| Commit message (Collapse) | Author | Age | Files | Lines |
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over and over again instead of creating 1 a second.
* Added frame Milliseconds, Physics Milliseconds and Other Milliseconds to the Sim Stats Reporter so we can start to figure out what the slowdowns are. (these were the most convenient to get and had just about no overhead.
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* Did some goofy math undoing in the Sim Stats Reporter
* More reduction to the amount of calls per second to UnManaged ODE code
* Added a significant amount of comments to ODE
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Linden insisted that Havok was running at 45fps internally.
* Set the SimStats packet as unreliable (so we don't require an ack and do resends on it)
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code. Let me know by IRC if there are other problems
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and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
* This update also fixes scripting and some weird physics reactions
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packets are now
recycled to improve performance and memory usage.
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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slowdown and not the 'catching up'.
* Used the words 'googly moogly' in code. (always wanted to do that)
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Added script (add-copyright.sh) to make doing this relatively painless.
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* Did some voodoo math on the sim FPS to make the values 0-50
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* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
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