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2008-01-23* Added ReadEtcIssue to Util Teravus Ovares1-6/+4
2008-01-23* One more try at specifically identifying Debian from the code. Teravus Ovares1-0/+8
2008-01-23* When Scene loads, added a platform string print out for testing purposes. ...Teravus Ovares1-0/+2
2008-01-23* Library scripts can now be dragged into primsJustin Clarke Casey1-9/+28
2008-01-22* I just love doing these substantial contributions.lbsa711-3/+3
2008-01-22* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...lbsa714-102/+44
2008-01-22* Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares4-35/+105
2008-01-22* Renamed a number of TerrainEngine functions to conform naming standards bet...Adam Frisby1-5/+6
2008-01-21* Shutting down child agents properly in neighbor regions.Teravus Ovares2-13/+57
2008-01-21Another attempt to squash the animation bug. Wish I could get this to fail at...Brian McBee1-1/+1
2008-01-21Change misleading placeholder error messages for attempts to persist non-scri...Justin Clarke Casey1-2/+2
2008-01-21Attempt to catch animation fubar on region crossing that causes client hang. ...Brian McBee1-1/+11
2008-01-21* Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey1-1/+4
2008-01-21Method renameJustin Clarke Casey1-3/+5
2008-01-21* Make object persistence more granular by separating prim and prim inventory...Justin Clarke Casey3-25/+33
2008-01-20* Added hooks for logout to all IUserService and all that implement it.Teravus Ovares1-0/+3
2008-01-20Graceful failure of teleport to unavailable regions might actually work now.Brian McBee1-2/+14
2008-01-20Check if remote simulator is up before attempting teleport. Teleport to a rem...Brian McBee1-4/+10
2008-01-20* Found and fixed a situation where a neighbor region would come up send a no...Teravus Ovares1-2/+6
2008-01-19removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen1-5/+0
2008-01-19More debuggingTedd Hansen1-8/+0
2008-01-19More debuggingTedd Hansen1-0/+4
2008-01-19checking return code may make failed teleports fail more gracefully.Brian McBee1-17/+19
2008-01-19More debugging in hunt for that random startup crashTedd Hansen1-0/+4
2008-01-19one more try before I leaveTedd Hansen1-6/+6
2008-01-19"compile before commit, AND check compile result" - forgot a ;Tedd Hansen1-1/+1
2008-01-19Still hunting, added debug outputTedd Hansen1-3/+10
2008-01-18Added block for scenario: global exception handler called in loop when except...Tedd Hansen1-4/+0
2008-01-18Why don't you try compiling before you commit?Tedd Hansen1-2/+2
2008-01-18Nope, that didn't do it - trying lock on performParcelPrimCountUpdate insteadTedd Hansen1-8/+8
2008-01-18Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca...Tedd Hansen1-8/+12
2008-01-18On reflection, HasGroupChanged is more appropriateJustin Clarke Casey3-15/+15
2008-01-18Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey3-13/+17
2008-01-18* Fixed bug where 'taskOwnerId' would always be null in PermissionManager, he...lbsa711-6/+1
2008-01-18* ODE Physics update. fixed weird rotation of the avatar surrogate.Teravus Ovares1-1/+1
2008-01-17* Added llApplyImpulse in the global frame. The object must be physical befo...Teravus Ovares2-0/+25
2008-01-17* added ForEachPart helperlbsa711-2/+16
2008-01-17* Added and implemented the LSL changed event.Teravus Ovares4-6/+74
2008-01-16* Fixed standing up so that you're at the new position of the prim if you mov...Teravus Ovares1-3/+6
2008-01-16* Fix mantis 345 - it is now possible to duplicate prims directly in the regi...Justin Clarke Casey4-97/+133
2008-01-16* Fixed a packet counting issue that I introducedTeravus Ovares2-23/+29
2008-01-16* Store task inventory when an object is taken into agent inventoryJustin Clarke Casey6-59/+95
2008-01-16First part of changing prim's permission flags to use the correct enum (libsl...MW1-40/+10
2008-01-16* Slowed down the sim stats update to once every 5 seconds because the networ...Teravus Ovares1-23/+27
2008-01-16* Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ac...Teravus Ovares3-10/+90
2008-01-16* Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt...Teravus Ovares1-0/+8
2008-01-16* Refactored the SimStatsReporter to reuse the same packet and packet blocks ...Teravus Ovares3-25/+110
2008-01-15* Added some comments to the linkset positioning codeTeravus Ovares1-4/+20
2008-01-15* Delinking doesn't leave invisible physical objects behind anymoreTeravus Ovares1-0/+6
2008-01-15* Pass 2 of collidable (non physical) linksetsTeravus Ovares4-39/+33