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path: root/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs (follow)
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* Stopped EntityBase from implementing IScriptHost, as don't think it should, ↵MW2007-08-271-0/+1
| | | | | | | multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit.
* Another small tweak to image sending.MW2007-08-271-1/+1
| | | | | Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-161-0/+1
| | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-0/+14
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)