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* * Create TestScene to get at the async object deleter for use in a future testJustin Clarke Casey2008-11-112-2/+57
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* * Put an Enabled switch on the async object deleter for future testing purposesJustin Clarke Casey2008-11-111-0/+8
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* minor: refactor some SceneTests code for future testsJustin Clarke Casey2008-11-111-7/+24
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* * Remove mono warningsJustin Clarke Casey2008-11-101-32/+9
| | | | | | * Remove duplicate test part
* fix unit tests use SetRootPart nowSean Dague2008-11-101-3/+3
| | | | | From: Sean Dague <sdague@gmail.com>
* make things compile, but the test still fails because of the root partSean Dague2008-11-101-3/+0
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* Lock tests on EntityList.cs, multithreaded object additionSean Dague2008-11-101-0/+289
| | | | | | | and removal. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * minor: remove useless exception catchJustin Clarke Casey2008-11-101-1/+1
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* * refactor: Expose SOG.SetRootPart for outsiders to use rather than setting ↵Justin Clarke Casey2008-11-101-4/+2
| | | | | | | | RootPart and adding the part separately * Make RootPart read only
* * Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey2008-11-101-1/+14
| | | | | | | * Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway * Remove unused constructors
* * Stop requiring local ids in the SOG constructors.Justin Clarke Casey2008-11-071-1/+1
| | | | | | * These are assigned when the object is attached to the scene
* * refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey2008-11-061-2/+2
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* * minor: remove some mono compiler warningsJustin Clarke Casey2008-11-061-0/+3
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* * minor: Make some 'startup config failed to load' log messages more consistentJustin Clarke Casey2008-11-061-1/+18
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* * In the client stack, if the BeginReceive() throws an exception then do ↵Justin Clarke Casey2008-10-311-3/+4
| | | | | | | | | print this out to the log once * This may help us detect if mysterious UDP disconnects are happening because of this. * Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes)
* * test: Add basic scene test which merely instantiates the scene right nowJustin Clarke Casey2008-10-311-0/+61
* set debug scene name on scene registration, rather than within the Scene constructor