Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * On delete to inventory, actually remove the group from the scene before ↵ | Justin Clarke Casey | 2008-11-21 | 1 | -2/+5 |
| | | | | | | | | | the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens | ||||
* | * refactor: change some method names and doc in the physics plugin manager | Justin Clarke Casey | 2008-11-20 | 1 | -1/+1 |
| | | | | | | * move the directory choice for plugins outside into RegionApplicationBase | ||||
* | * Allow physics dlls to be loaded separately, rather than just the contents ↵ | Justin Clarke Casey | 2008-11-20 | 1 | -1/+1 |
| | | | | | | | | of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself | ||||
* | * Add a scratch test for removing a client from a scene | Justin Clarke Casey | 2008-11-20 | 1 | -2/+1 |
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* | * Add forgotton tag to existing remove scene object test | Justin Clarke Casey | 2008-11-20 | 1 | -0/+26 |
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* | * Add enough infrastructure code to run an extremely basic and flaky add ↵ | Justin Clarke Casey | 2008-11-20 | 1 | -1/+6 |
| | | | | root agent scene test | ||||
* | * Add just enough to allow the scene presences test to establish a new user ↵ | Justin Clarke Casey | 2008-11-19 | 1 | -3/+12 |
| | | | | connection (though not yet an actual ScenePresence) | ||||
* | * Move test scene construction infrastructure methods to a separate class ↵ | Justin Clarke Casey | 2008-11-14 | 1 | -0/+78 |
for future common use |