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2008-08-30* squash some obvious warningsJustin Clarke Casey1-1/+1
* a couple more remain that preferably the original coders should look at in more detail (obsolete warnings in the ogp module and not overriding warnings in the script engine)
2008-08-30Mantis#2084. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke1-4/+18
Addresses the problem of ghost avatars. The problem was child-agents sending data. Due to symmetry reasons, I considered that wrong. Whenever an avatar A1 in region R1 looks at avatar A2 in adjacent region R2, we have two possibilities to communicate: A2-root sends to A1-child (both in region R2), or A2-child sends to A1-root (both in region R1). Currently, the children send data in some cases, and I guess the viewer gets puzzled about that and switches the child to root as consequence (at least partly), so it becomes visible.
2008-08-29Mantis#2067. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke1-8/+9
Found that during my ghost-hunt: Add some logging and you see that the counting down happens twice (once at the place that is removed by the patch, and once caused by the actual removal of the root-/child-agent during LLClientView.Close). With the patch applied, I end up with correct numbers, i.e. with 0 roots and 0 children after everyone has logged out.
2008-08-29Fix an issue where the client supplies an empty name and it was appliedMelanie Thielker1-0/+4
to the inventory item, causing the item to wind up without a name.
2008-08-28Update svn properties, formatting cleanup.Jeff Ames3-46/+22
2008-08-28Thank you, A_Biondi, for patch to porperly apply the new item nameMelanie Thielker1-2/+2
when copying within agent inventory
2008-08-27Thank you, salahazar, for a patch that corrects the behavior ofMelanie Thielker2-10/+10
llDetectedLink(). Also a small refactor to remove an interface member from IScriptEngine.
2008-08-27Mantis #2058Melanie Thielker1-3/+11
Remove the physics representation of link set child prims when the link set is deleted.
2008-08-27Mantis#1518. Thank you kindly, Zaki for a patch that:Charles Krinke1-0/+17
Issue is caused by the terrain height not being queried before teleporting within the region. Teleporting between regions is correct. Adding the neccessary checking to intra-region TP code.
2008-08-27Mantis#2047. Thank you kindly, Simsim for a patch that addresses:Charles Krinke1-0/+4
avatar sitting on the object can not telport to other regions.
2008-08-25* Deal with a WebException thrown if a grid server cannot be contacted for ↵Justin Clarke Casey1-0/+2
region information
2008-08-25* This commit incorporates the heart of the OpenGridProtocol patch that is ↵Teravus Ovares1-0/+34
currently on Forge in a nice, friendly modular format. * There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain.. * Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
2008-08-24Completing the item sale series, this one implements sell contents.Melanie Thielker2-0/+18
All item sale modes are now complete.
2008-08-24Selling a copy of a prim (prim vendor) now works.Melanie Thielker1-7/+58
Sack of bolts to go with the nuts?
2008-08-24Selling an object in-place (as original) now works. Builders canMelanie Thielker3-0/+47
now ply their trade. Is that nuts?
2008-08-24Plumb the data path for all those eye candy values. Saves textureMelanie Thielker2-1/+9
animation, target omega, looped sound, script access pin, allowed drop state and sale data. Loads it, too. Not all tested. Code: No Nuts. Data: Cannot Guarantee Nut Free.
2008-08-24Implements 80% of object buy (prim vendor). You can't buy the object yet,Melanie Thielker2-1/+27
and the for sale setting doesn't survive a sim restart, but this is most of the plumbing.
2008-08-23Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker3-1/+7
It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
2008-08-20Mantis #2003 - thank you, SachaMagne, for a patch that implementsMelanie Thielker4-8/+93
the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case.
2008-08-19Update svn properties, minor formatting cleanup.Jeff Ames2-3/+3
2008-08-19Attachment persistence (Mantis #1711)Melanie Thielker1-10/+19
Change user server to handle attachment assets record properly. Ensure that attachments are not re-rezzed on region crossing. Persistence will NOT WORK with earliser UGAI!! Change region server to match.
2008-08-19Fix region crossings and access to inventory after changing regions withinMelanie Thielker3-4/+25
the same simulator
2008-08-19Update svn properties, minor formatting cleanup.Jeff Ames2-6/+6
Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
2008-08-19Attachment persistence!!! Patch #9170 (Mantis #1171)Melanie Thielker2-11/+45
Attachments now persist across logouts. Mostly untested.
2008-08-19Attachment persistence!!! Patch #9169 (Mantis #1171)Melanie Thielker3-5/+50
Attachments now save to MySQL. No reattach on login yet.
2008-08-18Formatting cleanup.Jeff Ames14-1017/+1039
2008-08-17Update svn properties, minor formatting cleanup.Jeff Ames2-5/+5
2008-08-17Change the deselect processing to prevent gratuituous full updateMelanie Thielker1-14/+42
when an attachment is deselected.
