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My fork of OpenSim for IG and MG, called SledjChisl.
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2008-01-15
* Mother of all commits:
Adam Frisby
2
-6
/
+6
2007-12-27
* Optimized usings
lbsa71
2
-2
/
+2
2007-12-10
saved OpenSim source code from the giant rampaging unterminated copyright not...
Jeff Ames
2
-4
/
+4
2007-10-30
* Optimized usings
lbsa71
2
-2
/
+2
2007-10-15
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
lbsa71
2
-2
/
+58
2007-10-05
getting all our line endings consistant again
Sean Dague
2
-15
/
+15
2007-09-22
Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet,...
Tedd Hansen
2
-18
/
+17
2007-09-19
* Modernized ScriptManager to new interface-based module calls.
lbsa71
4
-50
/
+50
2007-09-17
fixing me some line endings
Sean Dague
4
-243
/
+243
2007-09-11
Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. I...
MW
2
-0
/
+24
2007-09-10
mass update of urls in source code to new website
Sean Dague
2
-2
/
+2
2007-09-04
Just trying to get more debug info from a exception that has been reported.
MW
1
-1
/
+1
2007-08-28
Taken the old scripting engine out of Region.Environment and moved it into a ...
MW
32
-3064
/
+0
2007-08-27
Deleted a few old files that are no longer used.
MW
1
-1
/
+1
2007-08-27
Stopped EntityBase from implementing IScriptHost, as don't think it should, m...
MW
2
-0
/
+4
2007-08-27
Another small tweak to image sending.
MW
2
-1
/
+2
2007-08-22
(Untested) Scripts are individually loaded into objects (on rez), and event f...
Tedd Hansen
1
-1
/
+1
2007-08-17
Pimped up Default.lsl. Now featuring a touch counter.
Tedd Hansen
2
-1
/
+4
2007-08-16
* Now sending manager, host and root host to Script in constructor.
lbsa71
2
-0
/
+6
2007-08-16
* Introduced IScriptHost as an interface to fetching object data from scripts.
lbsa71
3
-1
/
+41
2007-08-14
ScriptEngine: Some error handling, logs to logger
Tedd Hansen
2
-5
/
+28
2007-08-13
Common script for all objects (Default.lsl). ScriptEngine touch_start event n...
Tedd Hansen
1
-0
/
+1
2007-08-13
Changed ScriptLoader to use Path.combine.
MW
1
-1
/
+2
2007-08-13
(DotNet) ScriptEngine is now loaded and added to Scene during startup.
Tedd Hansen
2
-0
/
+140
2007-08-09
Deleted old LSLEngine files (those under Scene.Scripting)
MW
12
-2911
/
+0
2007-08-09
Start of replacing the old SceneObject/Primitive classes with the new versions.
MW
2
-6
/
+8
2007-08-06
* encapsulated firstname/lastname on ScenePresence
lbsa71
3
-8
/
+9
2007-08-06
* minor refactorings
lbsa71
7
-14
/
+14
2007-08-06
... and here's the second part...
lbsa71
44
-0
/
+5972