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2008-11-12* test: Add basic synchronous object remove testJustin Clarke Casey2-5/+11
2008-11-12* refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGra...Justin Clarke Casey5-103/+115
2008-11-12* Stop the pointless passing of a scene's own region handler back to it in re...Justin Clarke Casey2-116/+101
2008-11-12* Stop locking the scene presences dictionary for the entire agent crossing p...Justin Clarke Casey1-12/+20
2008-11-12Revamp inventory transfer module, step 1. Inventory will now be saved ifMelanie Thielker1-10/+21
2008-11-12Add the missing bits that got lost in the prim clamping commit. This shouldMelanie Thielker1-0/+17
2008-11-11* Create TestScene to get at the async object deleter for use in a future testJustin Clarke Casey3-3/+58
2008-11-11* Put an Enabled switch on the async object deleter for future testing purposesJustin Clarke Casey3-3/+21
2008-11-11Prevent pieces from other people's HUDs from displaying at the center ofMelanie Thielker1-1/+2
2008-11-11minor: refactor some SceneTests code for future testsJustin Clarke Casey1-7/+24
2008-11-11* Implement basic region filtering as described in https://lists.berlios.de/p...Justin Clarke Casey1-0/+1
2008-11-11Mantis#2604. Thank you kindly, Diva for a patch that:Charles Krinke1-4/+10
2008-11-11Add ClampPrimSize option to ensure no prim can exceed the set size. ThisMelanie Thielker1-0/+2
2008-11-11Fix a nullref in attachment packingMelanie Thielker1-0/+7
2008-11-11Update svn properties, minor formatting cleanup.Jeff Ames1-5/+6
2008-11-10* Remove mono warningsJustin Clarke Casey1-32/+9
2008-11-10* refactor: clean up SOG xml2 reloading to reuse more codeJustin Clarke Casey2-13/+4
2008-11-10Restore the independent LocalID numbering for avatars. Fixes an issue whereMelanie Thielker2-1/+12
2008-11-10* refactor: Make xml (orig format) loading method reuse existing set root par...Justin Clarke Casey1-9/+15
2008-11-10fix unit tests use SetRootPart nowSean Dague1-3/+3
2008-11-10make things compile, but the test still fails because of the root partSean Dague1-3/+0
2008-11-10Lock tests on EntityList.cs, multithreaded object additionSean Dague2-1/+290
2008-11-10* minor: remove useless exception catchJustin Clarke Casey2-10/+2
2008-11-10* refactor: Expose SOG.SetRootPart for outsiders to use rather than setting R...Justin Clarke Casey2-7/+7
2008-11-10* Take out the 1 second sleep debugging line in ScenePresenceJustin Clarke Casey1-1/+0
2008-11-10* Refactor the callers of SOG.SetPartAsRoot() to use common codeJustin Clarke Casey1-31/+18
2008-11-10* Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey5-63/+28
2008-11-10Keep dropped prims from being temp-on-rez and getting cleaned upMelanie Thielker1-0/+1
2008-11-10From: Christopher Yeoh <cyeoh@au1.ibm.com>Sean Dague1-1/+7
2008-11-10Stop attachments from causing an update to be sent on every frame in whichMelanie Thielker4-7/+13
2008-11-09Script region crossing. This has not user functionality, but lays all theMelanie Thielker6-21/+134
2008-11-08Mantis #2553: Thank you, idb, for a fix that helps to persist changes in prim...Homer Horwitz1-0/+8
2008-11-08* Implemented OnClientConnect in Scene EventManagerAdam Frisby1-0/+16
2008-11-08* Added IClientIM to IClientCore interfacesAdam Frisby1-2/+2
2008-11-08Small bugfix for RemoveNeighbourRegionHomer Horwitz1-1/+1
2008-11-08Add some discovery code, laying groundwork for region-crossing scriptsMelanie Thielker1-0/+26
2008-11-08Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.Jeff Ames1-1/+1
2008-11-08Remove part of another patch that would cause DNE to nuke the sim in it'sMelanie Thielker1-2/+0
2008-11-08Refactor IEventReceiver back into IScriptEngineMelanie Thielker1-0/+2
2008-11-07* Correct catch changed on last commit, since I just realized I started makin...Justin Clarke Casey1-1/+1
2008-11-07* minor: Remove mono compiler warningJustin Clarke Casey1-1/+1
2008-11-07* Apply http://opensimulator.org/mantis/view.php?id=2582Justin Clarke Casey3-65/+34
2008-11-07* Fix bug in r7162 where avatars could not moveJustin Clarke Casey4-28/+30
2008-11-07* refactor: cleanup AllocateLocalPrimId() a bit moreJustin Clarke Casey1-1/+2
2008-11-07* Rename PrimIDAllocate() to more effectively convey what it does, and put th...Justin Clarke Casey2-6/+7
2008-11-07* Remove next local id from SceneBaseJustin Clarke Casey2-12/+0
2008-11-07* minor: Just some tidy up of log messages, etc.Justin Clarke Casey1-13/+5
2008-11-07* Stop requiring local ids in the SOG constructors.Justin Clarke Casey5-22/+25
2008-11-07* refactor: stop unnecessary passing of scene to sog copy constructorJustin Clarke Casey1-6/+2
2008-11-07* Stop prim attach being signalled twice (it is already been done outside Att...Justin Clarke Casey1-5/+1