2008-08-17Add some locking on m_undo in SceneObjectPartMelanie Thielker1-15/+25
2008-08-17* Turned on the MapImageModule as opposed to the code in Scene for ↵Teravus Ovares1-97/+69
generating the map image. Copied the code in Scene into the MapImageModule, made a few tweaks to get it to work with the module's interface. * Refactored a few things in Scene to make maptile saving easier to understand. * Added comments to describe the 'clever code' assetcache update without the gridasset being updated so as to lessen possible confusion in patches in the future. * If the MapImageModule isn't loaded, default to the code in Scene still.
2008-08-17Add the IInventoryModule interface and a sample method callMelanie Thielker1-0/+9
to Scene.INventory.cs
2008-08-17* half of the attachmentpoint skull fixTeravus Ovares1-0/+17
* There's still a full object update coming when you release the attachment after modifying it that's killing it sometimes.
2008-08-17Update svn properties, minor formatting cleanup.Jeff Ames1-3/+7
2008-08-16* re-order an operation to check for NaNs in the maptile shadow routine.Teravus Ovares1-4/+4
2008-08-16* One more terrain shadow debug helper.Teravus Ovares1-15/+29
2008-08-16Mantis#1969. Thank you kindly, Tyre for a patch that:Charles Krinke1-15/+26
Type casting the normalized vector 'lookat' to int results to <0,0,0>. This patch also adds an overload to RequestNeighbourInfo (currently unused) that will come handy for some features I'm working on.
2008-08-16Mantis#1965. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke2-1/+33
Places touched: - Added two events for in-packets to LLCLientView: RegionHandleRequest and ParcelInfoRequest - Added sending of two out-packets to LLCLientView: RegionIDAndHandleReply and ParcelInfoReply. - Scene handles the RegionHandleRequest, LandManagementModule the ParcelInfoRequest - Added inter-region request for LandData by RegionHandle and local position. This was implemented as XML-RPC request. The returned LandData isn't complete, it only contains the data necessary for answering the ParcelInfoRequest - Added new CAPS (0009) for RemoteParcelRequest and some methods for LandData handling to LandManagementModule - Added methods for fake parcelID creation and parsing to Util - Fixed missing implementation of interface methods. - Added new file: OpenSim/Framework/Communications/Capabilities/LLSDRemoteParcelResponse.cs NOTE: This is part of the patch, too. Due to the many places touched, I would consider this patch as experimental.
2008-08-16* Fix a rare maptile shading error, terrain difference mod 1 = 0 + abs = oops.Teravus Ovares1-36/+13
2008-08-16Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-08-16* Adds Slightly better terrain shading to maptile generation.Teravus Ovares1-0/+86
2008-08-16Refactor a lot of direct calls to OGS1 to use the cached version instead.Melanie Thielker2-22/+4
Scripts can now no longer DOS the user server and there are a lot fewer gratuitious lookups of user profile data.
2008-08-15Pantis #1957Melanie Thielker1-0/+9
Thank you, Leaf, for a patch that implements llGetAnimationList() XEngine implementation added by myself.
2008-08-15Mantis #1951Melanie Thielker1-0/+2
Trigger a persistence save when only name or description have changed.
2008-08-15Fix up master avatar handling for estate owners. Introduces a newMelanie Thielker3-1/+28
hierarchical rights structure. MasterAvatar: Owner of the region server (may be null), net gods (users with GodLevel 200), Estate owner (from database). Look at Opensim.ini.example to enable net gods. Estate owner will default to master avatar.
2008-08-15Update svn properties, formatting cleanup, fix a couple compiler warnings.Jeff Ames2-16/+20
2008-08-15Fixes a case where, when inventory is not currently accessible dueMelanie Thielker1-1/+1
to other issues, detaching an attachment would cause an exception.
2008-08-15From: Richard Alimi <ralimi@us.ibm.com>Dr Scofield1-0/+15
The following patch makes some enhancements to loading/saving the Xml2 format. - Add streamed version of functionality for saving prims to Xml2 format. The streamed version (optionally) allows for saving the prims whose positions appear within a particular bounding box. - Expose stream versions of LoadPrimsFromXml2 and SavePrimsToXml2 in the Scene class - Extend loading from Xml2 (the streamed version) to optionally start scripts for the loaded scene objects)
2008-08-14Refactor: Make the tree creation function take a UUID for the ownerMelanie Thielker1-2/+1
Change the tree populator module to supply a sensible value
2008-08-14Make the estate owner work. Changes permissions checks to allow theMelanie Thielker1-3/+3
estate owner user the ability to add and remove estate managers, and have EM rights outside of that.
2008-08-14Mantis #1946Melanie Thielker2-10/+55
Thank you, HomerHorwitz, for a patch that corrects and improves TP to landmark and home position handling.