Commit message (Collapse) | Author | Files | Lines | ||
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2008-05-14 | * Fixed attaching objects that are in-world. | Teravus Ovares | 2 | -3/+3 | |
2008-05-14 | * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a ↵ | Justin Clarke Casey | 4 | -20/+13 | |
direct call to Scene | |||||
2008-05-14 | * Fixed situations where objects would jump back or scale incorrectly with ↵ | Teravus Ovares | 1 | -1/+1 | |
Scale both sides checked. * This probably makes build tools work again. yay. | |||||
2008-05-14 | From: Dr Schofield <hud@zurich.ibm.com> | Justin Clarke Casey | 1 | -2/+2 | |
Rename SearializableRegionInfo to SerializableRegionInfo (class was already named correctly) | |||||
2008-05-14 | * Applying patch from Melanie to expose godlevel to modules. | Adam Frisby | 1 | -0/+5 | |
2008-05-14 | * Applying patches from Melanie to cover permissions module. Thanks! | Adam Frisby | 1 | -0/+6 | |
2008-05-14 | Applied Patch mantis 1220. Implements llGetStartParameter. Thanks! | Teravus Ovares | 2 | -0/+15 | |
2008-05-14 | More formatting cleanup. | Jeff Ames | 2 | -3/+6 | |
2008-05-14 | Formatting cleanup. | Jeff Ames | 7 | -14/+15 | |
2008-05-14 | * Refactored OutPacket out of ScenePresence | Teravus Ovares | 1 | -24/+7 | |
* Down to 65 warnings. | |||||
2008-05-14 | * Removed 19 warnings | Teravus Ovares | 1 | -1/+1 | |
2008-05-13 | * Refactor: Remove locking from InnerScene.GetScenePresence() | Justin Clarke Casey | 1 | -8/+3 | |
2008-05-13 | * Refactor: Stop exposing the inner scene's ScenePresence dictionary ↵ | Justin Clarke Casey | 2 | -4/+5 | |
directly to the world | |||||
2008-05-13 | *Fixed compile error on last commit | mingchen | 1 | -1/+2 | |
2008-05-13 | *Objects now delete correctly | mingchen | 1 | -4/+5 | |
2008-05-13 | *Complete redo of the permissions module | mingchen | 4 | -190/+260 | |
*Removed hardcoded permissions checks *Added permissions checks where needed | |||||
2008-05-13 | * Implemented ChildAgentDataUpdate throttle multiplier based on an ↵ | Teravus Ovares | 3 | -3/+62 | |
inaccurate count of neighbors. * The neighbor count is always lower then the actual number of neighbors unless your region was up the longest. * The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable. | |||||
2008-05-12 | Move animation handling from ScenePresence into its own class. | Jeff Ames | 3 | -152/+259 | |
2008-05-12 | * If a region running in grid mode fails to login to the grid service, ↵ | Justin Clarke Casey | 2 | -0/+12 | |
startup will now terminate instead of carrying on (and thus burying the error message) | |||||
2008-05-12 | Thanks Melanie for a patch to stop sending unnecessary animation updates ↵ | Jeff Ames | 1 | -1/+3 | |
(bug #1239). | |||||
2008-05-12 | Refactoring animation handling in ScenePresence. | Jeff Ames | 1 | -143/+101 | |
2008-05-12 | Formatting cleanup. | Jeff Ames | 1 | -17/+17 | |
2008-05-11 | 0001199: [PATCH] Add support for default animations | Teravus Ovares | 1 | -0/+57 | |
From Melanie... Thanks Melanie! . | |||||
2008-05-11 | * Fixed null reference exception when rezzing an object from inventory with ↵ | Teravus Ovares | 1 | -1/+14 | |
a rootpart that isn't found. Added a way to tell if it's an attachment. | |||||
2008-05-11 | * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵ | Adam Frisby | 3 | -4/+22 | |
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this]) | |||||
2008-05-10 | * Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵ | Teravus Ovares | 1 | -58/+11 | |
Properties. | |||||
2008-05-10 | * More OutPacket refactors. | Teravus Ovares | 2 | -157/+5 | |
* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down') | |||||
