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2008-03-25* On Ray casting. Now returning the face normal of the collision face.Teravus Ovares2-4/+4
2008-03-25* Refactored out circular reference in Region.Environment <-> ↵lbsa712-11/+14
Framework.Data.Base We REALLY need to get the db layer sorted soon...
2008-03-25Comment out unused private methods.Jeff Ames1-19/+20
2008-03-25* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares2-0/+39
* It doesn't generate at_target events, because they don't exist yet in the script engine. * The Tau is different, however, compatible with scripts I tested. * Not perfect... but pretty good.
2008-03-25Minor formatting / svn properties cleanup.Jeff Ames1-16/+16
2008-03-24* Added llApplyImpulse in the local frame.Teravus Ovares1-4/+20
2008-03-24* OBB: Flipped the -y face normal so ray casting against the -y face ↵Teravus Ovares1-4/+4
correctly results in the point of collision.
2008-03-24* Inflate my commits with yet another snippet of documentation... (j/k)Justin Clarke Casey1-1/+2
2008-03-24* Put in tiny doc snippet while I rememberJustin Clarke Casey1-0/+3
2008-03-24* Clean up Scene.AddCapsHandler(). There was a race condition warning, but ↵Justin Clarke Casey2-37/+17
I don't think this is now relevant... * Remove some now extraneous CAPS related messages
2008-03-23* Start passing around a region server's http port in RegionInfo.Justin Clarke Casey2-3/+4
* This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default (9000) port. * If you are running a region server, this may only work properly once your grid server upgrades to this revision * PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision. However if it does, the instability will persist until the grid and region (and possibly all the region's neighbours) have upgraded to this revision. * This revision also adds extra login related messages, both for success and failure conditions
2008-03-23* Added a little more stability for getting the object list from the parcel ↵Teravus Ovares1-2/+14
box. (previously it crashed my simulator) * Found and gracefully handled a few situations where null references occur. (m_rootPart again!)
2008-03-23* Implements Oriented Bounding Box raytracing.Teravus Ovares3-51/+247
* It's not perfect, but it's good enough. (rarely erroneously returns a backface collision) * After updating to this revision, rez a prim on another prim and watch it appear where you'd expect it to appear.
2008-03-22*Moved LandManagement into its own region module (spiffy!)mingchen5-71/+39
2008-03-22Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). alondria1-2/+16
2008-03-22* Miscellaneous comment before I found out that mantis 807 probably isn't an ↵Justin Clarke Casey1-2/+6
issue worth fixing.
2008-03-22* Catch the occasional resolution exception that comes out of ↵Justin Clarke Casey1-3/+20
SceneCommunicationService.EnableChildAgents so we can see what hostname is failing
2008-03-22* Tell the user what the new terrain commands format is if they try to ↵Justin Clarke Casey1-1/+4
execute a deprecated one * As per CharlieO's suggestion in #806. Thanks!
2008-03-22* Committing some math to discover the Oriented Bounding Box and decomposing ↵Teravus Ovares1-0/+113
it into planes and normals. * No obvious functionality difference as the Ray-cast code is incomplete for OBB right now.
2008-03-21Remove a couple more compiler warnings by commenting unused variables.Charles Krinke1-2/+6
This takes us down to 15 compiler warnings on a VS2005 C# build.
2008-03-21* Updated ray tracing code. It's now good enough to use when the XYZ ↵Teravus Ovares3-1/+40
vector components of the scale have a difference of less then 4.5 meters. * When a new prim is created and raytracing is called for, raytrace from the camera position to the ground in the direction of the Norm(RayEnd - RayStart). * If we got a hit based on our camera, create the new prim at the edge of the prim we hit. * Don't raytrace if the difference between any component of the vector exceeds 4.5meters.
2008-03-21* Removed more encoding faults.Adam Frisby1-3/+0
2008-03-21* Converted a large number of ASCII encodings to UTF8.Adam Frisby1-1/+2
* We should not be using ASCII anywhere except for legacy compatibility reasons. * A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT * This should fix Mantis#799 - Japanese Profile Text does not work.
2008-03-20* First draft resolution of mantis 777, 734, 389 - scripts do not save in ↵Justin Clarke Casey4-49/+85
non-home regions * Should work in multi-region standalone and grid modes * This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc) * We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master * Current limitation is that this will only work if your http_listener_port is 9000 * This is a very early code cut (lots of bad practice, hard coding and inefficiency). However, I wanted to get this out there for feedback and my own sanity. Next few patches will clean up the mess.
