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path: root/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs (unfollow)
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2009-01-23* refactor: move scene setup code into common test code assemblyJustin Clarke Casey1-224/+0
2009-01-22* Add some caps seed capability path checking to the simple non neighbours ↵Justin Clarke Casey1-19/+52
standalone region teleport test
2009-01-21* refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey1-0/+7
* No functional changes in this revision
2009-01-16* Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey1-1/+1
teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
2009-01-15* Add new unit test for simple teleport in a standalone.Justin Clarke Casey1-8/+24
* Does not yet check results.
2009-01-06* Remove unused CAPSServiceJustin Clarke Casey1-1/+1
2009-01-06* refactor: Remove the need to separately pass in the http listener to the ↵Justin Clarke Casey1-2/+1
scene - this is always available via CommsManager
2008-12-15* Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaksJustin Clarke Casey1-1/+1
* This pushes an identifier for the OpenSim scene to the physics scene. This allows log messages from the physics scene to identify which OpenSim scene they relate to. * Thanks Gerhard
2008-12-11* Fold mock classes into existing OpenSim/Tests/Common assembly rather than ↵Justin Clarke Casey1-1/+1
sprouting another one
2008-12-11* minor: Move mock test classes into mock namespaceJustin Clarke Casey1-1/+1
2008-12-10* refactor: Move test infrastructure code to its own package so that it can ↵Justin Clarke Casey1-0/+1
be reused by more than Environment tests * This shuffles the test packages in prebuild.xml below it so they can all potentially reference it
2008-11-28* test: Extend take object test to finally check that the object made it ↵Justin Clarke Casey1-1/+16
into user inventory and that it was removed from the scene
2008-11-28* simplify AddNewClient since making this root without using MakeRootAgent() ↵Justin Clarke Casey1-1/+8
no longer sets everything up properly
2008-11-28* test: Add a wodge of code in order to be able to slightly extend a test to ↵Justin Clarke Casey1-5/+13
deliver a taken object to a user inventory folder without throwing an exception * test doesn't actually double check for the presence of the item yet
2008-11-28* test: Separate out async deletion methods to test delete and take copy ↵Justin Clarke Casey1-0/+18
separately. * The take copy test doesn't currently actually test the take
2008-11-21* On delete to inventory, actually remove the group from the scene before ↵Justin Clarke Casey1-2/+5
the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens
2008-11-20* refactor: change some method names and doc in the physics plugin managerJustin Clarke Casey1-1/+1
* move the directory choice for plugins outside into RegionApplicationBase
2008-11-20* Allow physics dlls to be loaded separately, rather than just the contents ↵Justin Clarke Casey1-1/+1
of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself
2008-11-20* Add a scratch test for removing a client from a sceneJustin Clarke Casey1-2/+1
2008-11-20* Add forgotton tag to existing remove scene object testJustin Clarke Casey1-0/+26
2008-11-20* Add enough infrastructure code to run an extremely basic and flaky add ↵Justin Clarke Casey1-1/+6
root agent scene test
2008-11-19* Add just enough to allow the scene presences test to establish a new user ↵Justin Clarke Casey1-3/+12
connection (though not yet an actual ScenePresence)
2008-11-14* Move test scene construction infrastructure methods to a separate class ↵Justin Clarke Casey1-53/+7
for future common use
2008-11-12* Rename scene tests to scene object tests since that is what they are ↵Justin Clarke Casey1-2/+2
actually concerned with
2008-11-12* test: Add basic synchronous object remove testJustin Clarke Casey1-4/+10
2008-11-11* Create TestScene to get at the async object deleter for use in a future testJustin Clarke Casey1-2/+2
2008-11-11* Put an Enabled switch on the async object deleter for future testing purposesJustin Clarke Casey1-0/+8
2008-11-11minor: refactor some SceneTests code for future testsJustin Clarke Casey1-7/+24
2008-11-10* minor: remove useless exception catchJustin Clarke Casey1-1/+1
2008-11-10* refactor: Expose SOG.SetRootPart for outsiders to use rather than setting ↵Justin Clarke Casey1-4/+2
RootPart and adding the part separately * Make RootPart read only
2008-11-10* Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey1-1/+14
* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway * Remove unused constructors
2008-11-07* Stop requiring local ids in the SOG constructors.Justin Clarke Casey1-1/+1
* These are assigned when the object is attached to the scene
2008-11-06* refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey1-2/+2
2008-11-06* minor: remove some mono compiler warningsJustin Clarke Casey1-0/+3
2008-11-06* minor: Make some 'startup config failed to load' log messages more consistentJustin Clarke Casey1-1/+18
2008-10-31* In the client stack, if the BeginReceive() throws an exception then do ↵Justin Clarke Casey1-3/+4
print this out to the log once * This may help us detect if mysterious UDP disconnects are happening because of this. * Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes)
2008-10-31* test: Add basic scene test which merely instantiates the scene right nowJustin Clarke Casey1-28/+22
* set debug scene name on scene registration, rather than within the Scene constructor
2008-09-23couple of minor test cleanups to see if this gets us past the bamboo humpSean Dague1-8/+0
2008-09-19convert to using proper .net tempfiles, should have done thisSean Dague1-1/+5
initially.
2008-09-18Add a db.Dispose before calling Delete on the SQLite database.Homer Horwitz1-0/+1
On Windows, you are not able to delete a file while there is still a handle to it open.
2008-09-15Update svn properties, minor formatting cleanup, fix a compiler warning.Jeff Ames1-3/+6
2008-09-13wrap log4net configure in try block so that it will run if you don't have aSean Dague1-1/+5
.config (which no one does). Dropping in the .config lets you see that debug messages, which is handy while writing tests and figuring out why things don't behave like you would guess.
2008-09-132 more InventoryItem tests, plus see if I can leave the log4netSean Dague1-0/+2
configure in there to help me get debug messages while developing.
2008-09-12be more clever and move the bulk of the db tests for inventory intoSean Dague1-140/+3
OpenSim.Data.Tests, then subclass with custom init bits for sqlite. As I've only been testing the plugin interfaces anyway, this should make it very easy to write only a little bit of code to use these tests for other databases. It will also give us the framework for definining the datastore behavior and making sure that all the databases do the same thing.
2008-09-11more inventory folder testsSean Dague1-10/+55
2008-09-11add some folder create and list testsSean Dague1-1/+40
2008-09-11added simple add / exists folder checkSean Dague1-0/+41
2008-09-10added very basic stubs for User and Inventory db creates and emptySean Dague1-23/+5
calls to make sure they worked
2008-09-10fix typo in name of test dbSean Dague1-1/+1
2008-09-10add basic sniff tests for SQLite Asset store. Initializes a db,Sean Dague1-51/+43
stores an asset, fetches that asset, make sure it has the name we gave it. All simple stuff, but should catch the more egregious breaks.