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2007-11-24* Changed reference to NullReferenceException to ↵Teravus Ovares1-1/+1
System.NullReferenceException for Linux
2007-11-24Test storing terrain texture to grid assetserver on startup. Needed for main ↵Brian McBee1-1/+14
map functionality.
2007-11-24* Added a way for the Region master user to kick individual users from their ↵Teravus Ovares2-16/+66
sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. * Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
2007-11-24* Hanling RequestGodlikePowers. On Request.. sends the sim owner's client ↵Teravus Ovares2-0/+51
the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets....
2007-11-24* Added a nice 'The Region is going down.' message to the user when the sim ↵Teravus Ovares3-2/+17
owner issues 'shutdown' on the console.
2007-11-23*Fixed bug causing parcel prim counts to stop updating.mingchen1-0/+13
2007-11-23*Fixed bug that resulted in most land settings being sent to the client. ↵mingchen1-1/+1
Media settings/parcel name are now correctly sent.
2007-11-23* added some functions for use in raytracing. They're kind of crappy now, ↵Teravus Ovares6-0/+224
so they only display 'guesses' on the console when you rez a prim. * any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D
2007-11-22* Added code to capture the draw distance setting from the client.Teravus Ovares2-11/+107
* Added a support function to InnerScene to calculate the distance between two vectors.
2007-11-21Fixed bug that can lead to infinitive loopsMW1-0/+6
2007-11-21* Did some initial work for prim crossing. Just glue so far.Teravus Ovares3-5/+42
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
2007-11-20fix for mantis #2 from Justin Casey (IBM)Sean Dague2-3/+12
2007-11-20*Huge* structural changes in ODE/OdePrim to get all of the calls in ↵Teravus Ovares5-40/+60
threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed.
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares3-4/+4
This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
2007-11-18cleaned up some mono compiler warningsJeff Ames2-5/+2
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames2-43/+85
2007-11-18* Found several cases where prim set physical were not subscribing to ↵Teravus Ovares5-0/+26
physics events.
2007-11-18Made the background (ie empty space) colour of the exported map image blue.MW1-0/+2
2007-11-18Added "export-map <filename>" console command to the region server that will ↵MW1-0/+42
export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server.
2007-11-18Attempt to get World Map working in Grid mode, will need to be using the ↵MW3-59/+78
grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
2007-11-18For every problem there's a solution that is simple, neat and wrong.Dalien Talbot1-4/+1
Looks like it has nothing to do with childregions - reverting and will try to debug after the sleep. Sorry for the noise :)
2007-11-18Looks like we're requesting the mapblocks for every agent - including Dalien Talbot1-1/+4
childagents. The infrastructure is not robust enough to handle it at this time - so ignore all the MapBlock requests for childagents.
2007-11-18Second try at having a bandaid for the multiple logins crashDalien Talbot1-1/+8
2007-11-17Added ClickAction property to SceneObjectPart (and the relevant changes in ↵MW1-1/+13
IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
2007-11-17minor cleanup of some dodgy bitsJeff Ames2-33/+15
2007-11-16* Resolved the situation where prim is loaded from storage and when pushed ↵Teravus Ovares3-22/+44
never stops.
2007-11-16*Added the TimeDilation property to Scenemingchen1-0/+5
2007-11-16* Trying a space/collision optimization technique in ODE. Let me know if ↵Teravus Ovares1-1/+2
you see a difference.
2007-11-16More cleaning up when deleting regions from a instance. NOTE: ↵MW2-1/+3
IGridServices.DeregisterRegion() method needs implementing for grid mode.
2007-11-16* ODE step two on the way to separate dynamic space allocation ( One more to ↵Teravus Ovares1-6/+48
go )
2007-11-16* Fixed object edit movements causing full object updates instead of terse ↵Teravus Ovares1-1/+7
object updates since unlinking.
2007-11-15* Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares4-5/+82
hover your mouse over prim with the object name, description, ownerid.. etc.
2007-11-14* Copied objects are now owned by the object copier (Next Owner) (however ↵Teravus Ovares3-11/+42
next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc.
2007-11-14* Possibly resolved the excess sim lag. Teravus Ovares1-1/+2
* Warning: Only try on Linux, Windows builds still have a terrain database problem.
2007-11-13* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares3-2/+46
manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
2007-11-13first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague4-12/+167
2007-11-13Added "remove-region <region name>" console command that "should" remove the ↵MW1-5/+0
named region/scene.
2007-11-13replaced exception when sitting and typing with rather amusing getting up ↵Jeff Ames1-0/+12
and sitting back down animation
2007-11-13Some work on cleanly removing Regions.MW3-26/+71
2007-11-13* Fixed the walk vs fall animation.Teravus Ovares1-5/+5
* Tweaked a few things
2007-11-13* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares1-2/+16
* Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy
2007-11-13added IDs for all built-in animationsJeff Ames1-1/+1
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-1/+18
* All thanks to unimplemented packet listing :D
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares1-3/+43
* ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12enable typing animation for chat, maybeJeff Ames1-2/+19
2007-11-11Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2-1/+33
and alpha argument of the llSetText command.
2007-11-11fixed chatting while sittingJeff Ames1-5/+9
2007-11-11* adds flag in OpenSim.ini for disabling physical prim. Look at ↵Teravus Ovares4-12/+16
OpenSim.ini.example in the bin folder for an example.
2007-11-09* Moved BulletX off of the 'constant terse update' method. It now only ↵Teravus Ovares1-4/+7
sends terse updates when needed. * Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P * Updated some Masses in ODE to help large prim slow down by friction easier.
2007-11-08* Fixed occasional character drift caused by sim not sending the avatar's ↵Teravus Ovares2-0/+14
final resting velocity. * Added Smooth moving prim * Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update.