Commit message (Collapse) | Author | Files | Lines | ||
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2008-10-31 | * In the client stack, if the BeginReceive() throws an exception then do ↵ | Justin Clarke Casey | 1 | -3/+4 | |
print this out to the log once * This may help us detect if mysterious UDP disconnects are happening because of this. * Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes) | |||||
2008-10-31 | * Reinstate sending wearables back to the client in response to set appearance | Justin Clarke Casey | 1 | -1/+1 | |
* Since the client sets the appearance in the first place (in response to receiving wearables information originally) this seems a little redundant * But I've realized I didn't actually test this assumption, so I'm going to reinstate it for now | |||||
2008-10-31 | * test: Add basic scene test which merely instantiates the scene right now | Justin Clarke Casey | 3 | -11/+64 | |
* set debug scene name on scene registration, rather than within the Scene constructor | |||||
2008-10-30 | test: Extend malformed packet test to actually check that a valid packet can ↵ | Justin Clarke Casey | 2 | -8/+2 | |
get through after the malformed ones have been sent | |||||
2008-10-29 | Minor formatting cleanup. | Jeff Ames | 2 | -38/+38 | |
2008-10-28 | * Possibly fix grey avatar appearance problems | Justin Clarke Casey | 1 | -2/+2 | |
* And hopefully rebaking all the time should no longer be necessary now * It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated). * It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with ImageNotInDatabasePacket * However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store the asset instead. * This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead | |||||
2008-10-28 | * minor: Add documentation to some of the appearance methods, change some ↵ | Justin Clarke Casey | 2 | -11/+14 | |
logging messages | |||||
2008-10-28 | * Eliminate an extra unnecessary appearance fetch on login | Justin Clarke Casey | 1 | -19/+13 | |
* This shouldn't fix the existing appearance bugs, but neither should it make them worse. | |||||
2008-10-28 | * minor: Doc and log message tidy up | Justin Clarke Casey | 2 | -6/+12 | |
* reinstate debug level log message indicating when a child agent is made a root for future debugging purposes | |||||
2008-10-28 | Thank you kindly, Mircea Kitsune for a patch that solves: | Charles Krinke | 1 | -2/+2 | |
When the avatar stops flying in mid air, it stays still while it falls to the ground. Normally, the avatar would use the falling animation (when it spins its arms and legs while falling) until it reaches the ground. | |||||
2008-10-28 | From: Christopher Yeoh <yeohc@au1.ibm.com> | Dr Scofield | 2 | -29/+41 | |
The attached patch fixes the bug where when linking in a new set of prims to an already linked set of objects the prims were placed at the end of the list rather than just after the root prim. ie. link prim order result was different on OpenSim compared to an LL server. This causes a few issues with respect to compatibility of scripts, especially when using llCreateLink. | |||||
2008-10-27 | Experimental patch (suggested by diva) to kill off WP teleport ghosts. | Melanie Thielker | 1 | -0/+1 | |
2008-10-26 | Committing a small fix for EventData along with more plumbing work | Melanie Thielker | 1 | -2/+20 | |
2008-10-25 | Make ScenePresence.Close public to allow subclassing of SceneComms | Melanie Thielker | 1 | -1/+1 | |
2008-10-23 | * Apply http://opensimulator.org/mantis/view.php?id=2459 | Justin Clarke Casey | 2 | -0/+9 | |
* Implements the rest of llGetAgentInfo() with the exception of AGENT_BUSY. * Thanks nlin | |||||
2008-10-23 | * Introduce a basic udp circuit test for adding a client | Justin Clarke Casey | 1 | -0/+1 | |
* Temporarily disabled assert because it just picked up an existing bug. Yay for tests! | |||||
2008-10-22 | Thank you kindly, Idb for a patch that: | Charles Krinke | 1 | -0/+21 | |
Added AGENT_ATTACHMENTS and AGENT_SCRIPTED to llGetAgentInfo Added to llGetAgentSize to include shoes in avatar height calculation. | |||||
2008-10-22 | Thank you kindly, Nlin for a patch that: | Charles Krinke | 1 | -1/+1 | |
Attached patch adds detection of AGENT_WALKING status to LSL function llGetAgentInfo() | |||||
2008-10-22 | Thank you both Nlin and M.Igarashi for a patch that: | Charles Krinke | 1 | -1/+4 | |
Attached patch protects against a NullReferenceException in SceneObjectGroup.stopMoveToTarget (used by LSL function llStopMoveToTarget). Thanks to M. Igarashi. | |||||
2008-10-22 | And fix it | Melanie Thielker | 1 | -1/+1 | |
2008-10-22 | Prevent an object with a null RootPart in delete queue from stopping | Melanie Thielker | 1 | -4/+13 | |
