Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2008-11-27 | * test: Add the ability to add a plugin directory to the user and inventory ↵ | Justin Clarke Casey | 3 | -5/+17 | |
services in order to extend unit tests for user and inventory information * I can't spend any longer in trying to get Mono.Addins to work with the unit tests, so this is not a proper plugin at this time | |||||
2008-11-27 | * Fix some tests | Teravus Ovares | 1 | -1/+2 | |
2008-11-27 | Thank you kindly, Nlin for a patch that: | Charles Krinke | 1 | -0/+6 | |
Adds a new method to IClientAPI to allow adding message handlers for GenericMessages (of which "autopilot" is one). Part 2 adds a specific autopilot handler in ScenePresence.cs. 2) Removing unused variables and functions. 3) Simplifying the navigation logic in ScenePresence.cs. The original patch was somewhat complex because it included orientation logic for a future enhancement of orienting the avatar to point towards the direction being walked. Currently this isn't working, though, so I removed the orientation code, which leaves just the smaller and hopefully simpler-to-understand movement code. | |||||
2008-11-22 | First stage group permissions plumbing | Melanie Thielker | 1 | -0/+5 | |
2008-11-21 | * Extend sog delete to inventory test to crank the normally async sog ↵ | Justin Clarke Casey | 1 | -1/+12 | |
deleter by hand * After the crank, assert that the object has now been removed from the scene | |||||
2008-11-21 | * Largely revert the last revision and improve on the previous way of doing ↵ | Justin Clarke Casey | 1 | -2/+2 | |
things * Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost * Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition * This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative | |||||
2008-11-21 | * On delete to inventory, actually remove the group from the scene before ↵ | Justin Clarke Casey | 2 | -9/+20 | |
the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens | |||||
2008-11-20 | * refactor: change some method names and doc in the physics plugin manager | Justin Clarke Casey | 1 | -1/+1 | |
* move the directory choice for plugins outside into RegionApplicationBase | |||||
2008-11-20 | * Allow physics dlls to be loaded separately, rather than just the contents ↵ | Justin Clarke Casey | 2 | -1/+10 | |
of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself | |||||
2008-11-20 | * Add a scratch test for removing a client from a scene | Justin Clarke Casey | 2 | -2/+19 | |
2008-11-20 | * Add forgotton tag to existing remove scene object test | Justin Clarke Casey | 2 | -0/+27 | |
2008-11-20 | * Add enough infrastructure code to run an extremely basic and flaky add ↵ | Justin Clarke Casey | 4 | -5/+999 | |
root agent scene test | |||||
2008-11-19 | * Add just enough to allow the scene presences test to establish a new user ↵ | Justin Clarke Casey | 3 | -6/+66 | |
connection (though not yet an actual ScenePresence) | |||||
2008-11-17 | cleaning up warning | Dr Scofield | 1 | -1/+2 | |
2008-11-14 | * test: Add scene root agent test stub, since I'll be picking up with ↵ | Justin Clarke Casey | 1 | -0/+79 | |
something else the next time I start coding on OpenSim | |||||
2008-11-14 | * refactor: Have the entity list tests use the infrastructure method rather ↵ | Justin Clarke Casey | 1 | -15/+2 | |
than cut n paste | |||||
2008-11-14 | * Move test scene construction infrastructure methods to a separate class ↵ | Justin Clarke Casey | 2 | -42/+82 | |
for future common use | |||||
2008-11-12 | * Rename scene tests to scene object tests since that is what they are ↵ | Justin Clarke Casey | 1 | -2/+2 | |
actually concerned with | |||||
2008-11-12 | * test: Add basic synchronous object remove test | Justin Clarke Casey | 1 | -4/+10 | |
2008-11-11 | * Create TestScene to get at the async object deleter for use in a future test | Justin Clarke Casey | 2 | -2/+57 | |
2008-11-11 | * Put an Enabled switch on the async object deleter for future testing purposes | Justin Clarke Casey | 1 | -0/+8 | |
2008-11-11 | minor: refactor some SceneTests code for future tests | Justin Clarke Casey | 1 | -7/+24 | |
2008-11-10 | * Remove mono warnings | Justin Clarke Casey | 1 | -32/+9 | |
* Remove duplicate test part | |||||
2008-11-10 | fix unit tests use SetRootPart now | Sean Dague | 1 | -3/+3 | |
From: Sean Dague <sdague@gmail.com> | |||||
2008-11-10 | make things compile, but the test still fails because of the root part | Sean Dague | 1 | -3/+0 | |
changes | |||||
2008-11-10 | Lock tests on EntityList.cs, multithreaded object addition | Sean Dague | 1 | -0/+289 | |
and removal. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com> | |||||
2008-11-10 | * minor: remove useless exception catch | Justin Clarke Casey | 1 | -1/+1 | |
2008-11-10 | * refactor: Expose SOG.SetRootPart for outsiders to use rather than setting ↵ | Justin Clarke Casey | 1 | -4/+2 | |
RootPart and adding the part separately * Make RootPart read only | |||||
2008-11-10 | * Extend basic scene test to retrieve the object from the scene and match uuids | Justin Clarke Casey | 1 | -1/+14 | |
* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway * Remove unused constructors | |||||
2008-11-07 | * Stop requiring local ids in the SOG constructors. | Justin Clarke Casey | 1 | -1/+1 | |
* These are assigned when the object is attached to the scene | |||||
2008-11-06 | * refactor: Attach a scene object to a scene separately from its construction | Justin Clarke Casey | 1 | -2/+2 | |
2008-11-06 | * minor: remove some mono compiler warnings | Justin Clarke Casey | 1 | -0/+3 | |
2008-11-06 | * minor: Make some 'startup config failed to load' log messages more consistent | Justin Clarke Casey | 1 | -1/+18 | |
2008-10-31 | * In the client stack, if the BeginReceive() throws an exception then do ↵ | Justin Clarke Casey | 1 | -3/+4 | |
print this out to the log once * This may help us detect if mysterious UDP disconnects are happening because of this. * Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes) | |||||
2008-10-31 | * test: Add basic scene test which merely instantiates the scene right now | Justin Clarke Casey | 1 | -0/+61 | |
* set debug scene name on scene registration, rather than within the Scene constructor |