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2008-02-07* Added the Scripted objectflag if there is a script running in a prim. Remov...Teravus Ovares3-2/+21
2008-02-06* Chasing down memory leak where memory used by a client is not returned on c...Justin Clarke Casey1-1/+6
2008-02-06* Added debug message to try track down Mantis#305.Adam Frisby1-0/+1
2008-02-06Consolidated LoadAnims and AvatarAnimations constructor.Jeff Ames3-40/+9
2008-02-06* Fixed script count incrementer. Was decrementing but only incrementing wh...Teravus Ovares1-2/+2
2008-02-06* Put the script run limiter on the SceneObjectPart as otherwise you can drop...Teravus Ovares1-13/+15
2008-02-06* Added the ability to start and stop all scripts in the simulator using the ...Teravus Ovares2-3/+55
2008-02-06* Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares6-6/+100
2008-02-05Converted logging to use log4net.Jeff Ames14-244/+242
2008-02-05Small refactoring on Terrain Update sending, so that other code can force ter...MW1-15/+20
2008-02-05* Refactored the sound calls to SceneObjectPart Teravus Ovares3-0/+92
2008-02-04First part of avatar persistence, currently only really works in standalone m...MW2-0/+15
2008-02-04* Whole buncha stuff.Adam Frisby3-7/+49
2008-02-03* Adding the PhysicsCamperBot load testing app to the SVN in it's own folder....Teravus Ovares1-6/+33
2008-02-02Implements LSL function llDialog().alondria1-0/+8
2008-02-02* Added a way to temporarily disable physics using the estate toolsTeravus Ovares1-2/+22
2008-02-02* Fixed llSetTextureAnim to respect rate and Length and StartTeravus Ovares1-3/+3
2008-02-02* Added Full support for llSetTextureAnim. To ckrinke: Let the fountains o...Teravus Ovares1-2/+41
2008-02-02* Committing some untested stuff regarding texture animations. This won't br...Teravus Ovares1-2/+10
2008-02-01* Added more supported feature to particlesystems. While this appears to hav...Teravus Ovares1-1/+6
2008-01-29* Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares1-6/+38
2008-01-28* Mostly ODE update. Things are a bit more behaved then the last experiment...Teravus Ovares1-0/+9
2008-01-26* Added a try/catch handler around childdataupdates because the enumeration i...Teravus Ovares1-10/+17
2008-01-25Implemented a suggestion from Mic Bowman regarding border crossing and Signif...Teravus Ovares1-1/+4
2008-01-24Another try at fixing the Animations problem on region crossing.Brian McBee1-1/+4
2008-01-23* This update updates ODE to again use the AMotor to keep the avatar upright ...Teravus Ovares1-8/+0
2008-01-23* Added ReadEtcIssue to Util Teravus Ovares1-6/+4
2008-01-23* One more try at specifically identifying Debian from the code. Teravus Ovares1-0/+8
2008-01-23* When Scene loads, added a platform string print out for testing purposes. ...Teravus Ovares1-0/+2
2008-01-23* Library scripts can now be dragged into primsJustin Clarke Casey1-9/+28
2008-01-22* I just love doing these substantial contributions.lbsa711-3/+3
2008-01-22* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...lbsa714-102/+44
2008-01-22* Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares4-35/+105
2008-01-22* Renamed a number of TerrainEngine functions to conform naming standards bet...Adam Frisby1-5/+6
2008-01-21* Shutting down child agents properly in neighbor regions.Teravus Ovares2-13/+57
2008-01-21Another attempt to squash the animation bug. Wish I could get this to fail at...Brian McBee1-1/+1
2008-01-21Change misleading placeholder error messages for attempts to persist non-scri...Justin Clarke Casey1-2/+2
2008-01-21Attempt to catch animation fubar on region crossing that causes client hang. ...Brian McBee1-1/+11
2008-01-21* Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey1-1/+4
2008-01-21Method renameJustin Clarke Casey1-3/+5
2008-01-21* Make object persistence more granular by separating prim and prim inventory...Justin Clarke Casey3-25/+33
2008-01-20* Added hooks for logout to all IUserService and all that implement it.Teravus Ovares1-0/+3
2008-01-20Graceful failure of teleport to unavailable regions might actually work now.Brian McBee1-2/+14
2008-01-20Check if remote simulator is up before attempting teleport. Teleport to a rem...Brian McBee1-4/+10
2008-01-20* Found and fixed a situation where a neighbor region would come up send a no...Teravus Ovares1-2/+6
2008-01-19removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen1-5/+0
2008-01-19More debuggingTedd Hansen1-8/+0
2008-01-19More debuggingTedd Hansen1-0/+4
2008-01-19checking return code may make failed teleports fail more gracefully.Brian McBee1-17/+19
2008-01-19More debugging in hunt for that random startup crashTedd Hansen1-0/+4