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2008-08-12* Stop warnings about non existent scene presences/entities being removed on ↵Justin Clarke Casey2-11/+14
client log off * This is being done by preventing close from being called twice on child agent closure (nres which would have been thrown are being swallowed). * However, it should be possible to do much better cleanup on this code in the future
2008-08-12Thanks, lulurun, for a patch that addresses inventory problems that occurMike Mazur3-1/+13
occasionally, but are fixed on restart (issue 1919). This patch introduces the following changes: 1. when a user teleports out of Region A, remove that user's profile from the Region A user profile cache 2. when a user crosses between regions out of Region A, remove that user's profile from the Region A user profile cache 3. the user profile cache's session ID member can now be set (written), and is updated each time a connection with a new avatar is established (ie: a new avatar enters the region) 4. when a region server looks up a user profile and a cache miss occurs, fetch the user profile from the user server first instead of immediately returning null
2008-08-12Minor formatting cleanup.Jeff Ames1-2/+2
2008-08-11Patch #9163 - Refactor initial packet sending out of InnerScene intoMelanie Thielker3-128/+73
ScenePresence. Pace prim delivery to about 200 updates/s max. Break a long-held lock that caused the notorious MapBlockQuery XMLRPC timeout on agent login. Eliminate 60 second timeout at "Waiting for region handshake". Fix region crossing/teleport response. Fix appearance in primmy regions.
2008-08-08Mantis#1521. Thank you kindly, Lmmz for a patch that:Charles Krinke1-0/+5
Improves the implementation of the particle system.
2008-08-08* All CheckRegion within an instance would use the same, global, bool for ↵lbsa711-2/+1
'Available', which would lead to intermittent failures on parallell teleport requests. * Solidified CheckRegion somewhat, adding a second try if the first failed.
2008-08-07Mantis#1901. Thank you kindly, Nlin for a patch that:Charles Krinke2-2/+2
More sitting fixes: Inconsistent sitting position on rezzed prims that have no sit target set.
2008-08-05* Add / as a shortcut to select the root regionJustin Clarke Casey1-3/+3
2008-08-05* minor: slightly pointlessly increase the verbosity of the message given ↵Justin Clarke Casey1-3/+9
when a queued deletion from scene to inventory fails because the root part of the group has been zapped
2008-08-04Fix one more instance of a bad bit value for the collision eventMelanie Thielker1-1/+1
2008-08-01* minor: log message twiddlingJustin Clarke Casey3-12/+10
2008-08-01* correct bug from last commit - for now don't drop cached user profile when ↵Justin Clarke Casey1-21/+8
an agent is downgraded to a child agent * since upgrading to a root agent doesn't currently re-retrieve the user profile
2008-08-01* Drop cached inventory from the local region when a user crosses out into a ↵Justin Clarke Casey3-9/+39
remote region * May resolves inventory problems that occur when the user moves between two regions` * e.g. if the user moves to a second region, adds an inventory item, moves back to the original region then tries to manipulate that item * Not yet implemented for teleport
2008-08-01Mantis#1859. Thank you kindly, Lmmz for a patch that:Charles Krinke2-1/+38
Implements llForceMouselook().
2008-07-31* refactor: Change CachedUserInfo.HasInventory to HasReceivedInventory to ↵Justin Clarke Casey1-1/+1
make actual function clearer
2008-07-29* Put in stub code for inventory backup.Justin Clarke Casey1-0/+1
* No user functionality yet (and not for quite some time)
2008-07-27Addresses Mantis #1688Melanie Thielker1-1/+1
Changes erroneous return value of llGetLinkname() to "" for nonexistent prims. Corrects an issue where the root prim of a linked set, upon delink, retains the part number 1.
2008-07-26* Changed a number of field names to ccc (public members shouldn't be called m_)lbsa715-67/+67
2008-07-26Modified ResetChildPrimPhysicsPositions() to allow archiving and physics to ↵Dahlia Trimble1-2/+2
coexist peacefully (as per justincc's recommendations)
2008-07-26reinstated ResetChildPrimPhysicsPositions() as some prims had bad/missing ↵Dahlia Trimble1-6/+8
proxies without it
2008-07-25Attempt to update viewer for some physics status changes in SOPDahlia Trimble1-3/+6
2008-07-25* minor: just realized I managed to get the save xml/xml2 messages the wrong ↵Justin Clarke Casey1-4/+2
way around
2008-07-25* Stop the HasGroupChanged flag being reverted for newly restored prims ↵Justin Clarke Casey3-26/+27
which need to be persisted to the db * This should stop the problem where linked prims loaded via an archive did not survive server restart * It may address mantis 1819 though the symptoms don't look consistent
2008-07-25* Remove dumb bug I put in which meant that an archive save would never ↵Justin Clarke Casey1-1/+1
complete if there were any missing assets
2008-07-25From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2-0/+2
The LL Server sets the CreateSelected flag for a prim when sending a property update when objects are linked. The following patch gets OpenSim to do the same.
2008-07-25renaming the increasingly ill-named ChatFromViewerArgs to OSChatMessageDr Scofield2-12/+16
2008-07-24From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield1-0/+16
The problem I noticed is that when child prims are selected unlike the Linden server, OpenSim does not return property information - it only searches the root prims for matches. What I'm not sure about is whether the parcel prim count taint should be set or if the root prim should be set as selected (doesn't seem possible to set the child prim as selected). It does however fix the problem of the property information not being sent, so its an improvement (I think!).
