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path: root/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs (follow)
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* * This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares2007-12-301-1/+1
| | | | | | | and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
* Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson2007-12-281-2/+4
| | | | | | | packets are now recycled to improve performance and memory usage.
* * Optimized usingslbsa712007-12-271-31/+38
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * Tweaked the sim stats so that when a sim is catching up it reports on the ↵Teravus Ovares2007-12-141-2/+26
| | | | | | | slowdown and not the 'catching up'. * Used the words 'googly moogly' in code. (always wanted to do that)
* Added copyright notice.Jeff Ames2007-12-141-0/+28
| | | | | Added script (add-copyright.sh) to make doing this relatively painless.
* * Added Active(physical) object count to the SimStatsReporterTeravus Ovares2007-12-141-7/+17
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* * Fixed a catch error.Teravus Ovares2007-12-121-1/+1
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* * Added Object count to sim stats (it's incorrect, however, it'll be fixed)Teravus Ovares2007-12-121-7/+17
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* * Killed hard coded heart after stats updateTeravus Ovares2007-12-121-2/+9
| | | | | * Did some voodoo math on the sim FPS to make the values 0-50
* * Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares2007-12-121-0/+158
* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.