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My fork of OpenSim for IG and MG, called SledjChisl.
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*
* Extend sog delete to inventory test to crank the normally async sog deleter...
Justin Clarke Casey
2008-11-21
1
-1
/
+12
*
* Largely revert the last revision and improve on the previous way of doing t...
Justin Clarke Casey
2008-11-21
1
-2
/
+2
*
* On delete to inventory, actually remove the group from the scene before the...
Justin Clarke Casey
2008-11-21
2
-9
/
+20
*
* refactor: change some method names and doc in the physics plugin manager
Justin Clarke Casey
2008-11-20
1
-1
/
+1
*
* Allow physics dlls to be loaded separately, rather than just the contents o...
Justin Clarke Casey
2008-11-20
2
-1
/
+10
*
* Add a scratch test for removing a client from a scene
Justin Clarke Casey
2008-11-20
2
-2
/
+19
*
* Add forgotton tag to existing remove scene object test
Justin Clarke Casey
2008-11-20
2
-0
/
+27
*
* Add enough infrastructure code to run an extremely basic and flaky add root...
Justin Clarke Casey
2008-11-20
4
-5
/
+999
*
* Add just enough to allow the scene presences test to establish a new user c...
Justin Clarke Casey
2008-11-19
3
-6
/
+66
*
cleaning up warning
Dr Scofield
2008-11-17
1
-1
/
+2
*
* test: Add scene root agent test stub, since I'll be picking up with somethi...
Justin Clarke Casey
2008-11-14
1
-0
/
+79
*
* refactor: Have the entity list tests use the infrastructure method rather t...
Justin Clarke Casey
2008-11-14
1
-15
/
+2
*
* Move test scene construction infrastructure methods to a separate class for...
Justin Clarke Casey
2008-11-14
2
-42
/
+82
*
* Rename scene tests to scene object tests since that is what they are actual...
Justin Clarke Casey
2008-11-12
1
-2
/
+2
*
* test: Add basic synchronous object remove test
Justin Clarke Casey
2008-11-12
1
-4
/
+10
*
* Create TestScene to get at the async object deleter for use in a future test
Justin Clarke Casey
2008-11-11
2
-2
/
+57
*
* Put an Enabled switch on the async object deleter for future testing purposes
Justin Clarke Casey
2008-11-11
1
-0
/
+8
*
minor: refactor some SceneTests code for future tests
Justin Clarke Casey
2008-11-11
1
-7
/
+24
*
* Remove mono warnings
Justin Clarke Casey
2008-11-10
1
-32
/
+9
*
fix unit tests use SetRootPart now
Sean Dague
2008-11-10
1
-3
/
+3
*
make things compile, but the test still fails because of the root part
Sean Dague
2008-11-10
1
-3
/
+0
*
Lock tests on EntityList.cs, multithreaded object addition
Sean Dague
2008-11-10
1
-0
/
+289
*
* minor: remove useless exception catch
Justin Clarke Casey
2008-11-10
1
-1
/
+1
*
* refactor: Expose SOG.SetRootPart for outsiders to use rather than setting R...
Justin Clarke Casey
2008-11-10
1
-4
/
+2
*
* Extend basic scene test to retrieve the object from the scene and match uuids
Justin Clarke Casey
2008-11-10
1
-1
/
+14
*
* Stop requiring local ids in the SOG constructors.
Justin Clarke Casey
2008-11-07
1
-1
/
+1
*
* refactor: Attach a scene object to a scene separately from its construction
Justin Clarke Casey
2008-11-06
1
-2
/
+2
*
* minor: remove some mono compiler warnings
Justin Clarke Casey
2008-11-06
1
-0
/
+3
*
* minor: Make some 'startup config failed to load' log messages more consistent
Justin Clarke Casey
2008-11-06
1
-1
/
+18
*
* In the client stack, if the BeginReceive() throws an exception then do prin...
Justin Clarke Casey
2008-10-31
1
-3
/
+4
*
* test: Add basic scene test which merely instantiates the scene right now
Justin Clarke Casey
2008-10-31
1
-0
/
+61