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My fork of OpenSim for IG and MG, called SledjChisl.
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2008-01-16
* Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ac...
Teravus Ovares
3
-10
/
+90
2008-01-16
* Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt...
Teravus Ovares
1
-0
/
+8
2008-01-16
* Refactored the SimStatsReporter to reuse the same packet and packet blocks ...
Teravus Ovares
3
-25
/
+110
2008-01-15
* Added some comments to the linkset positioning code
Teravus Ovares
1
-4
/
+20
2008-01-15
* Delinking doesn't leave invisible physical objects behind anymore
Teravus Ovares
1
-0
/
+6
2008-01-15
* Pass 2 of collidable (non physical) linksets
Teravus Ovares
4
-39
/
+33
2008-01-15
* Mother of all commits:
Adam Frisby
8
-21
/
+21
2008-01-14
* First pass at collidable linksets
Teravus Ovares
3
-40
/
+151
2008-01-14
Remove unused SOG constructor
Justin Clarke Casey
1
-8
/
+0
2008-01-13
* Fixed an overflow in the land manager
Teravus Ovares
1
-2
/
+2
2008-01-12
*removed a goofy debug line left in
Teravus Ovares
1
-4
/
+1
2008-01-12
* Added some of the finer control points to POS such as
Teravus Ovares
1
-0
/
+5
2008-01-12
* Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ...
Teravus Ovares
2
-3
/
+4
2008-01-12
* For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap me...
Adam Frisby
1
-0
/
+9
2008-01-11
Fix some warnings under mono.
Jeff Ames
1
-1
/
+1
2008-01-11
* Do database implementation for prim inventory items in mysql
Justin Clarke Casey
1
-0
/
+7
2008-01-11
Switch prim items type representation to use int rather than strings.
Justin Clarke Casey
2
-14
/
+9
2008-01-10
Fix r2959 - last letter was being sliced off region prim renames
Justin Clarke Casey
1
-2
/
+2
2008-01-09
Prim inventory script saving phase 2.
Justin Clarke Casey
6
-57
/
+241
2008-01-08
make Stopped a property of the SceneObjectPart instead of in the
Sean Dague
1
-0
/
+13
2008-01-07
Minor prim inventory method refactoring
Justin Clarke Casey
2
-36
/
+21
2008-01-07
Trigger persistence of the scripts in a prim's inventory when that inventory ...
Justin Clarke Casey
3
-6
/
+36
2008-01-07
Very minor refactoring. Remove unused prim inventory bool returns for now
Justin Clarke Casey
2
-7
/
+2
2008-01-07
Refactor Scene.Inventory.RezScript to use newer script starting code
Justin Clarke Casey
3
-47
/
+65
2008-01-07
Commenting out InnerScene.SceneObjects for now since it was unpopulated and n...
Justin Clarke Casey
2
-26
/
+27
2008-01-07
Persistent prim inventory phase 5. Restart scripts contained in persisted pr...
Justin Clarke Casey
7
-23
/
+104
2008-01-06
Factor out inventory code in SceneObjectGroup into seperate class.
Justin Clarke Casey
2
-96
/
+137
2008-01-06
Factor out inventory related code in SceneObjectPart into separate class
Justin Clarke Casey
2
-205
/
+245
2008-01-06
Factor out TaskInventoryItem
Justin Clarke Casey
2
-74
/
+6
2008-01-06
Prim inventory phase 4. Properly recover the prim folder ID from storage. S...
Justin Clarke Casey
2
-27
/
+87
2008-01-05
Persistent prim inventory phase 3. Now retrieving prim item data from persis...
Justin Clarke Casey
1
-3
/
+10
2008-01-05
* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ar...
Teravus Ovares
1
-1
/
+4
2008-01-05
* Re-enabling parcel prim count updates, as it doesn't cause errors on the co...
Teravus Ovares
1
-2
/
+2
2008-01-04
* Fixed situation where sometimes your avatar tries to land and gets 'put' 80...
Teravus Ovares
1
-1
/
+8
2008-01-04
* Added the ability for estate managers to use the magic secondlife blue card...
Teravus Ovares
2
-24
/
+72
2008-01-03
* Added removal of TextureSenders and UserTextureDownloadService on agent lea...
lbsa71
1
-3
/
+3
2008-01-03
Fix mantis 280 - sim crashes when a prim is deleted.
Justin Clarke Casey
1
-0
/
+1
2008-01-03
I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code...
Johan Berntsson
4
-5
/
+5
2008-01-02
Minor refactoring to expose PrimInventory from SceneObjectPart
Justin Clarke Casey
1
-7
/
+15
2008-01-02
* Added the ability for Region Owners to add and remove estate managers using...
Teravus Ovares
1
-2
/
+2
2008-01-02
* Did a bit of estate work. Added some fields to EstateSettings.xml for est...
Teravus Ovares
1
-1
/
+8
2008-01-01
* You can add and remove a friend in standalone now within the same simulator...
Teravus Ovares
2
-0
/
+77
2007-12-30
* re-applied AddNewPrim refactoring... third time now...
lbsa71
1
-36
/
+34
2007-12-30
* Patch from Alondria that re-fixes llSetColor
Teravus Ovares
1
-20
/
+20
2007-12-30
* This update rolls back the packetpool and LibSL changes. Please retest and...
Teravus Ovares
5
-54
/
+47
2007-12-29
* Extracted out old RezObject method placing at absolute pos without the rayt...
lbsa71
1
-0
/
+5
2007-12-28
* Patch from Melanie provides Util.CleanString and uses it on the prim name a...
Teravus Ovares
2
-3
/
+2
2007-12-28
* applied melanie's matnis patch #255. Thanks Melanie.
Teravus Ovares
1
-2
/
+2
2007-12-28
* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ab...
Teravus Ovares
2
-3
/
+21
2007-12-28
* Made a copy of parts before updating to avoid dictionary updated exceptions...
lbsa71
2
-4
/
+10
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