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path: root/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs (follow)
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* * Optimized usingslbsa712007-10-301-1/+1
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-1/+29
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* getting all our line endings consistant againSean Dague2007-10-051-12/+12
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* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-12/+16
| | | | | * 'remove redundant this qualifier' ftw
* fixing me some line endingsSean Dague2007-09-171-56/+56
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* Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵MW2007-09-111-0/+20
| | | | If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
* Stopped EntityBase from implementing IScriptHost, as don't think it should, ↵MW2007-08-271-0/+3
| | | | | | | multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit.
* Another small tweak to image sending.MW2007-08-271-0/+1
| | | | | Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
* Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2007-08-171-0/+1
| | | | | Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-161-0/+5
| | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-0/+26
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)