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2008-11-10* refactor: Expose SOG.SetRootPart for outsiders to use rather than setting ↵Justin Clarke Casey1-4/+2
RootPart and adding the part separately * Make RootPart read only
2008-11-10* Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey1-1/+14
* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway * Remove unused constructors
2008-11-07* Stop requiring local ids in the SOG constructors.Justin Clarke Casey1-1/+1
* These are assigned when the object is attached to the scene
2008-11-06* refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey1-2/+2
2008-11-06* minor: remove some mono compiler warningsJustin Clarke Casey1-0/+3
2008-11-06* minor: Make some 'startup config failed to load' log messages more consistentJustin Clarke Casey1-1/+18
2008-10-31* In the client stack, if the BeginReceive() throws an exception then do ↵Justin Clarke Casey1-3/+4
print this out to the log once * This may help us detect if mysterious UDP disconnects are happening because of this. * Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes)
2008-10-31* test: Add basic scene test which merely instantiates the scene right nowJustin Clarke Casey1-0/+61
* set debug scene name on scene registration, rather than within the Scene constructor