client.. with EventQueue enabled. * You occasionally loose the event queue if you cross back and forth between the same regions many multiples of times. * But Don't try to teleport!
2008-09-27* Adds flag to enable/disable EventQueueGet.Teravus Ovares1-1/+15
* If EventQueueGet is enabled, use that instead of a few UDP packets, if it's disabled use the UDP packets like normal. * We *really* suggest users do not turn on EventQueueGet yet.. as it's highly experimental, broken, and resource intensive * Updated OpenSim.ini.example * Testers of EventQueueGet.. in OpenSim.ini, it's in the [Startup] Section.. change EventQueue = false, to EventQueue = true.
2008-09-26And actually do what I intended to do with the last commit. Message is gone.Melanie Thielker1-5/+5
2008-09-26Kill "Compile successful" message when rezzing prims/wearing attachmentsMelanie Thielker1-2/+3
Changes behavior to send on_rez event to prims when rezzed from agent inventory.
2008-09-26Add "Notecard saved" message to saves of notecards into primsMelanie Thielker1-0/+16
2008-09-26* Patch from JHurlimanTeravus Ovares3-4/+4
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
2008-09-26* Implment task inventory item asset update for the old non CAPS transaction ↵Justin Clarke Casey1-6/+7
system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
2008-09-25Add an extension to allow registering multiple interfaces of a type withMelanie Thielker3-10/+54
Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
2008-09-25Mantis#2017. Thank you kindly, Tyre, for a patch that solves:Charles Krinke2-2/+2
Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly.
2008-09-25Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker2-11/+19
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-23Update svn properties, formatting cleanup.Jeff Ames1-7/+7
2008-09-23Update the permissions system to handle scripts and notecards the wayMelanie Thielker1-9/+23
it was meant to. No functional changes, just better code
2008-09-22Remove the ugly-as-sin "interop" hack script perms fudging inMelanie Thielker1-18/+0
object inventory
2008-09-22Create CanEditObjectInventory to preserve the abilityMelanie Thielker2-26/+29
to have different permissions on inventory and object edits. This may be needed by the viewer on public grids
2008-09-22cleanups in inventory REST code. also, disables digest authenticationsDr Scofield1-4/+26
for inventory REST calls for the time being, as firefox, curl, and also python's urllib2 cannot authenticate using digest auth. fix permission checking for prim inventory to be the same as for normal edit ops.
2008-09-21Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker6-20/+32
ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-21Fix another reason for #2218Homer Horwitz1-3/+8
2008-09-21* Fix http://opensimulator.org/mantis/view.php?id=2189Justin Clarke Casey1-1/+12
* Allow a grid mode region simulator to properly shutdown even if the grid service is offline
2008-09-21Don't attach attachements to child agents. This coincidentially fixes a raceHomer Horwitz1-0/+3
condition that was the reason for mantis #2218.
2008-09-21The viewer only stores a screenshot on "Set home to here" if the alert thatHomer Horwitz1-1/+2
follows show the text "Home position set.". Changed the message accordingly.
2008-09-21Completely revert the notecard uploading changes I made, since theyMelanie Thielker1-3/+4
appear to break script saves in prims for some.
2008-09-20Partially implement notecard saves in task inventory. Still makes theMelanie Thielker1-3/+3
notecard go read-only, but changes are saved.
2008-09-19* Only allow logins on standalone when the sim has completed it's initial ↵Justin Clarke Casey1-3/+3
startup (script startup doesn't count here) * There was a small window where region logins were allowed before modules were loaded - avatars logins that hit this window could have caused bad things to happen. * A similar change will follow for grid mode sometime soon
2008-09-19* Added null exception handler where we couldn't locate a user data record ↵Teravus Ovares1-1/+8
in the cache for the user * More OGP tweaks to make it play nice in an error condition. * Still Experimental.
2008-09-18* Updates the SQLite region database to support the same properties that the ↵Teravus Ovares1-1/+11
MySQL version does for the table, prims. * If this causes any unit tests to fail, the tests need to be updated.
2008-09-18adds support to delete a region completely and offers thatDr Scofield1-4/+3
functionality via the console command "delete-region" and also via RemoteAdminPlugin. minor typo fix.
2008-09-18Kan-Ed fix series.Melanie Thielker1-0/+8
Correct a condition where a prim is linked before it has been persisted for the first time and is then persisted through it's former SOG with a bad offset position.
2008-09-18Mantis #2213Melanie Thielker1-1/+1
Thank you, nlin, for a patch that prevents physical prims from being created twice when rezzed from a script.
2008-09-17Kan-Ed fix series. Fix llTakeControls to behave as documented.Melanie Thielker3-4/+7
XEngine fixes: prevent queue overruns, prevent spamming when no key is down. Release controls when conflicting permissions are requested or permissions are refused later. Release when prim or script are deleted. Fixes Scene script instance deletion semantics.
2008-09-16* minor: oops, remove a warning I just inserted myself - naughty boyJustin Clarke Casey1-1/+1
2008-09-16* If an individual scene object throws an exception while storing, deal with ↵Justin Clarke Casey2-23/+33
this locally rather than letting it propogate up the stack * This will allow other scene objects to persist and stop the exception taking down the whole region server