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2009-02-03* Now clearing parts list in the old group after a link has occurredJustin Clarke Casey2-15/+12
* Adjusted existing link tests to reflect this and added some new assertions
2009-02-03* Lock parts while they're being duplicated to prevent possible race ↵Justin Clarke Casey1-1/+7
conditions with other parts changers * This shouldn't provoke any deadlocks since the callers aren't taking any other locks beforehand
2009-02-03* minor: remove some pointless assignments in SOG.Copy() that had already ↵Justin Clarke Casey4-21/+13
been done by MemberwiseClone()
2009-02-03* Fixes mantis #3070Teravus Ovares1-0/+8
2009-02-02* Establish OnOarFileSaved EventManager event and subscribe to that instead ↵Justin Clarke Casey1-0/+16
of passing in a waithandle to the archiver * This matches the existing OnOarFileLoaded event * This brings up the question of how these things can be made generic so that they don't have to be tied into EventManager, but that's a topic for another day
2009-02-02* Minor refactoring and comments updateslbsa712-7/+13
* Ignored some gens
2009-01-30Bug fix on posting assets onto foreign users inventory. Check that the key ↵diva1-1/+2
is already in the local asset map before adding it.
2009-01-30Added a new method SendGroupRootUpdate to start addressing mantis #3019. ll ↵diva1-0/+14
functions have not been changed.
2009-01-30* minor: remove some mono compiler warningsJustin Clarke Casey2-3/+0
2009-01-29* minor: just a few formatting changes and log quieteningJustin Clarke Casey1-1/+5
2009-01-28* Enhanced ScenePresenceTests. Now tests for region and prim crossing.Sean Dague1-30/+230
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-01-28From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield1-0/+31
Adding Oarfileloaded and EmptyScriptCompileQueue event support which allows (with a module) for programmatic notification of when a region objects and scripts are up and running after a server start or load-oar.
2009-01-25* Adds console command, 'predecode-j2k <number of threads>' to load all of ↵Teravus Ovares1-0/+127
the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1. * Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
2009-01-23* Extend archive test to check for the presence of a control file in a saved ↵Justin Clarke Casey1-1/+1
archive
2009-01-23refactor: move test modules set up code to common functionJustin Clarke Casey1-9/+3
2009-01-23* refactor: move scene setup code into common test code assemblyJustin Clarke Casey5-253/+30
2009-01-23* minor: remove serialization and deserializationg sog log messages for nowJustin Clarke Casey1-4/+4
2009-01-22* Add some caps seed capability path checking to the simple non neighbours ↵Justin Clarke Casey2-23/+73
standalone region teleport test
2009-01-22* Change the currently misleading log message when capabilities are added ↵Justin Clarke Casey1-1/+1
twice, and provide some more information * No functional change * It strikes me that there may be caps problems if double registration is presented if cleanup failed for a previous agent (so a caps handler will remain in memory for that agent but with a different seed). This needs investigation
2009-01-22* minox fix related to last commitSean Dague1-3/+4
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-01-22* Caught 2 dictionary exceptions that were unhandledSean Dague1-0/+5
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-01-22* Adds a Scene Getter property called SceneContents for the Scene's ↵Teravus Ovares1-0/+5
m_sceneGraph. This will allow it to be exposed to modules without resorting to referring to m_sceneGraph
2009-01-21* refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey8-174/+35
* No functional changes in this revision
2009-01-21* minor: move connection success log message so that it doesn't get printed ↵Justin Clarke Casey1-1/+1
again if a duplicate use circuit code packet comes in
2009-01-20* minor: A few comments. A bit of cleanup.Teravus Ovares1-4/+9
2009-01-20Very minor: added a missing {0} in a couple of Error messages.diva1-2/+2
2009-01-19Correct energy calculation to include the mass of the object.idb1-1/+1
Fixes Mantis #3006
2009-01-19* minor: Just some minor log elaboration to reveal in the logs where a ↵Justin Clarke Casey1-2/+9
teleport is being directed rather than just its position
2009-01-19* Progressive texture patch + PriorityQueue put into the LLClient namespace.Teravus Ovares1-69/+68
* Updates LibOMV to r2362
2009-01-18Moved applying an impulse to a newly rezzed object to minimise the delay ↵idb1-1/+6
getting the object moving.
