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2008-05-23IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in Dr Scofield3-3/+20
finding out which region a new avatar was logging in to; the same problem occurred when the client/avatar logged out. the reason was mani-fold: - Scene.AddNewClient(...) would call SubscribeToClientEvents(client) which would subscribe to all client events and then call TriggerOnNewClient(...) BEFORE the ScenePresence object had even been created and added. i've moved the TriggerOnNewClient() call to the end of Scene.AddNewClient() - Scene.AddNewClient(...) is called with child == true; a later call to ScenePresence.MakeRootAgent() will turn child to false. When OnNewClient is triggered, child is still true, causing IRCBridgeModule's FindClientRegion to ignore the ScenePresence of the new avatar. i've changed IRCBridgeModule to still use OnNewClient and also OnLogout and OnConnectionClosed but only to signal that the avatar has logged on (logged off respectively). to track whether an avatar has actually entered a region i've added EventManager.OnMakeRootAgent (complementing OnMakeChildAgent). also, i've cleaned up the internal IRCModule code a bit. currently it still uses IClientAPI.SendChatMessage() which replicates the code in ChatModule, that needs to be changed to use TriggerOnChatFromWorld().
2008-05-23*Refactor of the LandManagementModule that allows OpenSim to run without itmingchen5-51/+100
2008-05-23i've refactored the ChatModule into two modules: ChatModule and IRCBridgeModule.Dr Scofield2-18/+33
ChatModule is now only doing in-world chat. IRCBridgeModule is only doing, well, bridging chat to/from IRC. Both modules are now using a new OnChatFromWorld event handler (which Scene.PacketHandler is feeding for chat from in-world instead of going via the Interface method). This refactoring will allow us to easily add other bridge modules (e.g., an XMPP bridge module). there is still a bug in IRCBridgeModule (inherited from the old ChatModule) where FindClientRegion does not really find the client region...
2008-05-23Thank you kindly, Melanie, for:Charles Krinke3-31/+48
Nothing huge, but the new button code for producing a new script does well, but the script will not allow for name change once created. It reverts back to new script.
2008-05-23Thank you kindly, Melanie, for a patch which:Charles Krinke2-1/+12
Previously, upload charging was possible only for UPD uploads. This is because UDP uploads are charged by the viewer, while in CAPS, this was changed to be server side, so hackers couldn't avoid paying the upload charge. This patch adds a method to allow implementation of this serverside charge.
2008-05-22* minor: Remove unused variables causing warnings in SceneJustin Clarke Casey1-7/+7
2008-05-22* Plug in stubbed out archiver moduleJustin Clarke Casey2-8/+27
2008-05-22make VS compile Scene.csSean Dague1-1/+1
2008-05-22don't trust appearance assetid, instead do an inventorySean Dague2-7/+6
lookup any time we get it from the server. This should preventent unwearable appearance.
2008-05-22* Documentation for load/save xml methodsJustin Clarke Casey1-1/+38
* Insert the very rough beginning stubs for a save/load OpenSim archive facility that will load/save prim assets (textures & inventory) as well as the prim details themselves (our existing xml facilities). * This won't be ready for even rough testing for quite some time. * I'm doing this directly in the region server for now since this will be quicker to get something working (hence giving me the Serotonin boost that I need). However, there are very good arguments for later also including it (or moving it entirely) to the separate export executable which Sean stubbed out some time ago.
2008-05-22Fix for Mantis 1340. Thanks Melanie!Adam Johnson1-1/+1
2008-05-22* Minor: Tidy ups and logging tweaks.Justin Clarke Casey1-1/+2
2008-05-22* Refactor: Move enhancement of version string with operating system ↵Justin Clarke Casey1-16/+1
information from Scene to OpenSimMain * This also means the operating system info will show up in the region console (and hence the logs)
2008-05-22* Fix circular dependency from last checkin by passing version as a ↵Justin Clarke Casey1-6/+6
parameter to Scene rather than referencing VersionInfo directly * Butt ugly solution
2008-05-21* Send VersionInfo string instead of the hardcoded Scene string to the ↵Justin Clarke Casey1-2/+5
"About Second Life" box * This is the same string as printed out on the opensim region console at startup, so it should now include the svn revision number (if available) * This dialog box takes an awful long time to come up on my local system - no idea why that is. However, that also seems to have been the case before this revision.
2008-05-21* Going to the C# syntactic sugar way of handling the backup event delegates.Teravus Ovares1-8/+2
2008-05-21* Sets backup bool volatile for extra protection against two backup ↵Teravus Ovares1-1/+1
processes running.
