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My fork of OpenSim for IG and MG, called SledjChisl.
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2008-01-11
Switch prim items type representation to use int rather than strings.
Justin Clarke Casey
2
-14
/
+9
2008-01-10
Fix r2959 - last letter was being sliced off region prim renames
Justin Clarke Casey
1
-2
/
+2
2008-01-09
Prim inventory script saving phase 2.
Justin Clarke Casey
6
-57
/
+241
2008-01-08
make Stopped a property of the SceneObjectPart instead of in the
Sean Dague
1
-0
/
+13
2008-01-07
Minor prim inventory method refactoring
Justin Clarke Casey
2
-36
/
+21
2008-01-07
Trigger persistence of the scripts in a prim's inventory when that inventory ...
Justin Clarke Casey
3
-6
/
+36
2008-01-07
Very minor refactoring. Remove unused prim inventory bool returns for now
Justin Clarke Casey
2
-7
/
+2
2008-01-07
Refactor Scene.Inventory.RezScript to use newer script starting code
Justin Clarke Casey
3
-47
/
+65
2008-01-07
Commenting out InnerScene.SceneObjects for now since it was unpopulated and n...
Justin Clarke Casey
2
-26
/
+27
2008-01-07
Persistent prim inventory phase 5. Restart scripts contained in persisted pr...
Justin Clarke Casey
7
-23
/
+104
2008-01-06
Factor out inventory code in SceneObjectGroup into seperate class.
Justin Clarke Casey
2
-96
/
+137
2008-01-06
Factor out inventory related code in SceneObjectPart into separate class
Justin Clarke Casey
2
-205
/
+245
2008-01-06
Factor out TaskInventoryItem
Justin Clarke Casey
2
-74
/
+6
2008-01-06
Prim inventory phase 4. Properly recover the prim folder ID from storage. S...
Justin Clarke Casey
2
-27
/
+87
2008-01-05
Persistent prim inventory phase 3. Now retrieving prim item data from persis...
Justin Clarke Casey
1
-3
/
+10
2008-01-05
* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ar...
Teravus Ovares
1
-1
/
+4
2008-01-05
* Re-enabling parcel prim count updates, as it doesn't cause errors on the co...
Teravus Ovares
1
-2
/
+2
2008-01-04
* Fixed situation where sometimes your avatar tries to land and gets 'put' 80...
Teravus Ovares
1
-1
/
+8
2008-01-04
* Added the ability for estate managers to use the magic secondlife blue card...
Teravus Ovares
2
-24
/
+72
2008-01-03
* Added removal of TextureSenders and UserTextureDownloadService on agent lea...
lbsa71
1
-3
/
+3
2008-01-03
Fix mantis 280 - sim crashes when a prim is deleted.
Justin Clarke Casey
1
-0
/
+1
2008-01-03
I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code...
Johan Berntsson
4
-5
/
+5
2008-01-02
Minor refactoring to expose PrimInventory from SceneObjectPart
Justin Clarke Casey
1
-7
/
+15
2008-01-02
* Added the ability for Region Owners to add and remove estate managers using...
Teravus Ovares
1
-2
/
+2
2008-01-02
* Did a bit of estate work. Added some fields to EstateSettings.xml for est...
Teravus Ovares
1
-1
/
+8
2008-01-01
* You can add and remove a friend in standalone now within the same simulator...
Teravus Ovares
2
-0
/
+77
2007-12-30
* re-applied AddNewPrim refactoring... third time now...
lbsa71
1
-36
/
+34
2007-12-30
* Patch from Alondria that re-fixes llSetColor
Teravus Ovares
1
-20
/
+20
2007-12-30
* This update rolls back the packetpool and LibSL changes. Please retest and...
Teravus Ovares
5
-54
/
+47
2007-12-29
* Extracted out old RezObject method placing at absolute pos without the rayt...
lbsa71
1
-0
/
+5
2007-12-28
* Patch from Melanie provides Util.CleanString and uses it on the prim name a...
Teravus Ovares
2
-3
/
+2
2007-12-28
* applied melanie's matnis patch #255. Thanks Melanie.
Teravus Ovares
1
-2
/
+2
2007-12-28
* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ab...
Teravus Ovares
2
-3
/
+21
2007-12-28
* Made a copy of parts before updating to avoid dictionary updated exceptions...
lbsa71
2
-4
/
+10
2007-12-28
* redid the AddNewPrim refactoring as that got lost in r2855
lbsa71
1
-35
/
+34
2007-12-28
Patch from Johan: LibSL updated to the latest revision (1568) and all packets...
Adam Johnson
4
-45
/
+53
2007-12-28
* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ...
lbsa71
1
-32
/
+33
2007-12-28
* Added ability to create new prim on existing prim (rezzing prim from invent...
Teravus Ovares
2
-39
/
+88
2007-12-28
Add missing "System." to System.NullReferenceException
Charles Krinke
1
-1
/
+1
2007-12-27
* Optimized usings
lbsa71
19
-793
/
+816
2007-12-27
* Fixed MonoSQLite Update Table routine
Teravus Ovares
1
-2
/
+2
2007-12-27
* AssetServerBase: _ProcessRequest is now called GetAsset
lbsa71
2
-5
/
+4
2007-12-27
* Fixed the matching logic error on the LLQuat to axiom quat :P
Teravus Ovares
1
-1
/
+1
2007-12-27
* fixed a logic error in the receiving end of the prim load for the sit target
Teravus Ovares
1
-2
/
+5
2007-12-27
* Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.
Teravus Ovares
1
-0
/
+27
2007-12-27
* Added slightly better object sit handling
Teravus Ovares
2
-14
/
+130
2007-12-27
Prim inventory persistence phase 1: Creation of preliminary table in sqlite.
Justin Clarke Casey
1
-15
/
+11
2007-12-26
* Play the 'landing' animation when landing and minimize the collision protec...
Teravus Ovares
1
-1
/
+2
2007-12-26
If a prim is persisted in the region, scripts dragged into its inventory afte...
Justin Clarke Casey
3
-5
/
+15
2007-12-26
* This update includes a wide range of changes to the ODEPlugin for avatar mo...
Teravus Ovares
1
-11
/
+11
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