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path: root/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs (unfollow)
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2008-02-05Converted logging to use log4net.Jeff Ames1-10/+5
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-01-15* Mother of all commits:Adam Frisby1-3/+3
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-09-22Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen1-13/+13
yet, will go through major reorganizing). Still a LOT of things needs to be solved...
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-19/+19
* 'remove redundant this qualifier' ftw
2007-09-17fixing me some line endingsSean Dague1-124/+124
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-04Just trying to get more debug info from a exception that has been reported.MW1-1/+1
2007-08-14ScriptEngine: Some error handling, logs to loggerTedd Hansen1-4/+27
2007-08-13Changed ScriptLoader to use Path.combine.MW1-1/+2
2007-08-13(DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen1-0/+100