2008-05-21* This update causes the backup process to run in a separate thread.Teravus Ovares6-37/+85
* Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy. * Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change) * You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete. * This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts.
2008-05-21Clean out some crufty in AvatarFactoryModule Sean Dague1-13/+10
Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times.
2008-05-21this removes use of the mapper for wearables, and I can confirm thingsSean Dague1-2/+1
get saved to the database. There are still issues on wearing things after a cleared cache that I'm looking at now.
2008-05-21* Fixed needing to alter your sculptie sometimes to get physics to generate ↵Teravus Ovares1-1/+4
a collision mesh for it. * Sculpties load on startup reliably now and successfully generate a collision mesh as soon as the sculpt texture is available.
2008-05-20move SceneEvents.cs to EventManager.cs, as that's actuallySean Dague1-0/+0
the name of the contained class.
2008-05-20From: Jeremy Bongio <jbongio@us.ibm.com>Sean Dague4-18/+18
House cleaning ... Rather than using the variable name EntityList, the variable name EntitieList was being used. Here's a patch to fix it.
2008-05-20Add copyright notices.Jeff Ames1-1/+1
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-19fix crash in standalone mode for initial appearance setupSean Dague2-6/+12
2008-05-19Thank you kindly, Melanie for a patch that avoids a nullCharles Krinke1-1/+1
ref in inventory give and also now causes items to appear in the correct folders now, no longer in the root folder.
2008-05-19i can haz pantz?Sean Dague1-16/+15
You sure can. This change set restores pants (and the rest of the default appearance) in grid mode. The root issue had to do with serializing multi-faced textures to the grid server. This also restores the lookup path through the avatar factory module, as that seems the reasonable place to have it live. Some clean up patches are coming later as well, plus testing on standalone, but this should be in a good kicking around state for grid users.
2008-05-19Attempt to fix incorrect animations when using ODE (bugs #1320 / #1321)Jeff Ames1-9/+16
2008-05-19Rework some of the animation logic in an attempt to resolve #1318Jeff Ames1-38/+25
2008-05-18Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵Jeff Ames4-31/+22
types and null.
2008-05-18* minor: Just a few documentation odds and endsJustin Clarke Casey1-3/+1
2008-05-18* Fixed a logic error in previous commit. Darn these long ↵Teravus Ovares1-2/+2
client(param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param); methods!
2008-05-18* Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵Teravus Ovares4-1/+42
half tiny amount implemented.
2008-05-17while this doesn't fix the initial no pants issue in grid (which still ↵Sean Dague2-23/+32
baffles me) it does make setting appearance in grid stick.
2008-05-170001303: [PATCH] Make prim owner and data show for prims not owned. From ↵Teravus Ovares1-3/+3
Melanie. Thanks Melanie!
2008-05-17* Tweaked patch mantis 1302 and committing it.Teravus Ovares3-10/+33
2008-05-17Formatting cleanup.Jeff Ames5-49/+49
2008-05-16* Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim ↵Teravus Ovares4-23/+68
inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie!
2008-05-16minor change to justin's previous fix that should stillSean Dague1-3/+4
prevent his crashes
2008-05-16* Patch from Melanie. Mantis 1294: Fix broken wearables icon display in ↵Teravus Ovares2-2/+7
prim inventories. From Melanie! Thanks Melanie.
2008-05-16* Removing unnecessary LLUUID.Zero check from AssetCacheJustin Clarke Casey1-1/+6
* This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode
2008-05-16Minor cleanup.Jeff Ames3-19/+8
2008-05-16Formatting cleanup.Jeff Ames17-921/+921
2008-05-16appearance now survives logout. Tommorrow will involve movingSean Dague1-1/+2
the MSSQL and MYSQL mappers back in under datastores and looking at doing gid bits for this
2008-05-15* Committing half of patch mantis 001291 from Melanie! Thanks Melanie.Teravus Ovares1-5/+13
* Fixes perms on take-copy assuming you have a specific flag set.. which is still in discussion.
2008-05-15testing avatar appearance as a user serviceSean Dague2-10/+19
2008-05-15Committing patch from Melanie. 0001290: [PATCH] implement permissions ↵Teravus Ovares7-112/+301
propagation and script module hooks. Thanks Melanie! * Implements quite a few inventory related perms. * (from Teravus) Fixes Take Copy
2008-05-15minor refactor of some properties for readabilitySean Dague1-9/+9
2008-05-15refactoring to move AvatarAppearance into Framework andSean Dague2-241/+16
move the appearance sending bits to ScenePresence
2008-05-15add some additional bits to AvatarAppearance to make thisSean Dague1-0/+39
a more data friendly object