aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* * Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaksJustin Clarke Casey2008-12-151-1/+1
| | | | | | | * This pushes an identifier for the OpenSim scene to the physics scene. This allows log messages from the physics scene to identify which OpenSim scene they relate to. * Thanks Gerhard
* * Fold mock classes into existing OpenSim/Tests/Common assembly rather than ↵Justin Clarke Casey2008-12-111-1/+1
| | | | sprouting another one
* * minor: Move mock test classes into mock namespaceJustin Clarke Casey2008-12-111-1/+1
|
* * refactor: Move test infrastructure code to its own package so that it can ↵Justin Clarke Casey2008-12-101-0/+1
| | | | | | | | be reused by more than Environment tests * This shuffles the test packages in prebuild.xml below it so they can all potentially reference it
* * test: Extend take object test to finally check that the object made it ↵Justin Clarke Casey2008-11-281-1/+16
| | | | into user inventory and that it was removed from the scene
* * simplify AddNewClient since making this root without using MakeRootAgent() ↵Justin Clarke Casey2008-11-281-1/+8
| | | | no longer sets everything up properly
* * test: Add a wodge of code in order to be able to slightly extend a test to ↵Justin Clarke Casey2008-11-281-5/+13
| | | | | | | | deliver a taken object to a user inventory folder without throwing an exception * test doesn't actually double check for the presence of the item yet
* * test: Separate out async deletion methods to test delete and take copy ↵Justin Clarke Casey2008-11-281-0/+18
| | | | | | | | separately. * The take copy test doesn't currently actually test the take
* * On delete to inventory, actually remove the group from the scene before ↵Justin Clarke Casey2008-11-211-2/+5
| | | | | | | | | the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens
* * refactor: change some method names and doc in the physics plugin managerJustin Clarke Casey2008-11-201-1/+1
| | | | | | * move the directory choice for plugins outside into RegionApplicationBase
* * Allow physics dlls to be loaded separately, rather than just the contents ↵Justin Clarke Casey2008-11-201-1/+1
| | | | | | | | of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself
* * Add a scratch test for removing a client from a sceneJustin Clarke Casey2008-11-201-2/+1
|
* * Add forgotton tag to existing remove scene object testJustin Clarke Casey2008-11-201-0/+26
|
* * Add enough infrastructure code to run an extremely basic and flaky add ↵Justin Clarke Casey2008-11-201-1/+6
| | | | root agent scene test
* * Add just enough to allow the scene presences test to establish a new user ↵Justin Clarke Casey2008-11-191-3/+12
| | | | connection (though not yet an actual ScenePresence)
* * Move test scene construction infrastructure methods to a separate class ↵Justin Clarke Casey2008-11-141-0/+78
for future common use