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* refactor: move test modules set up code to common functionJustin Clarke Casey2009-01-231-9/+3
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* * refactor: move scene setup code into common test code assemblyJustin Clarke Casey2009-01-235-253/+30
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* * Add some caps seed capability path checking to the simple non neighbours ↵Justin Clarke Casey2009-01-222-23/+73
| | | | standalone region teleport test
* * refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey2009-01-212-2/+9
| | | | | | * No functional changes in this revision
* * Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey2009-01-163-4/+10
| | | | | | | | | teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
* * add file I just missed out, nggggffJustin Clarke Casey2009-01-151-0/+87
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* * Add new unit test for simple teleport in a standalone.Justin Clarke Casey2009-01-152-10/+26
| | | | | | * Does not yet check results.
* * Remove unused CAPSServiceJustin Clarke Casey2009-01-061-1/+1
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* * refactor: Remove the need to separately pass in the http listener to the ↵Justin Clarke Casey2009-01-061-2/+1
| | | | scene - this is always available via CommsManager
* * Simplify test code by always setting up mock 'in memory' user and ↵Justin Clarke Casey2009-01-051-3/+0
| | | | | | | | inventory data plugins for every TestCommunicationsManager * imo the gain in simplcity of test code outweighs the very small cost of setting up some stuff that some tests will never use
* Minor: fix a comment... scratch that,reverse it.Teravus Ovares2008-12-211-1/+1
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* * Commit linkset Group (multiprim) linked/delinked to another linkset group ↵Teravus Ovares2008-12-211-0/+126
| | | | (multiprim) test.
* * Adding a two prim linking/delinking test. This test is likely to get on ↵Teravus Ovares2008-12-211-0/+73
| | | | people's nerves since linking/delinking is easily broken. But.. that's why we have tests!
* * Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaksJustin Clarke Casey2008-12-151-1/+1
| | | | | | | * This pushes an identifier for the OpenSim scene to the physics scene. This allows log messages from the physics scene to identify which OpenSim scene they relate to. * Thanks Gerhard
* * Actually properly enable the purge folders test and correct some problemsJustin Clarke Casey2008-12-121-3/+1
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* * Deleted old EntiyList tests, added new EntityManager testsSean Dague2008-12-121-111/+51
| | | | | | | * Edited EntityManager to treat Exceptions From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * Fold mock classes into existing OpenSim/Tests/Common assembly rather than ↵Justin Clarke Casey2008-12-114-4/+4
| | | | sprouting another one
* * minor: Move mock test classes into mock namespaceJustin Clarke Casey2008-12-114-4/+4
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* * refactor: Move test infrastructure code to its own package so that it can ↵Justin Clarke Casey2008-12-1011-1405/+5
| | | | | | | | be reused by more than Environment tests * This shuffles the test packages in prebuild.xml below it so they can all potentially reference it
* * Establish OpenSim.Framework.Communications.Tests beachheadJustin Clarke Casey2008-12-101-6/+1
| | | | | | * No valid tests yet
* * Put in the code necessary to allow inventory transfer of whole folders ↵Justin Clarke Casey2008-12-041-1/+4
| | | | | | | | (and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
* * test: Extend take object test to finally check that the object made it ↵Justin Clarke Casey2008-11-282-7/+28
| | | | into user inventory and that it was removed from the scene
* * simplify AddNewClient since making this root without using MakeRootAgent() ↵Justin Clarke Casey2008-11-282-2/+9
| | | | no longer sets everything up properly
* * test: Add a wodge of code in order to be able to slightly extend a test to ↵Justin Clarke Casey2008-11-287-50/+142
| | | | | | | | deliver a taken object to a user inventory folder without throwing an exception * test doesn't actually double check for the presence of the item yet
* * test: Separate out async deletion methods to test delete and take copy ↵Justin Clarke Casey2008-11-282-11/+44
| | | | | | | | separately. * The take copy test doesn't currently actually test the take
* * refactor: Replace derez destiation magic numbers with an enumerationJustin Clarke Casey2008-11-281-1/+1
