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2007-12-19Misc. cleanup:Jeff Ames2-15/+25
* added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
2007-12-19*Added Ban Lines around parcels for banned avatars, but there is no actual ↵mingchen1-1/+1
blocking done yet. *Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
2007-12-18* Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares2-3/+8
* Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
2007-12-18* Removed redundant code in RestService.csAdam Frisby1-3/+0
* Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored. * Removed unused variable m_newAvatar * Removed several unused try{}catch(Exception e){}'s. * Added null assignment in simpleapp to prevent warning.
2007-12-18* Renamed AgentWearable to AvatarWearablelbsa711-1/+1
* Made Terrain texture temp (it's re-created on every run)
2007-12-18* Fixed a potential race condition with adding Caps handlersTeravus Ovares1-1/+9
2007-12-18* Added a Verbose and Debug error to border crossing so that this can be ↵Teravus Ovares1-1/+9
diagnosed further.
2007-12-18* Fix for mantis 0000040 After client logout remote host closed connection ↵Teravus Ovares2-0/+7
on Simulator makes sim unuseable->'Closed Connection Called' * I've fundamentally changed a few things, so this is experimental * The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might. * Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
2007-12-17* Turned all instances of ForEach loops in ClientManager into Local Arrays. Teravus Ovares1-0/+1
* Added Locking while the Copy is taking place. * Added an error message to describe what's actually happening.
2007-12-17Thank you to Kiryu for a patch to fix an out of SyncCharles Krinke6-30/+112
error in Scene. Affects 6 files and is Mantis#201
2007-12-17*Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen1-1/+25
functions for the different datastore interfaces for Land Objects.
2007-12-17Again, thanks to Alondria for:Charles Krinke2-7/+41
Added: LinkNum to SceneObjectPart Added: Bunch-o settings of LinkNum in SceneObjectGroup Added: llGetNumberOfPrims() Added: llGetLinkNumber() Added: llGetLinkKey() Added: llGetLinkName() (and change to string return type)
2007-12-16*Adding and Removing Avatars from the Access/Ban List for a parcel now ↵mingchen1-0/+2
works, but the actual ban lines, etc are not done.
2007-12-15* Beating on the head that is terrain editing.Teravus Ovares1-1/+1
* SelectAABB + Radio Button Action + 'brush size' + Apply works now. * There's something wrong with the byte for brush size that causes it to be unpredictable sometimes causing massive spikes. This appears to have always been this way, however it's more noticeable now that you can apply the effect to a selection of terrain.
2007-12-15* Make inventory operations sync rather than async. This is to alleviate ↵Justin Clarke Casey1-1/+4
race conditions such as that in mantis #190 * Make inventory messages more verbose. Hopefully they aren't now too verbose * This may resolve some grid instability but it's likely there's much more out there.
2007-12-15* Added support for multiple terrain blocks to be edited at the same timeTeravus Ovares1-1/+1
* Now sending South and East cords to the terrain editor.. * No new functionality from a user perspective * Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
2007-12-15Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee1-0/+1
subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
2007-12-14* Tweaked the sim stats so that when a sim is catching up it reports on the ↵Teravus Ovares1-2/+26
slowdown and not the 'catching up'. * Used the words 'googly moogly' in code. (always wanted to do that)
2007-12-14* Fixed a cause of an ODE 'invalid operation for locked space 'Teravus Ovares1-15/+15
2007-12-14Added copyright notice.Jeff Ames1-0/+28
Added script (add-copyright.sh) to make doing this relatively painless.
2007-12-14* Added Active(physical) object count to the SimStatsReporterTeravus Ovares4-8/+48
2007-12-13Enabled the sit_ground animation. The sit state is not properly set, but it ↵Jeff Ames1-1/+1
looks okay, and doesn't seem to break anything. Just move around to stand up.
2007-12-13Added placeholder for sitting on ground support. Doesn't work yet.Jeff Ames1-2/+9
2007-12-13* Debugging Shapelbsa713-6/+4
* Adding namesetting to Create
2007-12-13Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer ↵Jeff Ames1-17/+0
to handle starting/stopping of the typing animation.
2007-12-12remove another partial class, and map another class back to a real fileSean Dague2-27/+26
2007-12-12* In our quest for sim heartbeat stats, we're a touch closer to accurate ↵Teravus Ovares3-10/+15
object count on sim stats. * Fixed a rare, but possible NullReferenceException
2007-12-12couple of small fixes.MW2-38/+38
2007-12-12* Fixed a catch error.Teravus Ovares1-1/+1
2007-12-12* Added Object count to sim stats (it's incorrect, however, it'll be fixed)Teravus Ovares3-7/+24
2007-12-12* Fixed agent counts on the Simulator stats paneTeravus Ovares1-1/+1
2007-12-12* Killed hard coded heart after stats updateTeravus Ovares1-2/+9
* Did some voodoo math on the sim FPS to make the values 0-50
2007-12-12* Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares4-7/+284
* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
2007-12-12* Temporarily sisabled neighbour cache for regions in the ↵Teravus Ovares1-0/+5
SceneCommunicationService * This will fix the grid mode (not seeing regions) issue
2007-12-12* Start listening for client connections immediately after a region ↵Teravus Ovares1-8/+18
initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first) * Removed hackish timer based client notification about regions up (no longer needed) * Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing.
2007-12-11put in a try block to catch the ForEach loop dying.Sean Dague1-3/+7
2007-12-11* Added some locking to help race conditions in the neighbors listsTeravus Ovares1-30/+42
2007-12-11Couple of more small changesMW2-9/+20
2007-12-11Minor cleanup/refactoring of ScenePresence.Jeff Ames1-76/+47
Changes flying animation to hover when not moving (as per Teravus's suggestion).
2007-12-11A few minor changes/additions/fixes.MW2-2/+13
2007-12-11* The 'Create' functions should be called to factor up a new, otherwise ↵lbsa711-0/+12
empty, but with the Id and 1-to-1 child fields instantiated and randomized. * Added two shape constants that
2007-12-11Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee1-0/+1
inventory
2007-12-11added copyright noticesJeff Ames4-3/+115
2007-12-10Great Salutations to Alondria for providing implementations for:Charles Krinke1-0/+27
llFrand, llSetColor, llGetColor, llSetTexture, llGetTexture, llSetAlpha, llGetAlpha, llRotateTexture, llScaleTexture, llOffsetTexture, llGetTextureOffset, llGetTextureScale, llGetTextureRot. With these changes the "kan-ed" script #2 should be working.
2007-12-10* Added comments to many methods in the listed files.Teravus Ovares3-64/+184
2007-12-10* More refactoring to prepare for draw distance based agent sim notification.Teravus Ovares2-11/+28
2007-12-10Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames3-84/+101
current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
2007-12-10more work on texture downloading.MW2-5/+2
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames7-12/+12
notice of doom
2007-12-10refactored ChatModule a bit.Jeff Ames2-4/+3
misc cleanup and code convention fixes.