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My fork of OpenSim for IG and MG, called SledjChisl.
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2008-11-12
* test: Add basic synchronous object remove test
Justin Clarke Casey
1
-4
/
+10
2008-11-11
* Create TestScene to get at the async object deleter for use in a future test
Justin Clarke Casey
2
-2
/
+57
2008-11-11
* Put an Enabled switch on the async object deleter for future testing purposes
Justin Clarke Casey
1
-0
/
+8
2008-11-11
minor: refactor some SceneTests code for future tests
Justin Clarke Casey
1
-7
/
+24
2008-11-10
* Remove mono warnings
Justin Clarke Casey
1
-32
/
+9
2008-11-10
fix unit tests use SetRootPart now
Sean Dague
1
-3
/
+3
2008-11-10
make things compile, but the test still fails because of the root part
Sean Dague
1
-3
/
+0
2008-11-10
Lock tests on EntityList.cs, multithreaded object addition
Sean Dague
1
-0
/
+289
2008-11-10
* minor: remove useless exception catch
Justin Clarke Casey
1
-1
/
+1
2008-11-10
* refactor: Expose SOG.SetRootPart for outsiders to use rather than setting R...
Justin Clarke Casey
1
-4
/
+2
2008-11-10
* Extend basic scene test to retrieve the object from the scene and match uuids
Justin Clarke Casey
1
-1
/
+14
2008-11-07
* Stop requiring local ids in the SOG constructors.
Justin Clarke Casey
1
-1
/
+1
2008-11-06
* refactor: Attach a scene object to a scene separately from its construction
Justin Clarke Casey
1
-2
/
+2
2008-11-06
* minor: remove some mono compiler warnings
Justin Clarke Casey
1
-0
/
+3
2008-11-06
* minor: Make some 'startup config failed to load' log messages more consistent
Justin Clarke Casey
1
-1
/
+18
2008-10-31
* In the client stack, if the BeginReceive() throws an exception then do prin...
Justin Clarke Casey
1
-3
/
+4
2008-10-31
* test: Add basic scene test which merely instantiates the scene right now
Justin Clarke Casey
1
-0
/
+61