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path: root/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs (unfollow)
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2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-2/+0
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-27/+27
2008-02-05Converted logging to use log4net.Jeff Ames1-1/+1
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-09-22Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen1-5/+4
yet, will go through major reorganizing). Still a LOT of things needs to be solved...
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-8/+6
* 'remove redundant this qualifier' ftw
2007-09-17fixing me some line endingsSean Dague1-43/+43
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-22(Untested) Scripts are individually loaded into objects (on rez), and event ↵Tedd Hansen1-1/+1
fired likewise. Bugfixes coming in next commit.
2007-08-17Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen1-1/+3
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-14ScriptEngine: Some error handling, logs to loggerTedd Hansen1-1/+1
2007-08-13Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen1-0/+1
now works, but llSay only outputs to server console.
2007-08-13(DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen1-2/+2
2007-08-09Removed 2 warnings. Added pointer comments to where to add hooks and modify ↵Tedd Hansen1-1/+1
functions to get SE working.
2007-08-09ScriptEngine just needs 2 events hooked up and llSay() implemented to work. ↵Tedd Hansen1-1/+1
See TODO.txt for details.
2007-08-08Added ScriptEngine.DotNetEngineTedd Hansen1-43/+40
2007-08-06... and here's the second part...lbsa711-0/+0
2007-08-06Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa711-0/+0
2007-07-16changed to native line ending encodingSean Dague1-43/+43
2007-07-13* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.ScriptingAdam Frisby1-1/+1
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
2007-07-13* Reorganising Java Virtual Machine code into a subfolder for the JVM ↵Adam Frisby1-0/+0
specific parts, leaving the JVMEngine folder specifically for Script/IScript interfaces. * Fixed a compile issue with the Interpreted Scripts API.
2007-07-05* Added Java support back into Sugilite (although it still needs a calling ↵Adam Frisby1-7/+7
host to be added).
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-8/+0
* added some licensing info