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path: root/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs (follow)
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* * On delete to inventory, actually remove the group from the scene before ↵Justin Clarke Casey2008-11-211-2/+5
| | | | | | | | | the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens
* * refactor: change some method names and doc in the physics plugin managerJustin Clarke Casey2008-11-201-1/+1
| | | | | | * move the directory choice for plugins outside into RegionApplicationBase
* * Allow physics dlls to be loaded separately, rather than just the contents ↵Justin Clarke Casey2008-11-201-1/+1
| | | | | | | | of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself
* * Add a scratch test for removing a client from a sceneJustin Clarke Casey2008-11-201-2/+1
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* * Add forgotton tag to existing remove scene object testJustin Clarke Casey2008-11-201-0/+26
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* * Add enough infrastructure code to run an extremely basic and flaky add ↵Justin Clarke Casey2008-11-201-1/+6
| | | | root agent scene test
* * Add just enough to allow the scene presences test to establish a new user ↵Justin Clarke Casey2008-11-191-3/+12
| | | | connection (though not yet an actual ScenePresence)
* * Move test scene construction infrastructure methods to a separate class ↵Justin Clarke Casey2008-11-141-0/+78
for future common use