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2007-11-05removed duplicated BOMsJeff Ames2-2/+2
2007-11-04Some more refactoringMW5-195/+254
2007-11-04normalized line endingsJeff Ames2-867/+867
2007-11-04Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...MW1-4/+34
2007-11-04Added support for OpenSim application plugins (as requested by Adam), which u...MW4-53/+57
2007-11-03Fixes a bug with a ZERO Quaternion when creating a prim.darok1-4/+8
2007-11-03Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok2-5/+90
2007-11-03First part of Scene refactoring:MW6-756/+1069
2007-11-03tiny commit to prepare for the first proper part of Scene.cs refactoring. MW1-17/+13
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok4-16/+24
2007-11-01* Diuerse beavtificatemslbsa715-71/+77
2007-11-01Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...Charles Krinke3-8/+21
2007-11-01Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis...Charles Krinke1-2/+19
2007-10-31fixed bug with user not getting land properties on loginJeff Ames1-0/+2
2007-10-31some small changesMW1-6/+7
2007-10-31fixed filenames in log messagesJeff Ames3-4/+4
2007-10-31made illogical bitwise operations logicalJeff Ames2-3/+3
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke1-4/+35
2007-10-30Tevarus' patch for object flags & implemented Phantom editsdan miller5-5/+129
2007-10-30Step one on the long march towards grid based inventory. Introduction of an I...Tleiades Hax1-1/+1
2007-10-30temporary fix for sitting collisions in ODEJeff Ames1-9/+58
2007-10-30* Optimized usingslbsa7114-256/+228
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW10-15/+12
2007-10-29* Removed AssetNotFound as it crashes clientlbsa711-37/+43
2007-10-29* ModuleLoader: Privatized some too-public fieldslbsa713-42/+55
2007-10-29Started the process of cleaning up AssetCache and moving most of the code int...MW2-2/+19
2007-10-28Added preliminary support for sitting on primsJeff Ames1-16/+77
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa713-53/+52
2007-10-26Region ground texture was not marked as temporary, when being created, and as...Tleiades Hax1-0/+1
2007-10-25* Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ...Adam Frisby2-1/+8
2007-10-22* Removed plenty more untagged console messages. Everything now has shiny gro...Adam Frisby2-4/+3
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby1-4/+4
2007-10-22* Made EstateSetting static since there's only one instance, and we only need...lbsa711-8/+16
2007-10-22nice catch by chi11ken that I was setting the wrong propertySean Dague1-10/+10
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague1-4/+4
2007-10-22* Major ass commit.Adam Frisby1-4/+4
2007-10-22Made some changes to the load/save xml format, So that the old format can sti...MW3-3/+98
2007-10-21Fixed a bug causing a crash during clientlog on in Windows (Thanks to Rookiie...Tleiades Hax1-1/+3
2007-10-19* Major structural change: Begun converting Events to use (caller, args) synt...Adam Frisby1-1/+16
2007-10-19get rid of all the ^M line endingsSean Dague1-476/+476
2007-10-19* Instant Message functionality moved into a Region ModulesAdam Frisby2-36/+1
2007-10-19* normalized line endings...lbsa711-15/+15
2007-10-19r 2113 introduced a leak, this should fix the leakTleiades Hax1-2/+12
2007-10-18small bit of refactoringMW2-476/+484
2007-10-18Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax4-10/+31
2007-10-16couple of small event changesMW2-4/+4
2007-10-16Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't ef...MW2-4/+6
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa719-6/+258
2007-10-12* Just extracted a standard ToXml() on SceneObjectGrouplbsa712-5/+15
2007-10-12Just trying out some thing with events, there changes/additions are likely to...MW2-0/+27