aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-05-21Clean out some crufty in AvatarFactoryModule Sean Dague1-13/+10
Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times.
2008-05-21this removes use of the mapper for wearables, and I can confirm thingsSean Dague1-2/+1
get saved to the database. There are still issues on wearing things after a cleared cache that I'm looking at now.
2008-05-21* Fixed needing to alter your sculptie sometimes to get physics to generate ↵Teravus Ovares1-1/+4
a collision mesh for it. * Sculpties load on startup reliably now and successfully generate a collision mesh as soon as the sculpt texture is available.
2008-05-20move SceneEvents.cs to EventManager.cs, as that's actuallySean Dague1-0/+0
the name of the contained class.
2008-05-20From: Jeremy Bongio <jbongio@us.ibm.com>Sean Dague4-18/+18
House cleaning ... Rather than using the variable name EntityList, the variable name EntitieList was being used. Here's a patch to fix it.
2008-05-20Add copyright notices.Jeff Ames1-1/+1
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-19fix crash in standalone mode for initial appearance setupSean Dague2-6/+12
2008-05-19Thank you kindly, Melanie for a patch that avoids a nullCharles Krinke1-1/+1
ref in inventory give and also now causes items to appear in the correct folders now, no longer in the root folder.
2008-05-19i can haz pantz?Sean Dague1-16/+15
You sure can. This change set restores pants (and the rest of the default appearance) in grid mode. The root issue had to do with serializing multi-faced textures to the grid server. This also restores the lookup path through the avatar factory module, as that seems the reasonable place to have it live. Some clean up patches are coming later as well, plus testing on standalone, but this should be in a good kicking around state for grid users.
2008-05-19Attempt to fix incorrect animations when using ODE (bugs #1320 / #1321)Jeff Ames1-9/+16
2008-05-19Rework some of the animation logic in an attempt to resolve #1318Jeff Ames1-38/+25
2008-05-18Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵Jeff Ames4-31/+22
types and null.
2008-05-18* minor: Just a few documentation odds and endsJustin Clarke Casey1-3/+1
2008-05-18* Fixed a logic error in previous commit. Darn these long ↵Teravus Ovares1-2/+2
client(param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param); methods!
2008-05-18* Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵Teravus Ovares4-1/+42
half tiny amount implemented.
2008-05-17while this doesn't fix the initial no pants issue in grid (which still ↵Sean Dague2-23/+32
baffles me) it does make setting appearance in grid stick.
2008-05-170001303: [PATCH] Make prim owner and data show for prims not owned. From ↵Teravus Ovares1-3/+3
Melanie. Thanks Melanie!
2008-05-17* Tweaked patch mantis 1302 and committing it.Teravus Ovares3-10/+33
2008-05-17Formatting cleanup.Jeff Ames5-49/+49
2008-05-16* Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim ↵Teravus Ovares4-23/+68
inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie!
2008-05-16minor change to justin's previous fix that should stillSean Dague1-3/+4
prevent his crashes
2008-05-16* Patch from Melanie. Mantis 1294: Fix broken wearables icon display in ↵Teravus Ovares2-2/+7
prim inventories. From Melanie! Thanks Melanie.
2008-05-16* Removing unnecessary LLUUID.Zero check from AssetCacheJustin Clarke Casey1-1/+6
* This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode
2008-05-16Minor cleanup.Jeff Ames3-19/+8
2008-05-16Formatting cleanup.Jeff Ames17-921/+921
2008-05-16appearance now survives logout. Tommorrow will involve movingSean Dague1-1/+2
the MSSQL and MYSQL mappers back in under datastores and looking at doing gid bits for this
2008-05-15* Committing half of patch mantis 001291 from Melanie! Thanks Melanie.Teravus Ovares1-5/+13
* Fixes perms on take-copy assuming you have a specific flag set.. which is still in discussion.
2008-05-15testing avatar appearance as a user serviceSean Dague2-10/+19
2008-05-15Committing patch from Melanie. 0001290: [PATCH] implement permissions ↵Teravus Ovares7-112/+301
propagation and script module hooks. Thanks Melanie! * Implements quite a few inventory related perms. * (from Teravus) Fixes Take Copy
2008-05-15minor refactor of some properties for readabilitySean Dague1-9/+9
2008-05-15refactoring to move AvatarAppearance into Framework andSean Dague2-241/+16
move the appearance sending bits to ScenePresence
2008-05-15add some additional bits to AvatarAppearance to make thisSean Dague1-0/+39
a more data friendly object
2008-05-15* Committing Patch mantis 0001275: [PATCH] Add more perms-fu. From Melanie. ↵Teravus Ovares1-9/+241
Thanks Melanie! * Adds hooks in the permission module for CanReadScript, CanEditScript, CanCopyInventory, CanDeleteInventory, CanEditNotecard, CanViewNotecard, CanViewScript.. and a few more. The functionality in the default module returns true.
2008-05-14* Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵Teravus Ovares5-20/+76
permissions modules. From Melanie. Thanks Melanie!
2008-05-14* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid ↵Teravus Ovares1-1/+5
of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on * The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
2008-05-14* Fixed attaching objects that are in-world.Teravus Ovares2-3/+3
2008-05-14* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a ↵Justin Clarke Casey4-20/+13
direct call to Scene
2008-05-14* Fixed situations where objects would jump back or scale incorrectly with ↵Teravus Ovares1-1/+1
Scale both sides checked. * This probably makes build tools work again. yay.
2008-05-14From: Dr Schofield <hud@zurich.ibm.com>Justin Clarke Casey1-2/+2
Rename SearializableRegionInfo to SerializableRegionInfo (class was already named correctly)
2008-05-14* Applying patch from Melanie to expose godlevel to modules.Adam Frisby1-0/+5
2008-05-14* Applying patches from Melanie to cover permissions module. Thanks!Adam Frisby1-0/+6
2008-05-14Applied Patch mantis 1220. Implements llGetStartParameter. Thanks!Teravus Ovares2-0/+15
2008-05-14More formatting cleanup.Jeff Ames2-3/+6
2008-05-14Formatting cleanup.Jeff Ames7-14/+15
2008-05-14* Refactored OutPacket out of ScenePresence Teravus Ovares1-24/+7
* Down to 65 warnings.
2008-05-14* Removed 19 warningsTeravus Ovares1-1/+1
2008-05-13* Refactor: Remove locking from InnerScene.GetScenePresence()Justin Clarke Casey1-8/+3
2008-05-13* Refactor: Stop exposing the inner scene's ScenePresence dictionary ↵Justin Clarke Casey2-4/+5
directly to the world
2008-05-13*Fixed compile error on last commitmingchen1-1/+2
2008-05-13*Objects now delete correctlymingchen1-4/+5