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* * refactor: rename UserServiceAdmin to UserAdminServiceJustin Clarke Casey2008-11-282-2/+2
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* * minor: Eliminate unused paramter in LocalUserServices constructorsJustin Clarke Casey2008-11-281-1/+1
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* * refactor: move CreateUser into UserServiceAdminJustin Clarke Casey2008-11-282-5/+6
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* * test: Inch forward with another test by using a skeletal in memory ↵Justin Clarke Casey2008-11-274-7/+71
| | | | inventory data plugin
* * Add a file I forgot in the last commit.Justin Clarke Casey2008-11-271-0/+124
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* * test: Add the ability to add a plugin directory to the user and inventory ↵Justin Clarke Casey2008-11-273-5/+17
| | | | | | | | services in order to extend unit tests for user and inventory information * I can't spend any longer in trying to get Mono.Addins to work with the unit tests, so this is not a proper plugin at this time
* * Fix some testsTeravus Ovares2008-11-271-1/+2
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* Thank you kindly, Nlin for a patch that:Charles Krinke2008-11-271-0/+6
| | | | | | | | | | | | | | Adds a new method to IClientAPI to allow adding message handlers for GenericMessages (of which "autopilot" is one). Part 2 adds a specific autopilot handler in ScenePresence.cs. 2) Removing unused variables and functions. 3) Simplifying the navigation logic in ScenePresence.cs. The original patch was somewhat complex because it included orientation logic for a future enhancement of orienting the avatar to point towards the direction being walked. Currently this isn't working, though, so I removed the orientation code, which leaves just the smaller and hopefully simpler-to-understand movement code.
* First stage group permissions plumbingMelanie Thielker2008-11-221-0/+5
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* * Extend sog delete to inventory test to crank the normally async sog ↵Justin Clarke Casey2008-11-211-1/+12
| | | | | | | | deleter by hand * After the crank, assert that the object has now been removed from the scene
* * Largely revert the last revision and improve on the previous way of doing ↵Justin Clarke Casey2008-11-211-2/+2
| | | | | | | | | | things * Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost * Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition * This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative
* * On delete to inventory, actually remove the group from the scene before ↵Justin Clarke Casey2008-11-212-9/+20
| | | | | | | | | the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens
* * refactor: change some method names and doc in the physics plugin managerJustin Clarke Casey2008-11-201-1/+1
| | | | | | * move the directory choice for plugins outside into RegionApplicationBase
* * Allow physics dlls to be loaded separately, rather than just the contents ↵Justin Clarke Casey2008-11-202-1/+10
| | | | | | | | of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself
* * Add a scratch test for removing a client from a sceneJustin Clarke Casey2008-11-202-2/+19
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* * Add forgotton tag to existing remove scene object testJustin Clarke Casey2008-11-202-0/+27
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* * Add enough infrastructure code to run an extremely basic and flaky add ↵Justin Clarke Casey2008-11-204-5/+999
| | | | root agent scene test
* * Add just enough to allow the scene presences test to establish a new user ↵Justin Clarke Casey2008-11-193-6/+66
| | | | connection (though not yet an actual ScenePresence)
* cleaning up warningDr Scofield2008-11-171-1/+2
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* * test: Add scene root agent test stub, since I'll be picking up with ↵Justin Clarke Casey2008-11-141-0/+79
| | | | something else the next time I start coding on OpenSim
* * refactor: Have the entity list tests use the infrastructure method rather ↵Justin Clarke Casey2008-11-141-15/+2
| | | | than cut n paste
* * Move test scene construction infrastructure methods to a separate class ↵Justin Clarke Casey2008-11-142-42/+82
| | | | for future common use
* * Rename scene tests to scene object tests since that is what they are ↵Justin Clarke Casey2008-11-121-2/+2
| | | | actually concerned with
* * test: Add basic synchronous object remove testJustin Clarke Casey2008-11-121-4/+10
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