Commit message (Collapse) | Author | Age | Files | Lines | |
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* | First stage group permissions plumbing | Melanie Thielker | 2008-11-22 | 1 | -0/+5 |
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* | * Extend sog delete to inventory test to crank the normally async sog ↵ | Justin Clarke Casey | 2008-11-21 | 1 | -1/+12 |
| | | | | | | | | deleter by hand * After the crank, assert that the object has now been removed from the scene | ||||
* | * Largely revert the last revision and improve on the previous way of doing ↵ | Justin Clarke Casey | 2008-11-21 | 1 | -2/+2 |
| | | | | | | | | | | things * Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost * Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition * This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative | ||||
* | * On delete to inventory, actually remove the group from the scene before ↵ | Justin Clarke Casey | 2008-11-21 | 2 | -9/+20 |
| | | | | | | | | | the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens | ||||
* | * refactor: change some method names and doc in the physics plugin manager | Justin Clarke Casey | 2008-11-20 | 1 | -1/+1 |
| | | | | | | * move the directory choice for plugins outside into RegionApplicationBase | ||||
* | * Allow physics dlls to be loaded separately, rather than just the contents ↵ | Justin Clarke Casey | 2008-11-20 | 2 | -1/+10 |
| | | | | | | | | of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself | ||||
* | * Add a scratch test for removing a client from a scene | Justin Clarke Casey | 2008-11-20 | 2 | -2/+19 |
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* | * Add forgotton tag to existing remove scene object test | Justin Clarke Casey | 2008-11-20 | 2 | -0/+27 |
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* | * Add enough infrastructure code to run an extremely basic and flaky add ↵ | Justin Clarke Casey | 2008-11-20 | 4 | -5/+999 |
| | | | | root agent scene test | ||||
* | * Add just enough to allow the scene presences test to establish a new user ↵ | Justin Clarke Casey | 2008-11-19 | 3 | -6/+66 |
| | | | | connection (though not yet an actual ScenePresence) | ||||
* | cleaning up warning | Dr Scofield | 2008-11-17 | 1 | -1/+2 |
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* | * test: Add scene root agent test stub, since I'll be picking up with ↵ | Justin Clarke Casey | 2008-11-14 | 1 | -0/+79 |
| | | | | something else the next time I start coding on OpenSim | ||||
* | * refactor: Have the entity list tests use the infrastructure method rather ↵ | Justin Clarke Casey | 2008-11-14 | 1 | -15/+2 |
| | | | | than cut n paste | ||||
* | * Move test scene construction infrastructure methods to a separate class ↵ | Justin Clarke Casey | 2008-11-14 | 2 | -42/+82 |
| | | | | for future common use | ||||
* | * Rename scene tests to scene object tests since that is what they are ↵ | Justin Clarke Casey | 2008-11-12 | 1 | -2/+2 |
| | | | | actually concerned with | ||||
* | * test: Add basic synchronous object remove test | Justin Clarke Casey | 2008-11-12 | 1 | -4/+10 |
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* | * Create TestScene to get at the async object deleter for use in a future test | Justin Clarke Casey | 2008-11-11 | 2 | -2/+57 |
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* | * Put an Enabled switch on the async object deleter for future testing purposes | Justin Clarke Casey | 2008-11-11 | 1 | -0/+8 |
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* | minor: refactor some SceneTests code for future tests | Justin Clarke Casey | 2008-11-11 | 1 | -7/+24 |
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* | * Remove mono warnings | Justin Clarke Casey | 2008-11-10 | 1 | -32/+9 |
| | | | | | | * Remove duplicate test part | ||||
* | fix unit tests use SetRootPart now | Sean Dague | 2008-11-10 | 1 | -3/+3 |
| | | | | | From: Sean Dague <sdague@gmail.com> | ||||
* | make things compile, but the test still fails because of the root part | Sean Dague | 2008-11-10 | 1 | -3/+0 |
| | | | | | changes | ||||
* | Lock tests on EntityList.cs, multithreaded object addition | Sean Dague | 2008-11-10 | 1 | -0/+289 |
| | | | | | | | and removal. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com> | ||||
* | * minor: remove useless exception catch | Justin Clarke Casey | 2008-11-10 | 1 | -1/+1 |
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* | * refactor: Expose SOG.SetRootPart for outsiders to use rather than setting ↵ | Justin Clarke Casey | 2008-11-10 | 1 | -4/+2 |
| | | | | | | | | RootPart and adding the part separately * Make RootPart read only | ||||
* | * Extend basic scene test to retrieve the object from the scene and match uuids | Justin Clarke Casey | 2008-11-10 | 1 | -1/+14 |
| | | | | | | | * Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway * Remove unused constructors | ||||
* | * Stop requiring local ids in the SOG constructors. | Justin Clarke Casey | 2008-11-07 | 1 | -1/+1 |
| | | | | | | * These are assigned when the object is attached to the scene | ||||
* | * refactor: Attach a scene object to a scene separately from its construction | Justin Clarke Casey | 2008-11-06 | 1 | -2/+2 |
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* | * minor: remove some mono compiler warnings | Justin Clarke Casey | 2008-11-06 | 1 | -0/+3 |
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* | * minor: Make some 'startup config failed to load' log messages more consistent | Justin Clarke Casey | 2008-11-06 | 1 | -1/+18 |
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* | * In the client stack, if the BeginReceive() throws an exception then do ↵ | Justin Clarke Casey | 2008-10-31 | 1 | -3/+4 |
| | | | | | | | | | print this out to the log once * This may help us detect if mysterious UDP disconnects are happening because of this. * Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes) | ||||
* | * test: Add basic scene test which merely instantiates the scene right now | Justin Clarke Casey | 2008-10-31 | 1 | -0/+61 |
* set debug scene name on scene registration, rather than within the Scene constructor |