2008-03-20Another poxy patch which consists mainly of logging changes (some already ↵Justin Clarke Casey1-2/+1
commented out) to find out what CAPS is doing
2008-03-19Fix server crash when setting prims physical under basic physics.Jeff Ames1-2/+6
2008-03-19* Adding log debugging messages and making others more explicitJustin Clarke Casey2-9/+36
* This reveals that the problem with saving scripts in a non-home region in multi-region configurations is due to a CAPS setup issue * For some reason the client is still using the CAPS on the region it just came from, causing the ScenePresence lookup to fail (since the presence is now, correctly, a child agent).
2008-03-19* Fix for if 782: Locked prims may still be moved by click+drag.Teravus Ovares1-1/+1
* Remember, your admin user and estate managers can move locked objects that are not owned by them. That functionality differs from the Linden way of thinking and it's by design! It is not a bug! Create a non-god user and use that as your normal account.
2008-03-19Fixed some comparisons of LLUUIDs to null.Jeff Ames1-2/+2
Thanks to DrSchofld for pointing this out.
2008-03-18* Add a large amount of extra locking to m_parts in SceneObjectGroup Justin Clarke Casey1-125/+235
* Should help stop any InvalidOperationExceptions caused by concurrent read/write * The extra locking should be okay, but I'm really surprised we've got away without mucho crashes due to this...
2008-03-18* Stop (which currently removes) all scripts in an object when that object ↵Justin Clarke Casey2-0/+14
is deleted from the region
2008-03-18Formatting cleanup.Jeff Ames2-126/+124
2008-03-18Formatting cleanup. Minor refactoring.Jeff Ames1-6/+6
2008-03-18Formatting cleanup.Jeff Ames23-611/+589
2008-03-17* DEV: Remove client's CAPS handlers object when they log outJustin Clarke Casey1-1/+6
2008-03-17Fix a few mono compiler warnings. Minor cleanup.Jeff Ames1-2/+2
2008-03-17Replaced some magic PCode numbers with enum values.Jeff Ames2-2/+2
2008-03-17From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague2-2/+2
Here's a diff of the changes I have made in support of the following LSL script functions. llSetScriptState llGetScriptState llCSV2List llListRandomize llList2ListStrided llListFindList llResetOtherScript llGetScriptName It was necessary to modify ExecutorBase in support of the ScriptState implementations. I also modified SceneObjectPart and SceneObjectPart.Inventory to corrects a quoting mismatch in the commentary that through off live parsing of the files. I also simplified the State definition at the start of BuiltinCommands.
2008-03-16* Fixed prim creation in basic physics mode. ( BasicPhysics returns null ↵Teravus Ovares1-3/+7
probably a lot more then it should? )
2008-03-15Part 2 of fixing inventory for client 1.19.1 (RC), inventory items should ↵MW1-0/+1
now show up. Most likely still some problems and most like needs some more work (and still a couple of things to finish off).
2008-03-14* Remove stupid bug I just introduced where delinking would only delink one ↵Justin Clarke Casey1-12/+1
prim at a time. * Teaches me not to say stuff like 'this is now working'
2008-03-14* Minor - error message should be a warning. SpellingJustin Clarke Casey2-2/+2
2008-03-14* The rest of the fix necessary for mantis #766 - terse updates brokenJustin Clarke Casey3-16/+43
* Even very rapid linking/delinking should now behave normally. Terse updates still occur as before * Hopefully this ends the recent linking problems - please let us know if there are more
2008-03-14* As yet incomplete fix for mantis #766 - terse updates brokenJustin Clarke Casey3-3/+27
* Currently, terse updates are back, and extremely rapid linking and delinking will only break occasionally * More work to do here
2008-03-14* You can leave godmode if you want now.Teravus Ovares3-5/+16
* Fixed a compile error.
2008-03-14* Added null root part guardlbsa714-22/+18
* Normalized some UUID handling * Compacted a few Contains/Add into Set
2008-03-14Attempt to fix mantis #741, could not replicate it myself. But the error ↵MW1-130/+137
was suggesting that the SceneObjectPart was null, so added a null check, to make sure the sceneobject to be attached is found before attempting the attachment.
2008-03-14* Added proper handling of llSetStatus(STATUS_PHYSICS,BOOL)Teravus Ovares2-1/+61
2008-03-14* Preliminary work with the ODEPlugin to collect collision data.Teravus Ovares4-1/+10
2008-03-13* Put back a comment I just inexplicably zappedJustin Clarke Casey1-1/+1