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2008-05-07get all the right bits to SendPrimitiveToClient so we can actuallySean Dague1-5/+5
set vel, acc, and rvel in the packet (though this isn't done yet).
2008-05-07* Theoretically, everything is in place for scripted take controls... ↵Teravus Ovares2-1/+108
Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default!
2008-05-07*Fixed Missing SceneExternalChecks.csmingchen1-0/+104
2008-05-07*Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen3-10/+22
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
2008-05-06De-tabify source.Jeff Ames3-53/+47
2008-05-06send actual velocity and angular velocity in terse updatesSean Dague1-3/+4
instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now.
2008-05-06* Cleaning up code, making it conform to OpenSim standards.Adam Frisby3-23/+18
2008-05-06* Committing a bunch of work for control snatching. Not done yet. No ↵Teravus Ovares1-0/+125
visible features.
2008-05-06* If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵Teravus Ovares2-3/+22
not the attachment.
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey7-50/+48
2008-05-05* Just some tidy up and documentation before I make my first ever attempt to ↵Justin Clarke Casey1-17/+11
extract a lump of code out to a region module
2008-05-05* Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares1-0/+3
* Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
2008-05-05* A bit of spice from here, a pinch of salt from there, some brains that ↵Teravus Ovares2-1/+75
attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management
2008-05-04* Implemented DIE_AT_EDGE and Temporary objects don't save to the database.Teravus Ovares2-0/+39
2008-05-04*Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen1-13/+1
allowed! *Started cleaning up the land module
2008-05-03* Add ability to defer item actions for AddItem() and DeleteItem(). This ↵Justin Clarke Casey1-0/+3
won't be useful until we let the client cache (again?)
2008-05-03* Refactor RemoveItem()Justin Clarke Casey1-17/+20
2008-05-03* Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey1-20/+28
prefixes
2008-05-03* Refactor: Move bulk of CreateFolder from UserProfileCacheService into ↵Justin Clarke Casey1-0/+1
CachedUserInfo * Remove unused/superseded methods from GridInventoryService
2008-05-03* Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey1-5/+16
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
2008-05-03* Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey1-6/+6
* Remove old framework asset transactions files which were region modularized
2008-05-03*Moved EstateManager into a region modulemingchen2-13/+16
2008-05-03* For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2-1/+68
does not regenerate until you're dead!
2008-05-03* Committing some collision stuffs that I'm working on.Teravus Ovares2-11/+57
* Nothing user facing yet.
2008-05-02* Small fixes to Scene.csAdam Frisby1-10/+5
2008-05-02* More refactorings of UDPServer.Adam Frisby2-3/+1
* Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ
2008-05-02* DuplicateOnRay with copy center works in two directions... Still ↵Teravus Ovares2-49/+52
fighting with it. * DuplicateOnRay without copy center works in all directions.
2008-05-01* Minor: Normalise prim inventory log headersJustin Clarke Casey2-13/+13
2008-05-01* Rolled back a few changes.Adam Frisby24-3364/+3461
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby24-3461/+3364
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2-2/+2
with namespaces.
2008-05-01* committing what I've got so far for DuplicateOnRay so I don't fight the ↵Teravus Ovares5-17/+114
conflict monster later. Not done yet, doesn't crash the server.
2008-05-01* Assorted spring cleanings.Adam Frisby4-5/+2
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-3/+0
2008-05-01* You can now rez objects out of inventory at the correct offset from prim ↵Teravus Ovares6-15/+69
you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
2008-05-01* Fix OBB raycaster to respond properly to rays cast from any direction.Teravus Ovares1-1/+4
2008-04-30* Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby1-22/+0
2008-04-30* Sometimes you know, you do something really stupid.Adam Frisby1-1/+1
* This is one of those times (should fix build)
2008-04-30* Patch by Melanie. Implements proper objectflags on child objects. Thanks ↵Teravus Ovares6-108/+120
Melanie! RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched
2008-04-30* Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. ↵Teravus Ovares1-5/+28
Thanks A_Biondi and Melanie! * This builds but might not work. JustinCC will examine.. it may work out of the box.
2008-04-29Patch from Melanie: 0001087: Crash to bash de-linking objects. Thanks Melanie!Teravus Ovares1-1/+2
2008-04-29* Fixes child prim not editable as an attachment. You can right click on ↵Teravus Ovares2-2/+16
child prim in an attachment and get the proper pie menu. You get the attachment axis scope in the edit box.
2008-04-28From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey1-13/+2
Note: This is the first part of some changes from Dr Scofield to support console-less operation of an OpenSim region server. The changes are not yet complete. * refactors OpenSimMain into two classes: OpenSimMain and OpenSimMainConsole. OpenSimMainConsole derives from OpenSimMain and basically is the "old" OpenSimMain * drops StartConsole from RegionApplicationBase (was only called from the "old" OpenSimMain anyhow) * reverts the changes to TryGetScene(string, out scene) as that seems to work perfectly fine * adds a check to region-remove to see whether m_sceneManger.CurrentScene is non-null before comparing it against the region-to-be-removed
2008-04-28* Added basic 3-5 level undo on prim position/rotation/scale.Teravus Ovares5-8/+220
* In the future this should be a config option... and, hopefully this tides the builders over for a little while.
2008-04-27* Patch from XenReborn to make remove-region work properly without needing ↵Teravus Ovares5-14/+72
to do a change-region first. Careful though. I still suggest you do a change-region first. * Patch from Melanie to implement touch_end. * Thanks XenReborn!. Thanks Melanie!
2008-04-27* Single Attachments now work from inventory. You can attach from inventory ↵Teravus Ovares5-16/+195
and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
2008-04-27Minor svn, formatting cleanup.Jeff Ames1-4/+0
2008-04-27* More attachment stuff, reworked some of the inventory routines to be what ↵Teravus Ovares5-32/+161
I need them to be for attachments.
2008-04-26* Tidy up and comments related to last inventory related commitJustin Clarke Casey1-5/+5
2008-04-26* First draft implementation of copying prim inventory items back to agent ↵Justin Clarke Casey6-12/+112
inventory * Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory * Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set * This is pending fixes/implementation of upstream permission implementation