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path: root/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs (unfollow)
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2008-05-01* Rolled back a few changes.Adam Frisby1-1/+1
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-1/+1
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-08Thank you kindly, Ldviopeng for:Charles Krinke1-3/+5
Patch to implement the following LSL / OS functions llParcelPrimCount(60%) osSetParcelMediaURL
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2007-10-30* Optimized usingslbsa711-1/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-1/+29
2007-10-05getting all our line endings consistant againSean Dague1-3/+3
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-11/+9
* 'remove redundant this qualifier' ftw
2007-09-17fixing me some line endingsSean Dague1-20/+20
2007-09-11Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵MW1-0/+4
If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
2007-08-27Stopped EntityBase from implementing IScriptHost, as don't think it should, ↵MW1-0/+1
multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit.
2007-08-27Another small tweak to image sending.MW1-1/+1
Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
2007-08-16* Now sending manager, host and root host to Script in constructor.lbsa711-0/+1
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
2007-08-16* Introduced IScriptHost as an interface to fetching object data from scripts.lbsa711-0/+14
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)