2008-07-24Implements llSetForce() and llGetForce(). These are experimental and the ↵Dahlia Trimble1-0/+16
units may not match the Linden implementation.
2008-07-23catch a null case in the convenience RegionID propertySean Dague1-1/+7
2008-07-23refactor TaskInventoryItem Mask -> Permissions to be consistant with how thingsSean Dague3-75/+75
are stored in the db.
2008-07-23refactored LandData to use properties, and cleaned up the naming onSean Dague1-9/+9
the properties a bit to be more consistant with other objects (having things like .Name .Description, etc).
2008-07-23Send Animation data for other avatars to new users joining the region ↵MW1-0/+13
(tested on new logins, but need to test that it is triggered on teleports). This should fix the sitting avatars appearing in a T pose to new users. And possible other animation problems.
2008-07-23Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames5-50/+52
2008-07-23get rid of some LLQuaternion == null checks. Because LLQuaternion isSean Dague1-18/+4
a struct and not a class, it can't be null. So these checks were just generating compiler warnings on unreachable code.
2008-07-23Changed it so the avatar's rotation is now sent as part of a full avatar ↵MW1-4/+25
update. This should fix the wrong rotation on existing sitting avatar when logging in bug.
2008-07-23thanks lulurun for a security patch that blocks unathorized access to the ↵Johan Berntsson1-1/+2
inventory server (see http://opensimulator.org/wiki/Security_vulnerability_brought_by_non-check_inventory_service)
2008-07-22renamed ScenePresence.SendFullUpdateToAllClients() to ↵MW1-2/+17
SendInitialFullUpdateToAllClients(), and added a replacement SendFullUpdateToAllClients() method. As the old one (now "Initial") has extra steps in it for sending initial updates/date, Not only was this leading to a lot more data being sent than needed to be, every time it was called. It also seems to have been causing the "other Avatars rotating when you sit down" bug.
2008-07-22Refactor the packet scheduling out of ClientView. Add intelligentMelanie Thielker2-2/+1
resending, timeouts, packet discarding. Add notification event for packet discarding. Add priority scheduling for packet queues. Add outgoing duplicate detection facility. Correct packet sequencing. Make provisions for automatic server side throttle adjustments (comes in next installment)
2008-07-21* Give new uuids to all the objects loaded in from an archive.Justin Clarke Casey1-1/+3
* This should allow multiple copies of an archive to be loaded into different regions on the same region server * This shouldn't affect existing operations.
2008-07-21* minor: stick filename being loaded/saved from in save/load xml/oar ↵Justin Clarke Casey1-7/+8
information messages
2008-07-21* minor: Make it clearer the region on which save and load xml/oar commands ↵Justin Clarke Casey1-0/+14
are operating
2008-07-21* minor: add wiki link to archiving function invocationJustin Clarke Casey1-1/+0
2008-07-21added experimental packet tracker (LLPacketTracker.cs), which can be told to ↵MW2-1/+10
track a packet and if it hasn't been acked within a set time, trigger a IClientAPI event, that the application/scene can handle. Currently only terrain packet tracking is finished, Tracking for initial Prim packets (first full update for a prim) is being worked on. Future improvements would be to make it a more generic packet tracker with callback delegates instead of events. Add a test event handler (which would fire after a minute if a terrain packet hadn't been acked) to scene to handle the OnUnackedTerrain event, which currently just resends the terrain patch. The idea of this packet tracking is for the region level application to be able to know if the client stack gave up on sending a packet.
2008-07-21Mantis#1798. Thank you kindly, StrawberryFride for a patch that:Charles Krinke2-13/+5
Fixes a couple of places where null reference exceptions were being caught and ignored rather than null checks being performed.
2008-07-21* eliminated some warnings and added some const and readonlieslbsa711-1/+1
* refactored some member names for readability and ccc (code convention conformance) * took away two refs from Rest.Inventory since * System.IO is part of System * System.Xml.Serialization is part of System.Xml
2008-07-20Make the max sizes of physical and nonphysical prims configurable in OpenSim.iniMelanie Thielker2-37/+51
Defaulted to 65536 and 10, respectively
2008-07-19Quick fix to make the estate ban list effective again, when the regionMelanie Thielker1-0/+2
crossing is also a sim crossing. Prevents the CAPS handler from being set up for a banned user,making them redmap out. Dirty hack, temporary until I can work out how to do it right.
2008-07-19Fix prim link numbers (Mantis #1781)Melanie Thielker3-16/+123
Implements additional unlink modes (unlink root prim from link set, some multi-set operations). Linking (single and mutiple) fully implemented. Consistent numbering of links while in world. Link/delink with predictable link numbering. Correct link numbers in LSL. Not all multi-set ops implemented. Link numbers still change when taken and re-rezzed.
2008-07-18Patch to fix saving of estate managers list loaded during migration.Melanie Thielker1-6/+0
No longer teleports an agent home unless their root agent is being banned. Visual blocking is still in effect.
2008-07-18* refactor: break out sog loading code into two parts so that ↵Justin Clarke Casey1-1/+2
post-deserialization changes can be carried out before adding it to a scene