2009-01-18Subscribe to collision events if needed when turning an object to ↵idb1-0/+10
non-phantom from phantom. Fixes Mantis #1883
2009-01-18Getting rid of the CheckRegion call during TPs. This seems to be not just ↵diva2-24/+2
useless, but sometimes problematic (mantis #2999). Initial tests indicate that this call is not necessary. Let's see if this stands in the wild.
2009-01-16* Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey6-11/+24
teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
2009-01-16Minor formatting cleanup, add copyright header.Jeff Ames1-3/+3
2009-01-15Eased the locking times of ScenePresences. No locks were removed, just the ↵diva2-27/+43
locking periods changed. * Added an additional lock in GetScenePresences() * Changed ForEachClient to use GetScenePresences() instead of the main ScenePresences dictionary, so that there is no need to lock.
2009-01-15* add file I just missed out, nggggffJustin Clarke Casey1-0/+87
2009-01-15* Add new unit test for simple teleport in a standalone.Justin Clarke Casey5-14/+30
* Does not yet check results.
2009-01-15Added a taint to the sculpt texture callback in an attempt to mitigate ↵Dahlia Trimble1-0/+2
Mantis #2908. Thanks Teravus for the suggestions :)
2009-01-14* Adjust log messages so that we don't get a CONNECTION BEGIN for ↵Justin Clarke Casey1-25/+17
notifications that won't actually lead to a client connection (because they are from a neighbouring teleport target that needs to trigger a child seeds adjustment on a child agent that has been kept around)
2009-01-14* Remove absolute position and authentication handler addition for incoming ↵Justin Clarke Casey1-2/+0
'new user notifications' that have existing scene presences * The position will be reset if the connection turns out to be a root one, and since the client is already authenticated another authentication will not occur anyway
2009-01-14* minor: Change around more debugging messagesJustin Clarke Casey4-13/+31
2009-01-14* Do some log tweaking to better see incoming connection success (and failure)Justin Clarke Casey1-8/+11
2009-01-14Improve parsing of joint parameters for NINJA physics (Mantis #2966). nlin1-1/+1
Multiple spaces or leading/trailing spaces when specifying the prims to connect should no longer cause problems.
2009-01-14Easy on locking m_scenePresences in RequestTeleportLocation. With the extra ↵diva1-4/+7
locks of SceneGraph ScenePresences introduced in 7982, this was making TPs not close the agent in the departing region due to locking. That locking problem seemed to occur only in Linux/mono -- I suspect a mono bug here.
2009-01-13* Fix a few caps limiter that were causing problemsTeravus Ovares1-2/+9
* Added a path for all sessionids to be logged off when a region secret is provided. (helps log-off dead agents).
2009-01-13* minor; Very minor non-functional tidy upsJustin Clarke Casey1-1/+0
2009-01-13* Removing set-time command since it doesn't actually do anything at allJustin Clarke Casey2-26/+0
* If this was crucial to someone then it should be reinsertable as a module
2009-01-13From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield1-0/+3
The attached patch adds the automatic granting of PERMISSION_CONTROL_CAMERA on request to a script when an avatar is sitting on the object that the script resides in. It also automatically removes PERMISSION_TAKE_CONTROLS and PERMISSION_CONTROL_CAMERA from the scripts when an avatar stands up. It doesn't remove the other automatically granted permissions but this follows LL server behavior. Removing these two permissions avoids some potential race conditions (accidentally taking control after the avatar has stood up) which may be why LL put them in the first place.
2009-01-12Cause permissions on root prims to not override folded permissions anymoreMelanie Thielker1-4/+10
Fix propagation of folded permissions from object inventory to agent inventory.
2009-01-11Thank you kindly, Tlaukkan (Tommil) for a patch that:Charles Krinke1-0/+11
Fixed all NHibernate unit tests by implementing missing persistency methods, tables, columns and fixing bugs in the existing implementation. Two minor changes to classes outside NHibernate module: Added Scene instantiation for SceneObjectGroup in OpenSim.Data.Tests.BasicRegionTest as this was required by the NHibernate persistency. In the process added also mock constructor to Scene which only populates RegionInfo in the scene which is used by ScenePart.RegionUUID. NHibernate module is still in experimental state and has not been tested at opensim region or ugaim runtime configuration. Adding unit tests to build is not yet advisable nor using NHibernate module in any production setup.