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2008-11-12* Rename scene tests to scene object tests since that is what they are actual...Justin Clarke Casey1-2/+2
2008-11-12* test: Add basic synchronous object remove testJustin Clarke Casey1-4/+10
2008-11-11* Create TestScene to get at the async object deleter for use in a future testJustin Clarke Casey2-2/+57
2008-11-11* Put an Enabled switch on the async object deleter for future testing purposesJustin Clarke Casey1-0/+8
2008-11-11minor: refactor some SceneTests code for future testsJustin Clarke Casey1-7/+24
2008-11-10* Remove mono warningsJustin Clarke Casey1-32/+9
2008-11-10fix unit tests use SetRootPart nowSean Dague1-3/+3
2008-11-10make things compile, but the test still fails because of the root partSean Dague1-3/+0
2008-11-10Lock tests on EntityList.cs, multithreaded object additionSean Dague1-0/+289
2008-11-10* minor: remove useless exception catchJustin Clarke Casey1-1/+1
2008-11-10* refactor: Expose SOG.SetRootPart for outsiders to use rather than setting R...Justin Clarke Casey1-4/+2
2008-11-10* Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey1-1/+14
2008-11-07* Stop requiring local ids in the SOG constructors.Justin Clarke Casey1-1/+1
2008-11-06* refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey1-2/+2
2008-11-06* minor: remove some mono compiler warningsJustin Clarke Casey1-0/+3
2008-11-06* minor: Make some 'startup config failed to load' log messages more consistentJustin Clarke Casey1-1/+18
2008-10-31* In the client stack, if the BeginReceive() throws an exception then do prin...Justin Clarke Casey1-3/+4
2008-10-31* test: Add basic scene test which merely instantiates the scene right nowJustin Clarke Casey1-0/+61