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path: root/OpenSim/Region/Environment/Scenes/Scripting/ScriptManager.cs (unfollow)
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2007-08-28Taken the old scripting engine out of Region.Environment and moved it into a ↵MW1-107/+0
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-06* minor refactoringslbsa711-1/+1
2007-08-06... and here's the second part...lbsa711-0/+0
2007-08-06Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa711-0/+0
2007-07-16changed to native line ending encodingSean Dague1-107/+107
2007-07-14Added AddPreCompiledScript method to ScriptManager.MW1-0/+8
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-13* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.ScriptingAdam Frisby1-1/+1
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
2007-07-05* Java engine fully back in SugiliteAdam Frisby1-0/+3
2007-07-05* Added Java support back into Sugilite (although it still needs a calling ↵Adam Frisby1-1/+1
host to be added).
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-7/+7
* added some licensing info
2007-06-28* Removed J# language support because it has issues with Mono.Adam Frisby1-3/+0
2007-06-28Finished removing the old scripting code, Scene.Scripting.cs and ↵MW1-1/+1
OpenSim.Framework.Interfaces.Scripting.
2007-06-28Imported the scripting changes, so now should be up to date with sugilite. MW1-0/+99