the deleting of other, valid objects | |||||
2008-10-22 | Remove the gratuitious prim deletes caused by linking. This makes linking | Melanie Thielker | 1 | -1/+3 | |
a bit faster. | |||||
2008-10-20 | Mantis #2439 | Melanie Thielker | 1 | -1/+3 | |
MemberwiseClone() also clones the "already backed up" flag, preventing prims created by drag-copying from being persisted. If such a prim is made the root prims of a link set, the entire set will not be persisted. Fixed now. | |||||
2008-10-19 | A small attempt to make persisting prims more reliable | Melanie Thielker | 1 | -1/+1 | |
2008-10-18 | Prevent a null root part from stopping objects from being persisted, also | Melanie Thielker | 1 | -0/+7 | |
remove any such objectsd from backup | |||||
2008-10-18 | Guard against a null ref that can prevent objects from being persisted | Melanie Thielker | 1 | -1/+2 | |
2008-10-18 | Fix thingd so that autoreturn also works when the user is not in the sim. | Melanie Thielker | 4 | -10/+33 | |
Also add experimental distance ordering for prims | |||||
2008-10-18 | Megapatch. :) Fix skull attachment editing. Streamline Object terse updates. | Melanie Thielker | 7 | -186/+312 | |
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts. | |||||
2008-10-16 | * Apply http://opensimulator.org/mantis/view.php?id=2405 | Justin Clarke Casey | 2 | -0/+20 | |
* Implement llGetRegionFPS() * Thanks idb | |||||
2008-10-15 | * refactor: Move error logging from GetUserDetails up to callers, since ↵ | Justin Clarke Casey | 1 | -0/+13 | |
there are some circumstances in which not finding a user is not an error | |||||
2008-10-15 | Thanks to T. Sado and nlin for a patch that partially implements ↵ | Dahlia Trimble | 1 | -3/+38 | |
llGetAgentInfo (AGENT_FLYING, AGENT_ALWAYS_RUN, AGENT_AWAY, AGENT_MOUSELOOK, AGENT_TYPING). | |||||
2008-10-15 | Thanks to M. Igarashi and nlin for a patch that implements llGetCameraRot(). | Dahlia Trimble | 1 | -0/+5 | |
2008-10-14 | * Send an avatar update to other clients when an avatar rotates, as well as ↵ | Justin Clarke Casey | 1 | -3/+21 | |
when it moves * This should fix a long standing issue where you often wouldn't see other people simply turn around without moving at all * Arguably lastPhysRot (to mirror lastPhysPos) is not a good name, may change variable names later | |||||
2008-10-14 | * minor: change m_debug to m_debugPacketLevel since that's what it is | Justin Clarke Casey | 1 | -2/+7 | |
2008-10-14 | * minor: Make it clear that non-scheduled updates can happen outside of the ↵ | Justin Clarke Casey | 3 | -7/+3 | |
per frame update heartbeat | |||||
2008-10-14 | * refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵ | Justin Clarke Casey | 3 | -9/+9 | |
descriptive of what it actually does | |||||
2008-10-14 | * Make KillObjectPackets reliable | Justin Clarke Casey | 1 | -0/+1 | |
* This may help http://opensimulator.org/mantis/view.php?id=2377 where large linksets do not always correctly delete - since a lost kill packet to the client could result in the symptoms described | |||||
2008-10-14 | - convert comments into documentation | Mike Mazur | 1 | -38/+40 | |
- minor formatting adjustments - remove some trailing whitespace | |||||
2008-10-14 | - move comment about assetID and 'attached' in inventory where it belongs | Mike Mazur | 2 | -18/+15 | |
- objectGroup isn't needed here, just use the passed in argument | |||||
2008-10-13 | * Remove warnings, including one which pointed out a bug | Justin Clarke Casey | 1 | -1/+1 | |
2008-10-12 | Fix linking phantom and nonphantom prims. Make the error message more friendly | Melanie Thielker | 1 | -1/+1 | |
when estate_settings.xml is empty or missing | |||||
2008-10-12 | Update svn properties, minor formatting cleanup. | Jeff Ames | 1 | -1/+1 | |
2008-10-12 | * Fixed two major unhandled exceptions discovered during the Pub Quiz on friday. | Adam Frisby | 1 | -1/+9 | |
2008-10-11 | Fix the fix. Child prims were failing to load. | Melanie Thielker | 1 | -7/+10 | |
2008-10-11 | Fix llSetPos to handle child prims correctly. This will fix linked | Melanie Thielker | 1 | -0/+11 | |
sliding doors | |||||
2008-10-11 | Implement the hook needed for the CanTeleport check | Melanie Thielker | 1 | -0/+3 | |
2008-10-11 | Add logging in case of a SOG without rootpart | Homer Horwitz | 1 | -0/+5 | |
2008-10-11 | - Patching a symptom of the failed WP start. We really need to find the reason | Homer Horwitz | 1 | -1/+8 | |
for that... | |||||
2008-10-11 | 2nd stab at that prim loading nasty | Melanie Thielker | 1 | -1/+1 | |
2008-10-11 | Fix Nebadon's WP crash (invalid root part from database null-ref) | Melanie Thielker | 1 | -0/+3 | |