Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Tweaked the sim stats so that when a sim is catching up it reports on the ↵ | Teravus Ovares | 2007-12-14 | 1 | -2/+26 |
| | | | | | | | slowdown and not the 'catching up'. * Used the words 'googly moogly' in code. (always wanted to do that) | ||||
* | Added copyright notice. | Jeff Ames | 2007-12-14 | 1 | -0/+28 |
| | | | | | Added script (add-copyright.sh) to make doing this relatively painless. | ||||
* | * Added Active(physical) object count to the SimStatsReporter | Teravus Ovares | 2007-12-14 | 1 | -7/+17 |
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* | * Fixed a catch error. | Teravus Ovares | 2007-12-12 | 1 | -1/+1 |
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* | * Added Object count to sim stats (it's incorrect, however, it'll be fixed) | Teravus Ovares | 2007-12-12 | 1 | -7/+17 |
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* | * Killed hard coded heart after stats update | Teravus Ovares | 2007-12-12 | 1 | -2/+9 |
| | | | | | * Did some voodoo math on the sim FPS to make the values 0-50 | ||||
* | * Added some simstats to fill the simulator pane of the Statistics monitor. | Teravus Ovares | 2007-12-12 | 1 | -0/+158 |
* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect. |