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2007-07-21* Renamed terrain functions to match OpenSim naming styles.Adam Frisby3-23/+23
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
2007-07-21* Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. ↵Adam Frisby1-1/+23
(Thanks Babblefrog) * Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn) * Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]
2007-07-21* Issue#209 - Terrain Hills Patch (Thanks Babblefrog)Adam Frisby1-1/+1
* Issue#208 - Region crossing should be using External host (Thanks Babblefrog) * Issue#207 - Prebuild.xml contains path errors (Thanks Gareth)
2007-07-20* Assortment of Console changes - console messages are now grouped into ↵Adam Frisby3-9/+9
modules (eg "client", "grid", "terrain", "storage", etc)
2007-07-19Some work on Inventory (not yet finished or enabled)MW2-2/+8
2007-07-19Added some Alert methods to Scene , and a console command handler. So from ↵MW5-506/+58
the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
2007-07-19* Added housekeeping comments, see mailing list in just a moment...Adam Frisby4-23/+7
2007-07-19* More cleaningAdam Frisby1-0/+16
2007-07-19* Added TriggerTouchStart function to Interpreted Events APIAdam Frisby1-0/+7
* One less compiler warning. Heh.
2007-07-19* Moved EventManager to SceneBase (from Scene)Adam Frisby3-9/+18
* Added OnShutdown event to EventManager (to be used to perform cleanups, etc) * Fixed another compiler warning.
2007-07-19* Nearly back down to zero compiler warnings again...Adam Frisby1-1/+5
2007-07-19* Cleaned out remaining references to the old LocalStorage system in prep. ↵Adam Frisby2-41/+6
to move to StorageManager.
2007-07-19* Removing more compiler warningsAdam Frisby3-5/+0
2007-07-18A script/custom application should be able to add a particle system to a ↵MW1-1/+8
prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
2007-07-18Sculpted Prims should now work. MW3-0/+35
2007-07-18More testing some ideas, to find best method for SceneObject Primitive classes. MW2-0/+510
2007-07-18Just trying things out, nothing to see here, please go back to sleep.MW2-5/+5
2007-07-18few small changesMW6-3/+532
2007-07-17* Fixing compileAdam Frisby1-0/+2
2007-07-17* More LSL changes (and fixing a compile warning)Adam Frisby1-1/+1
* More attempted fixes for the phantom remoting bug.
2007-07-17* More LSL related funAdam Frisby5-7/+23
2007-07-17* Working more on the Interpreted Script API (for use in scripts which have ↵Adam Frisby1-0/+49
to occupy something [Hello LSL])
2007-07-17* Attempting to fix a bug.Adam Frisby2-0/+0
2007-07-17* Readjusted strength of the terrain brushes from seconds / 100.0 to seconds ↵Adam Frisby2-7/+7
/ 5.0. (5 seconds = raise one brush radius)
2007-07-17* Changed SimpleApp to use EventManager and Scene timerlbsa715-386/+425
* Refactored a lot of m_* and public -> wrappers
2007-07-17* debugged quite a lot of db-related strangeness and various refactoring goofslbsa712-41/+27
2007-07-16* RegionApplicationBase restructuring now completelbsa711-2/+2
* Still has some weird bug in SimpleApp though.
2007-07-16* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa711-1/+1
2007-07-16*Renamed everything Parcels and ParcelData to Land and LandDatamingchen2-13/+13
*Added missing files (I hope)
2007-07-16*Renamed ParcelManager to LandManagermingchen2-22/+24
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16* Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ↵Adam Frisby2-0/+58
still lacks connection to ScriptInterpretedAPI. (but Hello World should work!)
2007-07-16* Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby10-387/+1844
* Importing begginings of DB4oDataStore
2007-07-16changed to native line ending encodingSean Dague48-7883/+7883
2007-07-16*Trunk compiles nowmingchen1-3/+29
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
2007-07-16*Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen3-0/+28
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
2007-07-15* More scripting enhancemnents and properties.Adam Frisby4-3/+62
2007-07-15It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW1-1/+1
2007-07-15* Added new scripting related events, in particular a new event which is ↵Adam Frisby5-2/+52
triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET
2007-07-15Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW3-6/+8
simpleApp), to try out a basic test npc character(/class).
2007-07-15*Added support for the "show" button that highlights objects over the ↵mingchen2-3/+3
selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
2007-07-15* Primitives are now loaded from Datastore during scene initialisation.Adam Frisby1-0/+9
2007-07-15Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW3-21/+26
have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15Removed reference to Scene EventManager from primitive. In its place, ↵MW4-40/+50
primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
2007-07-15* Marked old terrain methods as obsolete.Adam Frisby1-2/+3
* Missed an item using the old local storage.
2007-07-15* Terrain now uses the new StorageManager.Adam Frisby1-4/+4
2007-07-15* Storage Manager now initialises with a DB name equal to that of the region ↵Adam Frisby1-1/+1
name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter. * OnBackup event is now triggered using the Storage manager.
2007-07-15* Added loading methods for NullStorage.Adam Frisby1-1/+4
2007-07-15* Adding example "NullStorage" DataStore engine.Adam Frisby1-0/+1
2007-07-14* Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.Adam Frisby1-1/+10
2007-07-14* Fixed an issue which caused regions to crash when duplicating primitives.Adam Frisby1-0/+2