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* * Rename scene tests to scene object tests since that is what they are actual...Justin Clarke Casey2008-11-121-2/+2
* * test: Add basic synchronous object remove testJustin Clarke Casey2008-11-121-4/+10
* * Create TestScene to get at the async object deleter for use in a future testJustin Clarke Casey2008-11-112-2/+57
* * Put an Enabled switch on the async object deleter for future testing purposesJustin Clarke Casey2008-11-111-0/+8
* minor: refactor some SceneTests code for future testsJustin Clarke Casey2008-11-111-7/+24
* * Remove mono warningsJustin Clarke Casey2008-11-101-32/+9
* fix unit tests use SetRootPart nowSean Dague2008-11-101-3/+3
* make things compile, but the test still fails because of the root partSean Dague2008-11-101-3/+0
* Lock tests on EntityList.cs, multithreaded object additionSean Dague2008-11-101-0/+289
* * minor: remove useless exception catchJustin Clarke Casey2008-11-101-1/+1
* * refactor: Expose SOG.SetRootPart for outsiders to use rather than setting R...Justin Clarke Casey2008-11-101-4/+2
* * Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey2008-11-101-1/+14
* * Stop requiring local ids in the SOG constructors.Justin Clarke Casey2008-11-071-1/+1
* * refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey2008-11-061-2/+2
* * minor: remove some mono compiler warningsJustin Clarke Casey2008-11-061-0/+3
* * minor: Make some 'startup config failed to load' log messages more consistentJustin Clarke Casey2008-11-061-1/+18
* * In the client stack, if the BeginReceive() throws an exception then do prin...Justin Clarke Casey2008-10-311-3/+4
* * test: Add basic scene test which merely instantiates the scene right nowJustin Clarke Casey2008-10-311-0/+61