2008-05-10 | * Experiment in Zerocoding. | Teravus Ovares | 1 | -1/+2 | |
2008-05-09 | *Land/Parcel upates are now correct with a significant movement by the Client | mingchen | 2 | -11/+18 | |
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence | |||||
2008-05-09 | Update svn properties. | Jeff Ames | 1 | -605/+605 | |
2008-05-09 | * Valid Sculpted prim now collide properly. | Teravus Ovares | 3 | -1/+22 | |
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D | |||||
2008-05-09 | * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵ | Teravus Ovares | 1 | -1/+20 | |
it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now. | |||||
2008-05-08 | *Added all the permission checks to the sceneexternalchecks and modified ↵ | mingchen | 5 | -79/+580 | |
permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module | |||||
2008-05-08 | * Committing an extra bit of permissions for attaching to ensure that the ↵ | Teravus Ovares | 1 | -31/+38 | |
perms are in line with project goals. | |||||
2008-05-08 | From: Michael Osias <mosias@us.ibm.com> | Sean Dague | 1 | -0/+1 | |
Patch to schedule terse update on deselect, specifically so llTargetOmega sets rotational velocity on deselect. This should complete our llTargetOmega support and fix: http://opensimulator.org/mantis/view.php?id=1178 | |||||
2008-05-08 | * You can haz more spring cleaning. | Adam Frisby | 1 | -5/+0 | |
* Eventually this codebase will be clean. >_> | |||||
2008-05-08 | * Fixes Prim ExtraParams | Teravus Ovares | 1 | -12/+1 | |
* Fixes Sculpty handling * Fixes Light handling * Fixes Flexi handling * Fixes Sculpty + Flexi handling * Fixes handling of Flexi type * Fixes Changing prim type after changing to sculpty corrupting prim. * Ugly code. | |||||
2008-05-07 | * Increasing ScenePresences locking to prevent race conditions such as those ↵ | Justin Clarke Casey | 3 | -83/+125 | |
seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis | |||||
2008-05-07 | * Doh! scripts that get controls should get controls even when you're ↵ | Teravus Ovares | 1 | -9/+9 | |
sitting on an object. | |||||
2008-05-07 | * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵ | Adam Frisby | 4 | -25/+58 | |
PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one. | |||||
2008-05-07 | * Other then the prim update experiments that are going on now, ↵ | Teravus Ovares | 2 | -4/+29 | |
llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. | |||||
2008-05-07 | get all the right bits to SendPrimitiveToClient so we can actually | Sean Dague | 1 | -5/+5 | |
set vel, acc, and rvel in the packet (though this isn't done yet). | |||||
2008-05-07 | * Theoretically, everything is in place for scripted take controls... ↵ | Teravus Ovares | 2 | -1/+108 | |
Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default! | |||||
2008-05-07 | *Fixed Missing SceneExternalChecks.cs | mingchen | 1 | -0/+104 | |
2008-05-07 | *Added SceneExternalChecks.cs that is used to manage checking the results of ↵ | mingchen | 3 | -10/+22 | |
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?' | |||||
2008-05-06 | De-tabify source. | Jeff Ames | 3 | -53/+47 | |
2008-05-06 | send actual velocity and angular velocity in terse updates | Sean Dague | 1 | -3/+4 | |
instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now. | |||||
2008-05-06 | * Cleaning up code, making it conform to OpenSim standards. | Adam Frisby | 3 | -23/+18 | |
2008-05-06 | * Committing a bunch of work for control snatching. Not done yet. No ↵ | Teravus Ovares | 1 | -0/+125 | |
visible features. | |||||
2008-05-06 | * If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵ | Teravus Ovares | 2 | -3/+22 | |
not the attachment. |